Poor VR performance on Windows 11 22H2

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Are you using Developer Mode or made changes in it?

No

Brief description of the issue:

VR has poor performance with low frame rates after upgrading to Windows 11 22H2 builds (reproduces on multiple builds, including the most recent RTM build, 22621). Most apparent when moving your head. Performance is resolved by rolling back to non-22H2 builds of Windows 11.

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

Upgrade to Windows 11 22H2 from Windows Update.

PC specs and/or peripheral set up if relevant:

HP Reverb G2

Build Version # when you first started experiencing this issue:

Not dependent on the Flight Simulator build.


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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

hi,

with or without VR enabled, 22H2 always poor for MSFS, I don’t think it’s problem of MSFS side. Seems Windows problem.

Do you have the same issue if you follow the OP’s steps to reproduce it?

Exactly the same and identical issue.

Provide extra information to complete the original description of the issue:

I log the problem in the Windows Insider Program and I know that there is an analysis still in progress. For more than 2 months we have no news about it and all of having these same issues we’re here waiting the miracle… Very sad.

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

Seeing performance issues in 2d and vr. Upgraded to Windows 11 22H2, also updated to MSFS 1.26.5. This could be a Windows update or MSFS update issue

  • Ryzen 3500+ / 32GB / RTX3080ti, 1TB M.2 NVMe / HP Reverb G2

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

I am using a Valve Index headset through SteamVR. CPU and GPU appears to be underutilized during VR and non VR gameplay (CPU main thread is not maxing out, nor is the GPU).