When using DX12beta on a PC the custom (layered?) airport ground textures (which mainly exist in airport areas) do not always appear correctly. Sometimes one still can see the “real” sat ground images.
Moving the camera (e.g. drone) away or towards the “broken” texture locations can change them from correct to incorrect … sometimes very reliably. This suggests that there might be some LOD-specific interaction (with the texture storage?). Sometimes switching cameras and looking into other directions will succeed in healing the texture bug.
The bug is of a sporadic nature … but affects hand-made as well sim auto-generated airports.
Pervious discussions related to this bug (with many many pictures) took place since SU5 over here …
… however, it now is clear that this bug is a different issue, as the “DX12 airport texture” bug affects AMD and Nvidia users.
Are you using Developer Mode or made changes in it?
Bug appears with and without Developer Mode
Have you disabled/removed all your mods and addons?
Yes … this also happens with standard Asobo airports
Brief description of the issue:
… see above
Provide Screenshot(s)/video(s) of the issue encountered:
… see above
Detailed steps to reproduce the issue encountered:
… this bug is frequent … but can not be triggered reliably (reproducably).
PC specs and/or peripheral set up if relevant:
seems DX12 specific … but not GPU specific. For me it happened with a AMD Vega II
Build Version # when you first started experiencing this issue:
SU5 … but it is still around in SU10
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