Microsoft is discontinuing Windows Mixed Reality WMR

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But…like…my statement is that when the folks that are researching and making VR technologies find a way to make the technology more accessible, it will be interesting because there will be an incentive to write software for virtual reality.

Why does this upset you so much? You seem positively enraged.

You know what, that’s great, we’re just waiting for one of these hardware vendors to make PCVR more accessible.

Then it’ll really take off.

Hmm, I don’t remember this. I have been using VR with MSFS from day one of its release and I don’t remember it being “broken.” I’ve been enjoying the **** out of it for two and a half years now.

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Anyone who didn’t manage to roll back within the time window was stuck with this.

I rolled back so hard I rolled right the way back to Win10 and stayed there, with all updates disabled except for security.

Genuinely think it’ll be in, they’ll tick the box for vr at least, but I’d be surprised if some small new features don’t play well with vr, like DX12 bloom, that kind of thing.

Laminar seem to have become stuck with VR development as well.

The Frontier guys hit the same wall with VR development with the Elite Dangerous game, VR went out the window when they wanted a rewrite of some core stuff.

I’ll honestly be happy with the new ground physics, that’s a big deal for me in SU14 and I’m hopeful for a few ATC improvements.

The thread you referred to started on 16-JUN-22 and on 1-JUL-22, just 2 weeks later, the work-around was posted in it, so your statements of anyone being "stuck with this" and “VR was broken for the best part of a year” seem curiously hyperbolic, don’t you think?

The 22h2 build broke vr performance and wasn’t fixed by a really super hard working MS tech until late in the year, so you were stuck with it if you didn’t roll back within the 2 weeks.

That process had to be stopped every boot.

The complaints from that bug were widespread across all the vr forums and especially on the flightsim forums, DCS etc for months. I seem to remember it being referred to as ‘a show of utter disrespect from Microsoft’ and it was in fact the first signs of all not being well in WMR land.

This was affecting new out of the box G2 users too remember, with new posts arriving with performance issues throughout the latter half of the year.

That went on until Nov/Dec, and I think it was the following Jan that we heard the news that MS had canned their VR and Hololens teams.

Within a few months of that Asobo announced they had ‘disbanded’ their internal VR team.

So I disagree that this is hyperbole - this was a significant development and sign of ill, recognised as such by a few smart cookies at the time. When placed in the context of events that followed it, I don’t think anyone could argue otherwise.

I respect your intelect and insight but i honestly think you should seriously reconsider your perception of VR. Look around man. Meta is pretty much thriving (in terms of hardware development), so are the other important players in the industry. For example PSVR2 sell figures are way above what psvr1 sales were. Apple joining the party is pretty much a guarantee the “party” is just getting started. If that doesn’t convince you, well…the fact that companies such as Pico etc can survive in the market, means the pie must be pretty big. Just start something like pokerstars or vr chat on steam and you’ll see the mainstream adopt has already kicked in. Especially in pokerstars it’s very much obvious, since you’ve got kids as well as very old people running around in Quests. I think you may be judging things a bit too much through the “MSFS” eyes. The MSFS situation is very unique in regards to VR and in all honesty, it has been VERY poorly supported overall. It is definitely not representative at all. So yes, we will see a thriving VR market in a few years, it just won’t be what openxr was trying to make it to be. The main idea behind microsoft’s attempt wasn’t WMR as such, but openxr as an industry wide standard which all developers and manufacturers would use. Sort of what they’ve done with directx. And THAT is what has actually failed. Not VR market.

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Was this an issue with MSFS VR support? Something what Asobo/Microsoft team could fix?
Or rather Windows Mixed Reality issue? Something what Microsoft Windows Reality team or Microsoft Windows 11 team could resolve?
There are many headsets other than Reverb G2, G2 requires WMR, many other headsets (Pimax, Aero, Pico, Quest, Index) not.
And VR support in MSFS is generic, following OpenXR standards, not tailored to WMR and G2.

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Why should I spend 2 grands? It’s enough to have an high end system (really high end), and a Pico 4 can give you all the quality you need, as of today.

The extra you can get from a top-level quality isn’t worth the money difference, IMO (then of course, it’s down to what everyone believes).

I’m sure the sweet spot (quality/price) for headsets will be around 500-700 USD/EUR.

