The studio drivers dont support my videocard Geforce GTX Titan X
With DX12 there are still intermittent performance issues, when these donāt occur my frame rate is identical with DX12 and DX11. Therefore, I have returned to DX11.
From a functionality standpoint with MSFS, I donāt see a difference between the SD, and forthcoming GRD. Both will have the DX12 rendering fix, but the GRD may have additional fixes for other games.
You mean this one?
I mean, with no game driver released, therefore, no fix for the trees in the sky with Asoboās VRAM optimisation, I think Asobo will be worried that everyone will complain about trees in the sky and therefore, they wonāt include the optimisation in the release build.
No NVIDIA Geforce GTX Titan X
Then just use the SD one instead, which does have the fix in its release notes.
To me that reads exactly as the issue was described. So the SD installer you can get right now does appear to have that fix, so I will be trying that tonight with DX12.
Yes but the optimisation has nothing to do with any driver. It is a sim based thing. So you canāt just chose to use it if it is not in the release build.
What I am saying is, I think Asobo will think everybody uses game ready driver, and therefore, people wonāt have the fix for the issue optimisation causes and therefore they wonāt want people who donāt have studio driver getting trees and therefore wonāt have included the optimisation.
When I did a search for the drivers yesterday *non titan, it showed the 5.16 driver, only when I changed vid card to 3000 RTX it did come up, not sure what thats all about, it works.
Perfromance has been kind of flakey here sometimes its alright other times its just bad. This morning launched at 5 am eastern, could only pull single digits, try again an hour later and it was running at 23. So just to be safe I sent a b* email to the QC guy at my provider to see if I get any response from them.
Of course it could be related to release day jitters as well only time will tell.
I see what you mean. I suppose its possible they left that out entirely, but given the timing, Iām inclined to believe Nvidia gave MS the heads up on the driver release, and suddenly SU10 appeared. I donāt believe in that kind of coincidence. They did say they were waiting on a driver, the driver appeared, and so did SU10.
Why else release it now?
But the driver hasnāt appeared, and with 42 minutes to go it seems unlikely it will appear.
I dunno why release it now, maybe they just couldnāt delay any longer because they need to get on with the next update, maybe they thought everyone would hit the roof if they delayed yet again?
The SD one has, thatās what I mean. The SD driver with the XP12 fix in it appeared, and then SU10 did. I donāt think they are fixated on the GRD, just that āaā driver has the DX12 fix included.
As long as it works I donāt much care which driver I use.
And as we discussed yesterday, Iām still struggling to understand why they would release a new, untested, build to all of us.
We havenāt seen the optimization working since that early beta iteration. It seems crazy to just drop that in and hope for the best.
Studio drivers are far more stable than Game Ready. Given thereāll be page after page of silly posts complaining that SU10 has broken everything Iād suggest weād all be best off using the Studio Driver, at least until all the stupidity dies down.
To be fair that happens after every update. Nobody likes change, but everyone wants fixes.
I have my standard test, EGLL gate 226 in a 172.
Typically I would get 43fps+ at that location in DX11. In SU8 I got that with LOD 400/200, but when SU9 came out I had to drop that to 300/200 to get the same performance. As long as it meets or exceeds that Iām good.
The vast vast majority of people do not use studio drivers, they donāt use DDU to uninstall and download separate drivers, they just update when GeForce Experience tells them there is a new game ready driver, and Asobo will know this and therefore will be scared of the trees in the sky without a fix in the game ready driver the vast majority of people use if they include the optimisation in the final build.
That is a very good point.
I wonder how many Nvidia users actually use GE. I feel a poll coming onā¦
Oh I wouldnāt put it passed them to drop something untested in.
But the optimisation should work if there is a fix from Nvidia in the drivers. It is just whether we get this in the game ready driver.
I would say it is better to have the optimisation in there and take the trees in the sky, then when the driver arrives those who want to use DX12 can with better optimisation. This would be preferable to not including the optimisation and making DX12 unusable for many until possible the next SU. They can either put up with the trees in the sky or use DX11 until we get the driver, or they can use the studio driver instead.
Regarding those trees, I only ever saw images of them in the forums. Were they actually solid structures or merely projections of something else?