New Release: Pilot's Boeing B314 "The Clipper" Flying Boat

Recommended settings, and one “what not to do” :slight_smile:

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Hey Clipper fans I especially enjoyed this old promo film which has a lot of video from Treasure Island and the interiors of the Clipper including cockpit in the beginning part.
https://www.youtube.com/watch?v=tneNPSEy17U&t=961s

I visited this original Pan Am clipper terminal building this past weekend which looks just like it does in the video and enjoyed a small display they have there with photos and some artifacts from the clipper.

Even more interesting, though, I finally went to the Oakland Aviation Museum (near OAK airport) as they have an original BOAC Short Solent flying boat from the 1940s (also used in original Indiana Jones movie). Going inside this was amazing and although smaller than the clipper really gave me a sense for what it was like on these 30s/40s era flying boats. I highly recommend that if you live near or visit the SF bay area and have an interest in these.

Looking forward to more updates on the Clipper as Pilot’s has been very responsive. I’m really enjoying being able to fly this piece of history.

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It shows fuel feed settings like all engins on left tank, all on right tank and normal operation.

I’m having trouble getting the center tanks to feed. Anyone have an idea what I’m missing?

It’s a shame the filmstock has deteriorated so badly; that could have been a brilliant reference for PILOT’S. Someone above mentioned that they’re all getting hung up on the cockpit colours over at Avsim. I noticed a couple of tings: when the camera is at the back of the flight deck facing forward you can just about persuade yourself that there’s green in the materials and there’s definately green metalwork. When the camera swings round to the flight engineer and the wall colour goes through green to bluish-green, that’s a good indicator that the filmstock has lost much of the green in the RGB. I’ve restored enough colour photos to know that one straight off.

Something else too: that aircraft is not flying. When it shows the passengers at dinner, the camera pulls so far back that it has to be outside the fuselage. Certainly the viewpoint is directly opposite another window. It got my attention so I went back to the PILOT’S Aircraft Manual; if Dragonflight Design has got the names right then the navigator is Bob Howard, the steward is Roy Donham and the ‘passengers’ are PAAS employees.

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We’re hard at work at PILOT’S on the next update, which we are hoping to release this week, next week at the very latest.

I thought you might be interested to see some of the new textures on the front leather seats and the supporting metal frame, as well as the curtains behind the pilot and copilot seats.

This is what you all currently have in v1.1, these are the OLD textures (for comparison):

And now for the NEW textures, I think the difference is quite remarkable:

Please note that this is WIP, some things you see in the above screenshots might still change for the next update.

Jerome

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Thank you very much for your feedback and reporting this!

This bug has been fixed now and the fix will be available in the next update.

Jerome

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I don’t think the original textures looked bad, but the new textures certainly are a big improvement! What else is planned for this update?

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Thanks, the red tones in the leather shown above might be adjusted a bit still in the final version, but the surface texture fidelity of the leather is greatly improved, as you can see.

I am working on the wing door animation from the rear VC area, next to where the engineer panel is, so that the two doors there will open and allow you to move inside the wing area for a virtual inspection.

We are also planning to have the exterior exits functional. They are already animated in the 3D model, I just need to code them and implement such functionality.

There are various bug fixes that will be included, such as discrepancies in manifold pressure and engine rpm readings between the cockpit and engineer panel. Also the B-314A cockpit engine rpm gauge had been setup with an incorrect scale, I fixed that yesterday. Someone last night had reported an issue with the propeller cone being slightly see-through at times. I chased that as a possible bug this morning, but cannot duplicate it as being a B-314 issue, this seems to be an MSFS oddity.

Jerome

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Very Cool!

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That’s awesome, I love clickable doors and things!

The only thing I’ve noticed about the blades and the prop disc is that the blades are tipped in yellow, and the prop disc shows red instead.

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This has already been addressed and is fixed for this next update.

Jerome

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I appreciate the responsiveness. That goes a long way for building trust in my book.

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Has the hour meter in the 314A been fixed with the next patch? It takes one hour for the 1/10 roller to go from .0 to .1, at which time the hour rolls over. So it goes for instance:

10.0
10.1
11.0
11.1 etc.

The fix is in testing at the moment, I will know more on Saturday.

Jerome

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Thought I would give you a short progress report on the next update.

If all goes well, we will release the next B-314 update on Saturday. The fix for the issue with the Hobbs is in testing, I will know more in the morning.

The outside exits are now implemented and functional, the VC wing access doors are now also animated, and can be opened from within the VC, see the video below.

There have also been changes to the exterior textures to address some reported anomalies, as well as work on the overall metal appearance.

Jerome

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I am happy to let you all know that PILOT’S B-314 - The Clipper v1.15 is now available!

Numerous items have been addressed, the external exits are now animated and functional, you can open and close them by using the switches on the communications panel, which is situated to the left of the Engineer Panel at the back of the VC.

The VC wing access doors are also animated and can be opened via their respective door handle.

The bug fix I had put in place for the Hobbs meter seems to be working too now, I welcome your feedback on this 2nd update within 2 weeks of our initial release.

Jerome

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Hey Jerome, what is your timeline for submitting the B314 to the Marketplace?

Just flew 1.1.5… Nice.

I noticed the Cockpit escape hatch is not open internally when you can see it’s open on the outside?

Can the Yoke on/off button be moved? It’s current position interferes with the 4 buttons to the left of the yoke, right of the… What do those buttons do? The are labeled “Radio” “Engineer” “Nav” “Door/Steward” and the three buttons on the right have a light over them that activates when you press the button, but I didn’t see anything change when I pressed them. The lights only works when the Master is turned on (which is good). Are they just to say “Hey Buddy, I need you”?

Here’s an updated cameras.cfg for anyone who wants it. I fixed the quickviews to center on the pilot (unfortunately, MSFS no longer supports quickviews to change from the “current” position. Would be nice if they brought back the XYZAdjust=0 function.), fixed the Co-pilot view (You’ll have to bind a key for this one, I use Num+), and “Close Camera (IFR)” (F9) and “Landing Camera” (F11) views, changed the instrument panel views to:
Ctrl-1 - Engineer
Ctrl-2 - Overhead
Ctrl-3 - Gyropilot
Ctrl-4 - Radio Operator
Ctrl-5 - Navigator table and compass
Ctrl-6 - Celestial Hatch
Ctrl-7 - Passenger Second Compartment Left
Ctrl-8 - Passenger Dining Lounge Left
Ctrl-9 - Passenger 3rd Compartment Right
Ctrl-0 - Passenger 4th Compartment Right

cameras.cfg.txt (28.6 KB)
Backup the original in each of the SimObjects\Airplanes* planes, copy this file to each of those planes, renaming it to cameras.cfg.

I’m open to other configurations. I’m still learning the camera system here.

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Based on all of the historical photographs I’ve looked at online, the 314 does not look like it has exposed rivets on any of the exterior assembled body panels. This suggests that the original texturing of the Pilots 314 was more accurate than the update.

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