This is very exciting, I love the TBM. Any plans to tweak the flight model at all? Off the top of my head I notice that the aircraft hardly pulls to the left as you power up for take off - it really should pull to the left pretty significantly. If you actually trim it to the right into the indicated green section (as you should for take off) you currently have to counter that with significant left rudder.
For me, as a fan of the TBM mod, the better camera position in the cockpit, the brighter lights, the ground handling and the more realistic engine performance setting would be the main things that should run alongside the AAU1. I think the new depth of the G3000 is great, but miss the above improvements.
Itās great to see you guys taking this on and giving us TBM fans a great airplane. Thanks for your work.
P.S. do you already know when and where you will release your adjusted AAU1 TBM?
Unfortunately Iām not really qualified to judge (not a pilot) or even make changes to the flight model. That said whatever changes the latest mod had Iāve imported.
Iāve tried again to get the lights ported but I donāt really understand what changes were made and what is realistic. The code in AAU1 seems massively different, so itās hard to adapt. And also split the baggage door animation from the cockpit door animation, I can hook into the little hook thingy under the instrument panel but how the door animations are linked I donāt really understand yet from reading the code. I suspect the baggage door anim is actually on the external model.
I think what is fairest to both Luka and Mugz is that I not really release to flightsim.to or anything but just link to github in the interim just like Luka did. Letās hope either of these guys can come back at some point to carry on. For me in VR I mainly needed the sunvisors, and the pilots are nice. Plus the flight model changes from the old mod. All of which I have used for quite a few flights now and Iām quite happy with. Iāll try and get it hosted before the weekend, in the meantime if someone canāt wait feel free to DM me and Iāll send you a zip.
Iād rather focus on G3000 plugins like my checklists addons and a few other things than try to get the lights working or make changes to the flight model I donāt understand. Hope you understand.
Over head panel in VR is almost dysfunctional. Sunshades.
Thats it for me
Thanks for any effort!
I may have time to work on the mod this weekend, if you create a pull request on my github I can start from your improvements
Hi, I published my improvments here:
Commits Ā· chrisaut/tbm930-improvements (github.com)
Since itās not based off of the old one anymore (Iāve started fresh) I canāt easily offer a pull request. However I believe if you look at the individual commits you can take as required if you prefer to stay with the old code base.
A quick hint for the yoke that wasnāt working as you mentioned before, I believe this happens if the node ids are wrong/updated in the gtlfs file, especially if the scene is missing some newly added nodes. If you look at my commit for the pilots/copilots you can see where Iāve had to add them in the gtlfs.
Thank you, glad to have my co-pilot back
Thanks very much. Are you planning on uploading to flightsim.to?
Much more convenient for the users since they get notified about new versions, and you will reach much more people that way.
That depends on Luka and/or Mugz. I will consider it if there is enough demand but I think weād all be better off if Luka manages to update the existing mod as it has more features and avoids splitting the community. I didnāt post the link for end users really.
The only two things I added are the BVar to LVar bridge I mentioned before, and Iām working on state saving atm aka the excellent DA40/62 mods. Both of which could be easily incorporated into the existing mod too.
Basically Iām saying letās have a conversation to see what is best for the TBM (I fly it pretty much exclusively on my around the world tourā¦currently in Nova Scotia BTW haha).
As far as interior lighting, the old mod had:
- Functional dimmer switch.
- The dimmer knob is backlighted, even when the lights are off. This helps find the dial in the dark.
- The access light toggles the lighting over the center throttle console
I have no idea if the above are part of the real airplane but they feel right.
Working Title did a great job on the G3000 but Asobo did a sloppy job on the rest of the airplane. I kind of hate flying it now.
I tried the current and prior commits and it doesnāt seem to be loading for me. Iām just getting the default.
You probably need to launch the Create-Layout script to generate the layout.json file, which tells the sim what files are in the mod
Iām not going to have an update out this week, but Iāve been redoing the entire lighting system.
Exterior lights are done (this was easy, since I just needed to import them from the old mod)
Interior lights are halfway done:
- The panel rheostat is dimming the panels correctly, but when set to 100% the lights just shut off
- The dimmer switch works correctly (it dims the landing gear lights below the PFD)
- The access lights work 66% correctly (I need to reposition one light out of 3)
- The cabin lights work correctly
- I still need to make the map lights for both the pilot and copilot toggle when the button next to them is pressed
Yes, like Luka said you need to run the script (with a recent version of powershell as older versions behave weird with encoding that MSFS refuses to read). Iām sorry but like I said didnāt think any end users would try it yet.
Great to hear someone is working on this excellent mod (also @thecoronadian). Could you add in your todo-list the BVar to LVar bridge? Or once you have published a functional version of the mod I could try to make a pull-request.
Thanks, I suspected it was the layout.json file.
The default has some buggy cockpit interactions in the final release. This probably means there may be official changes coming but that could be years from now, if ever.
Iād like to get into airplane development but Iāve got my hands full doing airports now.
Iām wondering if the two of you should collaborate on the same repo?
Yeah, we should work on the same repo, but for now weāre working on independet things, so thereās still time to decide. Maybe we should just have a new branch on my repo.
Letās see if @thecoronadian is okay with that
Iām ok with whatever is best to improve the TBM. And I think itās best if there arenāt two mods that slightly overlap but are incompatible. I hope many more people can contribute.
Sorry for being unskilled but where I have to run the script?
I copied the files (manifest.json etc) from thecoronadian over the files in the last mod, copied the script there and run it with power shell.
A blue window flashed up and thats it. Sunshades are still locked. What do I wrong?
Thank you.