More Physics, More Real Winds

Won’t lie, that sounds like a TON of fun.

On fast takeoffs: STOL aircraft are so much fun to watch, especially the experimentals.

Or in the bush…

Watch just before lift off you will see the flaps go down and the elevator go up.

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It amazing what a bunch of aluminium, plastic, rubber and and an engine can do isn’t it :slight_smile:

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And some serious experience, expense and balls.

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I think I just bought the Magic Wonder Mop that drives you to the store while it does your floors! $19.95 for not just 1 but 2!
And Shipping Is Free when you give them your social security number!!

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In my case it was the yoke, but same principle. On those super hot days where density altitude stole what little “Go, Dog, GO!” you had to begin with, that manual flap handle for a few degrees of “encouragement” was like pushing the UP button in an express elevator… for about five seconds.

It did get you off the ground though, and then I’d give my passenger white knuckles by pointing the nose down…

:slight_smile:

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You need one for each foot, after all.

Jorg Neumann Says in the interview, that FS2020 has a super realistic flight model… (at 11:12 minutes of the interview.) Now if we have pilots on this forum that are super realistic about the super realistic flight model… Then I guess your professional opinion should get paid, as you have the time to fly a super realistic flight model and keep flying with all the bugs… Now… If that is not an understatement to your professional experience and your maturity… Then I guess we should all buy X-box and start flying our super realistic experience with our extraordinary preception of hopes for the next version of Flight Simulator.

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That one came to a sad ending but fortunately no one was hurt.

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Hehe that vid is fun. It’s what I do to get the aircraft off with the Carbon Cub and the Grravel: pop the flaps to get airborne, then put them back up to get away…

Really smoothly putting us back on the topic of crosswind :joy:

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I did? Oh yeah. I didn’t notice! :laughing:

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I took an afternoon but I have found one of the problems with the MSFS flight model:

Edit: I think I found atleast one of the issues, when looking at the elevator deflection it is somehow depending on the airspeed, so full back sidestick at Vmo only means a few degrees of elevator deflection. I think this is due to another “improvement” they’ve incorporated to make make planes behave more “realistic”. I believe this was explained in some developer Q&A, but I can’t find it.

They’ve explained something like, its harder in real life to pull the stick full back due to the feedback from the flight control system and G-forces so they’ve limited something. Just tested on the Cessna 172, exactly the same thing going on, no full elevator deflection at high speed. This would explain the weird stall dynamics and inability to pull the aircraft in an accelerated stall, it does however not explain or solve the sensitivity issue.

The implementation is done very poorly, to the point that you can’t even stall an aircraft anymore, can’t maintain altitude during a 45 or 60 degree steep turn etc. From the video below, you can see the elevator deflection above my mouse pointer. When inside the cockpit you have no hind that this is even happening as the yoke position mimics your joystick position and is unrelated to the actual elevator position!!! Not how it works in real life at all of course, totally unrealistic.

Asobo, please, please remove this or make it an option!!!

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Nice find. Never would have guessed.

Agreed, excellent work is being done here, many thanks.

Something else interesting I found is that the elevator trim on for example the Cessna, does not change elevator position or yoke position in the cockpit. The aircraft does climb or descent when trimming up or down, my question is how? When the elevator itself is not moved the trim tab should work OPPOSITE from the elevator and trimming up will move the nose down and vice versa. How can they simulate the pitch trim without moving the actual elevator?

How does this work on other sims? It seems it doesn’t really matter what you dive into, with FS2020 you will always end up at something that doesn’t work…

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Is the CP moving when you adjust trim?
How about the length of the thrust vector on the hor stab? Does it change length? Is it possible they are changing the actual lift coefficient of the stablizer? Trim down and the tail’s lift is increased, trim up and the lift is decreased?

This feature has been already there (at least) since FSX.
It was e.g. essential to use in Bf109 flight dynamics where the elevators tend to freeze at high diving speeds.
Since you can’t restrict the joystick travel, this is the only possible workaround.

Haven’t tried, but in MSFS this is most likely the elevator_elasticity_table in the flight_model.cfg

Does this perhaps [attempt to] simulate control surface aerodynamic load? I.e. the ability for the pilot to physically actuate the controls? Whether this is realistic or not is another question.

Being unable to ‘fly’ using trim is more concerning. Is this the same for all aircraft or unique to the Cessna [172]? I haven’t fired them up for a long time now, but I believe elevator trim did effect pitch in previous titles?