More Physics, More Real Winds

After NTSB , and gusting winds 40 knots… if you do not put any Ailerons input to the wind, at 40 knots flowing over the wing… Can you imagine a gusting force like that, with a touchdown so hard? Try to imagine it again… if you please with the video… and you will conclude which force isn’t present in the simulator… But What then? if that force is not present in the simulator? what other forces are not present?

Since you are late to the party, a heads up. I strongly suggest you refrain from replying to @AdherentToast91, he will drive you nuts in no time, honestly!

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I’m fully caught up lol…

So what’s your solution Toastie?

Apparently he doesn’t know what the ailerons are doing at touchdown, (at least) on the NEO :wink:

There are MANY forces not present in the simulator, and many that are also far more obvious than what I think you’re describing.
Your guessing game makes my head hurt though, so I’m off to bed.

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Take the force on your side push, no ailerons input, and the right-wing goes up because the wind is blowing and the wind-side wing will lift up… while the other one will move down, and cause the engine to scrap the ground… But that doesn’t happen in any aircraft, try it… Now deduct from all the table of calculations with all the physics implemented in the simulator, what is the reason this force is not present?

No. It will not. Do yourself a favor, watch a few NEO landings on youtube and you might find out why you are again, wrong, as usual.

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Please explain, I want to learn… If you please and if you have some system to cancel the lift, automatically, then the new Airbus is quite autopilot driven, no need of pilot input, everything works without the need of the pilot to bounce on the runway? right?

We can also presume that other aircraft in the simulator don’t have this system which is present on our Airbus NEO… So they should bounce and over turn… right?

I have no idea why you assume that ‘a system to automatically cancel the lift’ has anything to do with the autopilot.
All jet airliners (and many biz jets) have ground spoilers which automatically deploy immediatly after touchdown. Not autopilot related at all.

But again, watch a few A320 CEO and NEO landings and you should find out what the difference is. Hint, it has nothing to do with flight or ground spoilers.

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Thank you for the suggestion, Have you checked other aircraft in FS2020? Have you seen if the bounce or lift up and over turn with that gusting wind? can you imagine what happens in real flying? I am sure you know what happens… And if the pilot doesn’t want to land? and he want to go-around… then those spoilers move down automatically, I guess… Am I right? And why does the pilot have a position for the spoilers - arm? I guess they will deploy in any case… So he doesn’t need to arm the spoilers? right? please check other aircrafts… we can test , and check if the simulator has that function… And If the spoilers are not in the Arm position? then everything should happened according to your prediction? right?

I should have known better, sigh.
Not only is your reply for a large part incomprehensible and it doesn’t make sense, you have again, as usual, not answered my question.
Bye.

But I am, I am trying very hard to understand your perception of reality so that we will have a better simulator… And you are an airline captain I suppose… I see no question… I am sorry, please do help me to comprehend what you think is incomprehensible, that way will have a common understanding the profit of our time… But I am quite sure… when you feel more peaceful and more analytical, Thank you for your time… Soon you will have even more money and profit to enjoy Flight Simulator like me, in the forum… you are all my best friends… And when this simulator will have more forces to present, you watch the following landing and tell me what do you think about it…

BloviatingBaguette :sob:

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InconvenientPumpernickel :upside_down_face:

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The answer is simple. It is the shape of the airframe. But the shape of the airframe, and the model that the game displays to you are two completly different things. If the model and the shape of the airframe that the game is using are the same (as they should be for actual aircraft) they it will seem realistic. If you use a donut model, while the shape of the airframe is say a Cessna 172, it won’t be accurate. But the donut will fly exactly as the cessna 172 does.

Hi guys, I created a couple of bug reports over the last couple of days based on the discussions in this thread. If you have anything to add, feel free to comment:

I will be less active in the foreseeing future as I’m currently running a project to set something up for the airline I’m working for. All the best!

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This is not correct. Or it is correct a little. MSFS 2020 ALWAYS use the 3D model for the “virtual windtunnel” - search for this if you want to know the details. The “legacy” flight model is only a castrated modern flight model, same rules apply.
Now you CAN fool - to some extend - the virtual windtunnel if you enter e.g. wrong *_pos_apex_lon and *_pos_apex_vert values. And for a biplane like Pitts S2S you have to cheat because MSFS 2020 does only know monoplanes.

But can you and every other sane person stop with this “MSFS 2020 flight model must be the FSX flight model” stuff? Please!

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Glad to hear you’re still employed and doing well during these ridiculous times :+1:t2:

That alone is enough workload.

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I think I will die waiting given the current progress.

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Yeah, You are very right Sir, There are many forces not present in the simulator… But “Many” forces is too general word. We need to focus on Few of them first, and present videos to prove their absence. In that way the community and developers who care, can make a list of them, and start working on them.

And if you please, you can make some video’s of the more obvious one’s you can see, and bring them to our awareness… I will be very happy to see… Thank you for your attention and contribution.