That is very interesting. I’m going to give it a try.
Though I must admit, I like the idea of keeping OXR at 100 so I don’t have to change it whenever I run other VR games.
[Edit] So I gave it a try. I have a 3080. I was running TAA 70 and OXR 100. I tried TAA 110 and OXR 65. It runs much smoother for me, much less stuttering…and the outside scenery looks the same? Does this many any sense?
Thats what i’ve experienced too.
Weird Thing is, MSFS looses the TAA 120 setting with every start of the simulator so I have to redo the setting after each reboot. But thats no big deal for me.
I have a 3080 with a 5900X (both overclocked), and so far TAA 100 + OXR 70 has been the most stable config, though I still keep trying to change things daily as it’s not quite as smooth as I’d like.
Oh… forgot to mention. Interestingly, when I try reducing TAA to 90 or 80, I get more stutter rather than less. - Doesn’t make sense at all.
I dont know if this has been mentioned here before and apologize if I am duplicating something
In VR, I fly mostly from the cockpit (90% or more) and to me at at least it is so disorienting whenIi look down and do’te see my (or any) legs!! Perhaps for VR at least, there should be an option to see legs when looking down! That way at least it does not feel like I am amputated at the hips!! Just a simple graphic will suffice in my opinion.
BTW, for amputees, there is an excellent therapy (called mirror therapy) invented in India which helps one ‘see’ the non-existent limb by placing a mirror vertically facing the good side so the brain thinks the other limb exists and helps deal with phantom limb syndrome.
This seems to be the opposite. I hate to see an empty seat with no legs!! I like to keep my ATC window and the map window below the instrument cluster and have to look down many times during the flight!
First of all I would like to say thanks for all this information. I made all settings like suggested, using nVidia 457.30. Works fine. Just one thing bothers me and this is the stuttering looking around in the cockpit. I set Glass Cockpit refresh to high which is a little better but still its there. Outside view is very smooth. Motion Reprojection helps a little but blurres environment when for example looking over the wing and roll left to right…blurry. so I keep it disabled. Is there anything I can try?
My HW: i9 9900K@4.9GHz, RTX3090 (MSI SUprim), 64GB Ram @3200MHz.
Is this stuttering or juddering? the later shows in the form of “double” image when translating the head, otherwise when rotating only reprojection should compensate. The only way to eliminating juddering is rendering at the same fps as the panels hz (i.e. 1 panel refresh = 1 new rendered view), or using motion smoothing which is creating new views extrapolating existing pixels between 2 panel refreshes.
Yes - Then I guess its juddering because it happens only when I move my head. (Sorry, important hint).
The juddering happens when I turn the head left to right inside the cockpit. My FPS seems to be very good. It´s between 35 and 42 (Dev Option FPS Counter) with high settings for almost everything. Tuning Render options doesn´t seem to have an effect with this specific issue. Even when the judder happens, the framerate is well above 30.
I will try later if this is only when rotating and not translating. But i think, Yes - only when rotation left to right, up and down.
For information: I use TAA70, OXR100, didnt try any other for a while.
I was making some test this morning, I would like to have your opinion @CptLucky8
This is the resolution number in the sim when you try different setting with OXR and MSFS2020, some people report to have more smoothness with OXR65 and TAA120 I think I found why…
This is the different setting and the number of pixel rendering by the game.
So if you use OXR = 65 TAA 120 = 3052 x 2990 = 9 125 480, it is sligthly under OXR =100 TAA = 100 , it is the reason why some people got best result, because you save 632,872 pixel to process.
You can see a good difference using OXR = 100 and TAA < 100 VS TAA = 100 and OXR < 100
G2 arrived yesterday
2070 super - 457
9600k @ 5ghz.
Eager to try some of these settings. Came from a Vive and Wow is it clear! Now to dial in the settings again. @CptLucky8@Dervakon, et al. Thanks for the hard work here.
Let me know if i can help you test anything as i have a pretty similar setup.
Actually there is something you might help me with since you’ll have a fresh look with the G2. I have created a topic about small sweet spot and my observations with my own G2 where I believe there is either a calibration problem, or a hardware defect, otherwise the G2 optics could be designed in a certain way explaining why there are many reports of small sweet spots.
To get started you might want to read this short “to the point” illustration of the problem and the “workarounds” and post over there what do you see comparatively:
Just tried again and have new things to say:
Translating or rotating the head doesn´t make a difference. When I look at the instruments, it´s juddering, when looking outside, it´s butter…
I use TAA70 and OXR100 right now. When I change it to TAA100 and OXR70, its not as good.
Motion reprojection leads up to a less sharp image for me. Don´t know why. It helps for the cockpit juddering but overall it´s not a good experience for me.
Also I´ve tried OXR65 and TAA120 but its very stuttery for me. No way. for now I´ll stick with TAA70 and OXR100 with motion repro off.
Okay, I´ll try, thanks! I have it enabled “On” but not on ultra.
Edit: Tried this out now - Not really a difference for me.
Just compared to a Cessna 152 with no Glass Cockpit instruments. I have no judders here. Its really just glass cockpits and for example, a cockpit with just an GNS530 is enough to cause micro judders.
I believe at this stage it would be better waiting for the next update and see whether they’ve improved on the CoherentGT JS/HTML integration into FS2020.