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Speak for yourself, but I wasn’t happy with Pico4, nor QPro. Excellent lenses but too low res, compression, and other issues. Very happy with the Aero except for the small vertical FOV now, happy to throw more money when something worthy comes along.

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Well yes, obviously I speak for myself.

I have a 4090 and a 13900KF, and with direct connection to router and OpenXR Toolkit properly setup, my Pico 4 is a clear winner over the G2 I had before - resolution, clarity, smoothness.

Of course it’s not in the league of the Varjo and the Pimax, but… as I said, IMO the money difference doesn’t justify the quality one.

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Yes, I had a batch file for that. Took all of 4 seconds before launching MSFS. Again, you exaggerate an annoying issue with a simple fix into users were stuck with broke VR performance for a year.

I respectfully suggest that we stick to facts when discussing PC VR. I and others in this thread have already pointed out that deprecating WMR has no effect on any consumer PC VR user except for those with a G2 and even then not until 2027. Those are the facts.

Gloom & doom feelings and generalizations are not constructive when discussing these facts.

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To be fair Ray, if you read back over what I’ve written my view is that PCVR specifically will remain an expensive, time consuming but rewarding niche hobby for a subset of simmers.

That apparently upsets a lot of people.

VR as such has gone mobile, and now into spatial computing, and that’s where the growth is. Apple have the vision of monitor replacement and they will be out in front with the UIs and how you’ll interact, build and do stuff in that space, and that is genuinely exciting stuff.

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I’m glad it’s working out for you. I preferred the G2 over the P4 due to it just being sharper (not the same as e2e clarity, here the P4 wins easily). Hard to describe.

I went Rift S, G2, P4, G2, QPro, G2, Aero.

I don’t have an issue with this statement at all. I thought you were saying there was something fundamentally wrong with PCVR that had to be “sorted out”, which I didn’t understand.

High-fidelity PCVR has always been niche (and expensive) and it will remain so. As long as that niche is filled, fine by me.

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‘sorting out’ was in response to another poster making the point that the reason PCVR had not taken off was because ‘it is a pain to use and too expensive’, but ‘once that is sorted out things will get interesting’.

My point was that nobody is sorting that out, specifically none of the PCVR hardware vendors are making it less painful or less expensive.

I’ve now clarified this 3 times, what has happened is a few folks on here lack any kind of reading comprehension and are attacking things that I haven’t actually said, in a slightly hilarious wide eyed fanatical kind of way

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I went CV1, Rift S, G2, and then Aero. (Love the Aero). I also have a PSVR2 for the PS5.

My primary rig is dedicated for flight sims, (Aero/4090). The secondary rig has been using the Rift S (3090). I’m getting a Quest 3 (later today), and will swap out the Rift S. The secondary is used by the grandkids (when they visit).

My G2/WMR served me well for my flight sim addiction, but glad to have moved on (with the Aero). I plan to sell the G2, Rift S, and CV1. They’re just collecting dust at this point.

Man and finally it works, the fact we bought g2 was because it was the VR headset used for developing the vr version of ms2020, was a surprise when it didn’t work.

Mr Microsoft is ruining even bing chat gpt, i passed a pilot practical exam thanks to bing that was simulating me a conversation with the tower “bing” and me, now it’s starting to be depotentied and now refuse to doing again this, imagine how much helpful it was for me, imagine now bing with chat gpt simulating the tower on flight simulator, you speak and it answers simulating a communication.

We have the tools for making this new fs2024 incredible but sounds that Bill doesn’t care too much.

Another thing is that in vr you have the same prospective and sensation when you are piloting in real life, with screens even if you made a great cockpit you miss the 3d depth and it’s not the same, even the motion is missing. Then if you can have g force combined with vr would be perfect, but those are dreams :laughing:, i can only say that i saved so much money for trying manouvres that i didn’t understand in the simulator avoiding to spend money in reality like loosing the visibility, emergency manouvres, landing simulating an engine failure, for me VR changed everything dear Bill.

This is 1 reason I am still on monitors. I REALLY want to take the VR plunge as I now have the PC to handle it (7800X3D/4090) I just don’t know how to use it and it seems VR headsets are always needing tweaking. Us PC dummies need plug and play and I guess that doesn’t exist ??? I have the Q2 and it has been unusable. I’m a resolution guy but I’m also pretty sure I don’t know how to properly st it up (even with all the videos). Still considering the Bigscreen Beyond and/or the Pimax Crystal.