Yes, Thank you for improving my pilot skills, but my pilot skills are not in question here, even if it’s hard for you to pay attention to the reason why I choose to land in that aggression so that it will not be viewed from the cockpit but only while watching the spot view and paying attention to the details, suddenly you will see the difference between the two simulators, and what is missing in FS2020…
My Pilot skills are to a very high level, I would love to see some serious analysis as to what you can improve in FS2020, and show serious videos, which will contribute a great deal of QA for Asobo…
Thank you for your response, Dear Sir, I know that my landing was aggressive, but it was aggressive in order to prove that the simulator is not responding correctly, the physics is not showing any bounce, even with that aggression there was no bounce, while in the other simulator, the aircraft was landing very softly, and even then the bounce was visible only from spot view… It takes a very precise artist which is a very detailed pilot to pay attention to these details, and to see them clearly… But as pilots can accurately evaluate these conditions, but it needs a lot of paying attention…
I am sure you had more than 2000 landings in your whole life as a pilot… And out of those 2000 landings, I am quite sure that 0.1% of them were hard, do you remember how it feels like when you land too hard? if you do, see the video again… and then you can tell me what is wrong… in FS2020.
If one wants to improve on landing, and make them best as possible, you should remember what are your mistakes, even though it is hard for a pilot with an ego, to remember his mistakes, or his lack of professional skills, one really needs to be sensitive to the physical phenomena in order to really be able to evaluate the flaws within a simulator… If I would have a professional Job as a QA for Asobo, then those details would be possible to measure and document by exact analysis in order to make the Simulator perfect.
I have no ego mate. You are unable to simply answer a direct question. No answering direct questions with guessing game questions back to the asker. Until you can do that, please stop typing, think about what you want to say, then say it, otherwise this conversation is over.
A bounce is more referring to the Action and reaction forces that is present, they are present in FS2020, you can cause a bounce, but the range of descend is way to high for a bounce to occur.
Right, now we have a stated problem. That the bounce reaction requires too much vertical speed force on touchdown.
Now we can have a conversation. (See how that works?)
Ok, I believe that the bounce reaction is an interesting phenomenon. I’ve had aircraft bounce with not much vertical speed, and others that have been firm landings, but have stuck with no bounce.
I don’t think the sim is too bad in this regard, but I haven’t done as much testing on this as you.
We are all here to enjoy bringing more awareness to the community, I did invest my time and effort to provide the details, But I also like to communicate, and I believe that the competition people feel here fascinates me. If people enjoy competing with me, there is a reason for that? do you know what is the reason?
The aviation industry thrives off competition, as you both probably well know.
I have also observed strange reaction physics upon touch-down. There is every possibility that this is much more correct in X-plane (albeit I have only observed this in videos posted by others).
Is this likely to have more to do with the modelling of oleos and landing gear specifically?
That said, X-plane certainly presents a more believable sense of inertia which is especially observable with heavier aircraft.
Do you have an idea, how one can evaluate numerically if the logic within the bounce of the aircraft upon touch down is formulated by an equation, or it is a random occurrence in the physics within FS2020?
Yeah, that is the general reason for the competition, While it is much less effective in regards to creating a thriving industry as you believe… And I will tell you why, Because when people compete, they pay less attention to the real details rather to their own impression of their own perfection, their need to be better than the other causes them to miss where are they not perfect. And as a result, they put more attention on arguing, rather than on paying attention to details… In addition, I know I did start a little bit of the spark to the competition, but there is a reason for that too…
Sub-sections “Fundamental Equations In Inertial Frame” and “Contact Gear Forces”.
I wouldn’t have a clue how the simulation is applying these variables, however is it reassuring that such provisions exist and therefore can be improved?
Thank you very much for sharing the link, It seems that the documentation that I have of the SDK on the local drive present the equations properly, but the online documentation, I see only text code of the equations , I don’t see the equations properly. Do you know what Addon is needed to my browser in order to have the browser formulate the correct symbols of the online documentation?