Night lights above the ground in latest world update 6

What gives.. The latest update really messed up my night lighting. It looks like all the street lights are 1,000 feet above the ground and even offset. At first I thouht it was simply reflections, but then I saw there were no lights below.
It is a mystery why thilngs that aren’t broken become broken.

I do not look forward to these updates any longer.

Sadly another known issue post release - Unless you are lucky to run at 100% rendering like I do you will have night lighting issues. Another amazing whiff by the quality people at Asobo…

I genuinely wonder what change they made this update that causes this issue, as it seems totally unrelated to anything they changed.

Somehow the lighting layer doesn’t scale together with the rest when you change rendering scale, but this worked before.

Does no one read the forums before posting? This has been asked and answered a million times now.

This is with my render scale set to 100. Notice the shadow and the border

Moonshadow. …lol

Yeah, my day is way improved but they ruined my night lighting. Oculus Rift is showing a floating layer of lights if you bank hard left and look left, you can see it. No ground lighting really. It was way better a few updates back. But now it just looks terrible at night. But performance is the best Ive ever seen.

So they’ll say it’s not their problem it’s your problem because you didn’t set the rendering to 100 %. Just like so many other bugs which they presume it’s all your fault but not their and problem solved!:zany_face::rofl:

This really sucks. I’ve been trying to have patience with Asobo but this takes the cake. I say stop trying to release all these new sceneries and airports etc and just concentrate on getting the sim to work right!!!
Are you listening Asobo!!!

I’ll have to run another flight tonight to make sure but things looked great last night, haven’t gotten any updates tho?

Night lights and reflections are totally broken indeed.

Hopefully things get better.

The developers are aware of the issue… should have a hotfix for this soon.

“Developers are aware of the issue” should replace “The Sky is Calling” as this title’s tagline. Having said that in good humor, I’ve not had any night lighting issues so far. I was just noticing how nice it looks above the clouds.

I does appear that the rendering needs to be 100% .. I had it at 130% which is what caused this. Thanks to those who steered me properly.

The night lighting is all messed up after this last update! I’m really disappointed with this simulator, especially after the 100,00$ I paid for the premium deluxe version. The sim is plenty of bugs, the aircraft dynamics are unrealistic, the behavior of aircraft on take-off and landing is totally ridiculous, not to mention the handling and maneuvering of aircraft on the ground. More than one year after the release of MSFS this Sim is far from being satisfactory. I’m glad that I did not remove FSX Steam Edition from my desktop!

Can’t fly at night now on Xbox as we have no option to set the render scale. Have to do day time only flights for now.

Hopefully won’t be long until a hot fix as I do like flying at night.

I’ll keep this short and sweet. The reason this is happening is because:

  1. Asobo is in WAY over their heads with this project and they have yet to develop regression testing that catches these issues before they go to production.
  2. Asobo inherited a monstorous mess of a codebase and they are still learning what is wired to what.
  3. Release schedule is too ambitious.

Every update, whether a world one or a sim one breaks stuff that normally doesn’t get fixed for weeks. I don’t understand this at all. Not one bit.