New Nvidia drivers and DX12 in VR

And I’m back to DX11 again. Whilst the overall CPU load appeared to be lower with DX12 and, as a result, things appeared subjectively smoother when looking around in VR, what I am finding now is that I am getting intermittent flashing around the edges of my vision. Happens every flight. Sometimes it’s in one eye, sometimes the other, sometimes both. Switching back to DX11 and the problem disappears.

Have you tried turning off bloom?

Thank you! Turns out I should have read the whole post :slight_smile: Yet to do a full flight, but 10 minutes sitting at the gate and no flashes so I’m back to DX12 for now.

No problem it was @D4EF1n4tOR who found the workaround. I have made a bug report for this, you can vote on it below if it affects you

https://forums.flightsimulator.com/t/dx12-flashing-in-headset-when-bloom-is-enabled/546741?u=rebuffedbee9595

Pimax 8kx, 9900k oc, 3080ti oc
Dx12 is still full of stuttering even with the new driver for me. In dx11 I can have a smooth experiencience but in dx12 is just the opposite. It’s embarrasing that Asobo and Microsoft together, after a year, are like this with dx12. I hope they can fix it “soon”.

Apologies if this is a dumb question, but where in the VR settings do I enable DX12? I see it on the PC settings though. Does enabling it on the PC settings also enable it for VR?

PC side but it affects VR as well.

Awesome, thanks.

Same for me.
In VR, DX11 gives a much better experience.
DX12 stutters heavily even with the new drivers.
(5800X3D / 3090)

@RebuffedBee9595 , same for me. I mainly fly the Kodiak and although the VR experience is much smoother with DLSS, fine writing is more blurry, which was already enough of a problem with TAA, I certainly didn’t need it worse!

Yes - you have to change it in PC settings for it to change in VR