in a steady climb …
And now … for something completely different ![]()
Lovely. The Killer Whale of the skies. Looking to it.
Can we have a The Simpsons one? ![]()
you got photos ?
Er in that case no … Sorry ![]()
Spoil sport ![]()
A livery like that should save NightMercury some development time I would have thought.
The aircraft would be seen from 100s of miles away completely dispensing with the need to model any Landing Lights ![]()
I’ll make it a personal mission to make it myself based on that one and it will be my first upload to fs.to! Then we’ll see how cool and with-it I am ![]()
No worries .. The paintkit will be released close to product launch
( and before we ask the obvious… Q1 2023 looseley)
Just scrolled up as I was about to ask the obvious ![]()
(Do not forget the heading bug solid, huge, triangle before release!)
This looks interesting, if there will be support for the PMS750 even better, something that would suit the BN2 too ![]()
Oh I didn’t know they were doing the 360 too? I’ve just become a little more excited right now!
@NightMercury358 Is the turboprop model in the sim good enough for you to build the engines on top of it or will you do some custom code?
It will be a combination of Sim and Custom code
Interesting question - what’s your perspective?
Personally I like a good flight model that allows me to fly the aircraft and give me the chance to set up a stabilised approach - the physics of the turboprop modelling are secondary to that as far as I’m concerned..
What I mean by that is that you could (and this has happened with at least one aircraft that used to top my list) develop the best physics rendition of a turboprop ever but the behaviour of that model makes it almost impossible to set up a stable approach with the aircraft.
Well I’m sure the turboprop physics are state of the art. That’s OK for some - and it sure needs a lot of skill to make a decent landing from all of the unstable approaches that the state of the art model generates..
Me,? I’d take a great flight model and wouldn’t worry so much about the physics of the turboprop - and I now tend to get awfully suspicious of updates which list lots of “improvements” I don’t even understand when I read the documentation..
to put things into a very basic way of understanding ..
we aim to create the most accurate flight model possible …
with the Needles pointing at the right numbers ![]()
Yes, I’ve noticed - and really enjoy flying the Islander, Trislander and L19 Birddog because of the very realistic feel ( to a non real life pilot) of their flight models. Very immersive.
So no surprise that the Shorts 330/360 will be at the top of my shopping list this year..
The problem with making the virtual cockpit needles read right is if the corresponding sim data is not also adjusted accordingly then when reading and displaying engine parameters external to the sim they read different to the virtual cockpit. This can be overcome but it’s a PITA trying to figure each one out. The Islander is like this which is how I know what a pain this is.
Please consider making the sim connect variables read the same as the vc needles to stop these errors.
SC7 as next family aircraft kinda like how trislander came after islander? I’m wishing on a star for the SC7 ![]()