[MSFS2024] Cirrus SF50 Vision Jet

Right but I can do that in any performance calculator. If it isn’t actually changing anything in the aircraft (IE adjusting trim, or setting v speeds) for you (which I don’t think it does) then entering the W&B doesn’t really matter that much.

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Not so much… just means bug fixes will take longer and occur during official SU releases.

Although, with streaming fixes should be faster server side - I guess we’ll see when the teams are back from Holiday Break.

Just skimming through the Forum to find posts of interest has taken about a half an hour a day over the past two weeks over their holiday break, one can only imagine how much they have to sort through this week just to prioritize the interdependent fixes that are most needed to support the whole sim, i.e., not just any single aircraft, career mission, or feature. What a huge amount of stuff to sort through!

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i have topped up the tanks in flight using the “add fuel 25%” keybind from nearly empty to 100% full and the flight model hasn’t deviated an inch from its path, despite the weight and balance changing instantly and dramatically. so i think it’s just cosmetic fluffery. unfortunately.

Well to be fair, you can calculate V-speeds in any performance calculator too. You can also skip entering your flight plan and just calculate your headings manually. :slight_smile: Everything in the INITs is just there for your convenience.

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For sure. What I meant was that on some airplanes, some bizjets and especially jetliners, putting these numbers into the avionics actually changes how the aircraft behaves. I might not be stating what I mean very well :slight_smile:

The Vision Jet is more like a small piston plane than it is an airliner. The range of possible weights is too small to make a difference for performance numbers, which is why there’s only one speed for Vr, Vx, Vy, etc.

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I think the word “Jet” throws off people from what the aircraft is intended to be.

Hence, the wrong comparisons with two engine business jets and even with single engines turboprops.

The Vision Jet is a niche creating aircraft meant as a step up for Cirrus’s base of pilots from the SR22.

Compare the Vision Jet to the SR22 and you see the advantages for the SR22 owner/operator in capability.

Any other comparison is an apple to oranges comparison.

Yes, it’s a jet as in that’s it’s propulsion system, but it’s not a jet in the way we have conventionally have come to think about a jet.

I know what the aircraft is. I fly it all the time in the sim.

My point was simply that entering the W&B into the avionics doesn’t DO anything for you really. It wouldn’t matter if you just skipped it. I still do enter it when doing the init, but I don’t worry about if I get it right or not, especially in the career missions where you never even get told what your actual numbers are anyway.

So yeah my point really was that it IS a different type of jet and the W&B is mostly meaningless unlike larger biz jets and jetliners.

So we’re arguing the same thing :smiley:

What would you expect it to do? Afaik those numbers are only there for some calculations (to properly show you FOB and FOD on the MFD for instance). Not sure how the plane would actually behave different with or without those numbers.

Perhaps the plane didn’t move because it’s not expecting being topped up during flight. It isn’t exactly a realistic thing to do. Did you actually see the fuel being added? I know that when I change the load while on the ground the VJ definitely moves up or down a bit (depending if I lower or raise the load). And more load also has a clear impact on take off distance! So something is actually working as it should!

Which is why I love it. I often call the VJ a ‘GA Airbus’. Flies like a GA with the systems of an Airbus. Sort of. :wink:

I hope the next update of MSFS2024 will fix the automatic lowering of the speeds when you lower gear and flaps… That’s the main thing I am missing. Though doing it all manually is pretty nice too, haha…! And I also hope they disable that automatic AP-disconnect at 400 ft. Can be annoying. Like when the approach leads you over a mountain ridge and disconnects the AP with still some time to go. It’s not realistic anyway.

I feel like I’m going round and round in circles here.
No it doesn’t do anything. That’s my point. But on SOME airplanes, mostly larger bizjets and jetliners it DOES do something. Entering the W&B into the avionics on some of those larger jets does things like change the auto-trim or the automatic v speeds etc.

Ah, okay, got it, sorry. The VJ is indeed too little and simple for things like that, yes. Anyway, it’s realistic that it doesn’t do anything so no problem here, I suppose. :wink: I only use the G3000 W&B pages to enter my FOB and the pilot’s weight (I always fly alone :wink: ) just for realism sake and fun.

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A bug has been reported at dev support that one of the developers is saying the only thing that affected the performance of their helicopter is the empty weight of the aircraft. Neither fuel nor people nor baggage have any affect on flight performance for them. It’s possible you’re seeing the same bug here. Apparently someone at Asobo forgot to send the contents of the weight and balance to the flight equations in the core code?… or maybe that part just isn’t done yet? Or they made a change, but the change didn’t make it into 1.2.8?

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or, casual gamers would complain if their plane fell out of the sky because they didn’t tinker with weight and balance before takeoff, so it’s deliberately ignored.

Seems like a lot in 24 might fall under this rubric. So many different bug reports reflect common themes, i.e., external lights, night lighting, panel lighting, jump to mind; why not CG, loading, weight & balance? LOL!

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That’s totally not the case. I’m sorry you feel that way.

You’re exactly right, I think maybe not necessarily “not finished” yet, but, definitely a case of unintended consequences.

The lighting, unfortunately, that’s what happens when you rewrite code. It seems like there wasn’t a default way to control brightness due to lighting conditions, or, maybe there was, but perhaps the changed hadn’t been communicated to anybody outside, or in the SDK; so it seems developers handled it in lots of different ways, or copied code from Asobo/WT, but didn’t know it had to be removed? So when WT / Asobo included it in the default code in 2024, and then it appears also changed the way lighting “works” (brightness, etc.), the displays and other lights are getting double dimmed in 2020 aircraft. At least that’s what it seems like to me (I haven’t seen that directly said).

Yeah, it’s a mess.

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Feedback on the Cirrus Vision Jet in MSFS 2024

Hi everyone,

I’ve been flying the Cirrus Vision Jet extensively in MSFS 2024, and I’m very impressed by how well this aircraft is modeled. The attention to detail, both inside and out, is exceptional, and it handles beautifully in all scenarios. It’s a pleasure to fly, whether for short trips or more challenging approaches.

However, I’ve noticed an issue with the Garmin and tablet unit synchronization, similar to what happens with the Cessna Citation Longitude:

  • When I switch the units to kilograms (kg) on the Garmin and the tablet is already set to kg, the tablet reverts to pounds (lb).
  • If I then try to change the units back to kg on the tablet, the game crashes.

Despite this small issue, the Cirrus Vision Jet is an outstanding addition to the simulator, and I really enjoy flying it. Thank you to the team for creating such an excellent experience!

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I wonder if this is more a Working Title issue with the tablet than Vision Jet specific.

Did you check for an already logged bug for that?