Mixed textures in ground at default airport DX12 Beta

Same issue as reported by many when using DX12. Bought a 7950X3D with RTX 4080 to finally be able to fly MSFS with decent framerates with DLSS 3, only to find out DX12 is more or less useless at this point.

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Same here. Good to know I invested 2 grand only to make the sim worse.
:monkey:

Do you have the same issue if you follow the OPā€™s steps to reproduce it?

yes

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dx12 dlss+dlaa + fg

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What is weird, I still have this problem occasionally in 2D but never in VR. So I assume itā€™s a visual glitch rather than server/streaming. Maybe zoom, perspective, anything like that. Have you guys checked different zoom settings?

Zoom does nothing. It almost looks like the errors happen when ever there is a high load on the sim. For example when AI traffic is loaded into the sim.

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Hm that makes sense, Iā€˜ll have a look. But I run my PC to the limit anyway in VR. Weird stuff


Same hereā€¦ These are obviously appearing more frequently recentlyā€¦ It must be either latest updates related or maybe fenix or somethingā€¦

There were those in the past too, but not soo frequentā€¦ Now I have them almost on each airport

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If i turn off PHOTOGRAMMETRY I HAVE NO PROBLEM WITH GROUND TEXTURES

Just to mix it up, I donā€™t have this issue in 2D but do have it a lot in VR!

urgsā€¦

:rofl:

Do you have the same issue if you follow the OPā€™s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

not only LEMG, actually all across Europe. worst in England (Manchester, Stansted), Germany (Munich, Berlin) and Greece (Kos,Corfu,Preveza). Flight with Fenix, happens also with standard Cessna and DA. Happens often when changing Camera (Wingview, External etc.) Disappears when Activating ā€œAirport texture debugā€ in Developer mode, but comes back after few camera changes. Affects tiles on RWY and Ground texture. Freeware and Payware airports.

Using DX12; Ryzen 7 5800x3d, 4060TI 16GB + TAA + DLSS3, 16GB RAM, Windows 10. Newest NVidia Driver (537.13). no stuttering with this problem, but ugly scenery. Does happen in about 80% of my flights.

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this is @EDDM. 31.8.2023 10:20. Landed with no texture issues. During Docking/Shutdown that changed.

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Do you have the same issue if you follow the OPā€™s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

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Do you have the same issue if you follow the OPā€™s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

Seems to be occurring in any environment while using DX12. I notice it more when thereā€™s a high load in the simulator.

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Has it been fixed yet on the latest Beta?

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Do you have the same issue if you follow the OPā€™s steps to reproduce it?

yes

Provide extra information to complete the original description of the issue:

Now encountering all over Europe. Still DX12, DLSS3 + FG; disappears at approx 2nm distance

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addition to previous post: LIRA/LGKR also, LIRA unplayable


not even close to 100% RAM/VRAM load

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Havenā€™t seen it reoccur with the latest beta. Anyone else?

I only have this problem when I run additional software in the background like FSUIPC for SLC, or navigraph charts or fsrealistic. If I donā€™t run any of these programs I donā€™t have a problem!
(win11, ryzen 5800x3d, rtx4090) use of dx12 and dlss 3.0

I have always the same bug with beta version .14

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Iā€™m running a vanilla config of the sim right now, while beta testing 1.34.14.0, and Iā€™ve got the mixed textures bug as I type this.

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I am not on any BETA but canā€™t believe this is still not fixed.

Has most gone back to DX11 for the moment?

I certainly have.