Just throwing this out there for the helo pilots for those who may not know - with Spad.next you can easily implement adjustable force trim (like the H145/H160) with a couple of cut and paste scripts. Works with every helo in the sim - even with FlyInside JetExec.
Also of note - I have all of my fleshed out aircraft profiles in Spad. For 2024 I had to do exactly nothing to my controls - zero bindings because they were all in Spad. Absolute killer app for immersion flying with custom alerts, warnings, call outs, controls triggering off Lvars and much more.
Thats fair and all if you have a proper cyclic at home, which many people do not. The ability to trim in a helicopter that has no trim is not just to break how realistic its system is but it is necessary for basic proper flight with a joystick with no extension, i.e. 98% of all who fly helicopters.
Looks great. But the inability to trim longitudal trim is a major issue ā¦ no fun flying with the stick pushed forward. Yes I understand that the real Squirrel cannot be trim, but hey this is a desktop simulator where the vast majority of us have plastic mass-produced controllers.
There seems to be a bug in the configuration of the H125. All other default helicopters in MSFS2024 support beep trim (forward/back/left/right) as well as force trim release (hold a button and return your joystick to the center). It is just the H125 that does not react to any trim commands at all. Hopefully will be fixed soon.
Thanks for the gauge info. Iāll check it next time Iām in the sim. I took that screenshot on shutdown but when I was flying I couldnāt make anything out in terms of indicators. You might well be right
You were correct. Theyāre digital scales that āfill upā with the grey notches. Not noticing them āin motionā made it not very obvious when I first flew it (in VR with less clarity). I see a circular gauge and I expect to see needles or hands!
My only major complaints about the H-125 is that the low/high rotor horn does not work, and that it feels weak at higher altitudes.
I have flown the H-125 in RL from 2,000 to 14,000 ft, and it feels very lethargic around 6,000 ft and just gets worse as you go up in the sim for some reason.
For the ground effect on platforms and raised areas issue, please vote on this, as it pertains to all of the helicopters, and anything that takes off vertically:
But like a lot of other users, I would encourage the devs to enable the trim functionality for the H125 in the sim, even though the real helicopter they based the simulation on might not have it.
Most users donāt have dedicated helicopter controls including a cyclic without springs. At the moment the H125 is very uncomfortable to fly in cruise for more than a few minutes.
This just bit me during a longer mission flight, even though I added 50% of fuel over what the planner put in the helicopter, I still didnāt reach the destination.
You can load 425kg fuel in the H125, fuel flow according to the instruments in the game is around 300kg/h when maintaining 120kts horizontal flight. Thatās below 1.5h of flight time. Airbus says H125 has 4.5h endurance at MTOW and 136kts. The fuel consumption is 3x too high right now.