MixMugz TBM 930 Improvement Mod

Awesome! Thanks.

That’s the plan. I’ve been sick for 10 days, so I wasn’t able to continue, now I don’t have time, so it will be at least another 10 days until I can push an update.

I’ll have to check the mod linked by @BigCow74, to see if it can replace the current lighting

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Oh no! Sorry to hear that. Hope you’re feeling better now though.

Actually the mod posted by @BigCow74 looks pretty good. Admittedly it wasn’t completely dark when I took off this morning but the lights seemed to illuminate the apron and runway nicely. I only copied in the ā€œz-Newlight-effects-Light(essential)ā€ folder. Not everything.

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Hi @luka18697

I was playing around today to try and make this work, and I succeeded although it makes no sense to me at all:

As you can see the two GTCs are working, and it is using the mod (pilots visible).

 .../Airplanes/Asobo_TBM930/model/TBM930_interior_LOD00.gltf     | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/aircraft-tbm930-improvement/SimObjects/Airplanes/Asobo_TBM930/model/TBM930_interior_LOD00.gltf b/aircraft-tbm930-improvement/SimObjects/Airplanes/Asobo_TBM930/model/TBM930_interior_LOD00.gltf
index a31d356..e606811 100644
--- a/aircraft-tbm930-improvement/SimObjects/Airplanes/Asobo_TBM930/model/TBM930_interior_LOD00.gltf
+++ b/aircraft-tbm930-improvement/SimObjects/Airplanes/Asobo_TBM930/model/TBM930_interior_LOD00.gltf
@@ -45382,7 +45382,7 @@
             }
         },
         {
-            "name": "PFD_Screens",
+            "name": "PFD_Screen_L",
             "emissiveFactor": [
                 1.0,
                 1.0,
-- 

I think something somewhere must be wired up incorrectly somewhere else to have this effect. (Note I have tried many different things, and I can consistently make them not work (aka black) by reverting this. I also tried setting it to something like foo but that makes the PFD screens pink, so this does seem to refer to the PFD screens, and not the GTCs. So I have no idea why this makes it work, PFD_Screen_L is the name of a commented out entry in panel.cfg.

(Note this is the first time I tried playing around with the MSFS aircraft files, so I basically have no idea what I am doing)

Anyways, I really hope this helps, I’m trying to poke around more but it’ll take me a long time to unwrap and understand how it all works together so I’m hoping this will give you a good hint to save some time.

PS: I hope you are getting better.

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Thank you, I’ll implement it in the mod in next couple of days, once I have time again (holidays), though it seems to me that Asobo will change this again in the next updates.

I’m okay now, just had a lengthy flu

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Ok, this works, but now I can’t hide the yokes. Do you have the same problem? It’s just that little change, if I revert back to the original the yokes work as normal.

There has to be something wrong in the original airplane, you touch something and something completely unrelated breaks. I say lets wait for an update before going further

Yes I noticed that, but I wasn’t sure if it’s because of this change as all sorts of other things are still broken too like you mentioned so I just put it down to that.

I kind of think it might be best to start fresh, selectively add based off of just the stock AAU1 plane rather than Mugz Mod. Pretty sure all the door handling will have to be completely done anyways?

BTW I am trying to add a checklists page now that the G3000 has the new plugin architecture which is how I went down this path anyway. I’m not promising anything but it seems possible. If I manage to make something work I’ll send a PR on github for your consideration.

I’m first going to apologize if I’m covering ground that’s already covered. I’ve been on a leave of absence of sorts for awhile, and haven’t kept up to speed… At all!

I was unaware that Mugz walked away from this mod, and still don’t know why… Maybe it’s public knowledge, maybe not, but he was working for free and didn’t owe me or anyone else anything, so thanks Mugz for the work, and good luck wherever you your travels take you.

Is this mod still necessary, considering the changes made with the current beta build? Is it still active?

Rip van Winkle

Yes. Thanks for asking

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Has it moved? I have the ā€˜old’ (?) one bookmarked, but when I went there, it said something like it was on hold and looked like it hadn’t been touched since about the su6 or su7 days.

Luka (Active in this thread) has taken over the mod and hosts it on GitHub

Thanks Bigcow for the info, and thanks to you Senor Luka for your efforts on this amazing bird.

Are you guys aware that there is a war going on in that part of Europe, that’s the reason why.

I believe that he is either Ukranian or close to the conflict over there.

I think that Mugz is Russian, based on his Twitter. I don’t have any kind of contact with him, so I don’t know the exact reason, but I think it’s related to the war. His Twitter is still active.

The mod is still needed for SU10, but with the upcoming AAU1 update is redundant or inferior for the most part. The only thing that it will be needed for is better lighting, independent door controls, better ground handling and to have the co-pilot visible. Assuming that Asobo will not add/update these in future updates

Unfortunately I just stareted a new job, so I don’t have that much time to work on the mod. I started updating the mod to work with the AAU1 preview, but looking at the code there are still things that Asobo needs to fix, so I don’t want to waste time updating a preview that will likely change by the time the stable release is out.

You can download the update for SU10 from here, or you can fork the repo and get the latest commit that kinda works with the AAU1 preview, but it still has a lot of things that are wrong or not working.

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I’ve gone ahead and started ā€œfreshā€ from the AAU1 files, and selectively brought changes over from the mod.

So far I’ve got Pilots, SunVisors, Pax Table and the flight model changes ported. I’ve also added the excellent BVar to LVar behaviour from here so InertSep etc. can be mapped.

I’ll try to get the Pulse Lights working next. What are the other must haves that the mod had? I know some internal light changes but I personally never fly at night, so I’m not too sure.

As you can see I’m also working on an electronic checklists plugin for the G3000, but I’ll release that seperately.

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Wow. That’s a lot of work.
I think that lighting in general is the main thing to port from the mod. Camera positions too. If you haven’t yet, ground handling is another thing that the mod does better.

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Opening doors was another big one.

That’s default now in AAU1