nVidia 461.92 drivers released

You can download an older version from the Nvidia site. Like many here I use 457.30 as I find it gives the best results for my setup.

If you don’t want to use the DDU utility to uninstall your current driver you can just uninstall it from Windows from the settings apps screen.

Reboot your PC and it will startup in a low res mode without any drivers, then just doubleclick the older driver you chose to download. Wait for it to say install is finished, then reboot PC again.

Takes about 4 minutes on my PC.

I also went back to the 457.30 driver. I thought the latest looked a bit better but I lost about 7 FPS.

G2
8700k at 5 gHz
RTX 2070

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No change noticed and no problems noticed.

GTX 1660 TI

Oh man, I’m tempted to try the new driver with my RTX 3080 as the reports of improved performance seem to be coming from people with 30XX cards, but im 95% sure I will just revert back to 457.30 as I expect the new one to be worse…

Steam purchase, All W10 updates, latest 461.92 drivers. GTX970 card. No stutters (except populated areas like London), only FPS dropped from 28-33 to 18-24. 4K monitor, resolution scaled to 50, settings - mix with low-middle-high-ultra. Terrain Level Of Detail 150, Objects Level Of Detail 135. WT Cessna C4J mode. When I fly high I set Level Of Detail 200, Objects Level Of Detail 150, and my FPS is about 20-24. I noticed a strange thing. At Out Skerries I have more FPS with all the settings on Ultra, than if I set them High! Why? Over latest London, my FPS is 1-3 for 80% of the time with photogrammetry On and Terrain Level Of Detail 25, Objects Level Of Detail 25.

Testing performance of a new NVidia driver using MSFS is like trying to stabilize your plane inside an hurricane. If you want to know, use another Sim or Apps or Benchmark tool. MSFS is unstable and show random performance which drive me crazy.
Yesterday I nearly found a pattern of reproducible cases and it involved my dog to be with me in the room, or not. It worked 2 times, performance was similar, but failed the third one :crazy_face:
All that to say the base is unstable, so you can’t say “Holly cow! it’s smoother with NV driver xxx, or xxxx!” or : “change this setting it work for me!” (even if I’m glad people try to help each other, great community) Because at next launch it will be different.
Even using a serious scenario not involving random or internet traffic the perfs change each time. Hitting ESC to cancel a fly and menu turn at 10fps, next fly and you suddenly win 10fps!

No, no, no, save your brain, relax and be patient hoping Devs find the root of those random perfs problems.

Just my 2c.

Edit : Mmmm, I didn’t try with the cat… :thinking:
IMG_20210315_090435

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While some of this is no doubt true, on my system (8700k, RTX 3080, 32GB RAM, Reverb G2), there is an UNDENIABLE difference between 457.30 and, for example, 461.72. The latter has a similar framerate but is juddertown. This is 100% reproducible on my system and many have confirmed it.

The older driver is epically smooth, super even frame timing, although FPS could of course be better in dense areas. The newer one takes all enjoyment out of the experience for me, as the judders are so distracting and completely ruin any form of immersion.

There is one recommendation on OverKill chanel, looks like it helps for some people https://youtu.be/fSXX6jyuG3U

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Nice dog fella.

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Guys, I am a lil newbie in terms of software…but after each update from nvidia, all my graphic config is reset. For every game. Is it normal?

Not mine. Mine are set at pure “Ultra”.

Just updated via “Experience” to 461.92.

Nothing changed.

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Here is an update to my previous post. I’ve had VR crash on me (not the sim) twice now, in the exact same place, on final to LAX in a C172 while using the 461.92 drivers. What happens is the image freezes in my Index, but the sim continues running. What’s even weirder is that if I take off the HMD, the split VR view is still running on my desktop monitor, so it seems like the crash is within the Steam compositor or something. I’ve only ever seen it in MSFS, with the new driver and latest sim update.

Has anyone else seen anything like this?

MSFS performance affected by presence of pup?! I would’ve doubted it, but your tests make it seem pawsible. Maybe even plawsible.

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You are probably allowing GeForce experience to adjust your game settings

Either turn off that option or just don’t bother with GeForce experience and install drivers manually.

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Personally I only keep Geforce experience just for the Update Warning when a new drivers is available. All other options are unchecked (auto game optimization, overlay, etc.). Also, from time to time, when I need to grab a game video it’s really efficient. So I turn on Overlay and Off right after.
All the Auto Game Optimization is a joke IMHO, it always lead to weird game settings…

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If you mean in NVIDIA controller, then yes it can reset your settings. There is an option during installation I think to choose whether or not to delete your current settings.

Personally I don’t use experience, I always choose custom installation, choose clean installation, and reset everything each time. I only have a handful of tweaks for FS2020 so perhaps it’s less of an issue for me with a dedicated FS2020 rig compared to gamers.

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Thank you very much!

If they’d fix that so it works in VR, that would be really useful to me, as it is, it’s only good for telling me when there’s new drivers, and since I haven’t been updating my drivers in awhile, I just uninstalled it.

But overall, after having read this thread, I’m really tempted to try the 461.92 version, especially considering it’s so easy to revert back. I don’t use DDU, and I’ve never had any problems because I didn’t.

Yeah it will be very cool if they can grab VR view! I use ShadowPlay obviously just for monitor games, no fps impact (vs OBS).

I switch very often from a version to another. Just saying “Quick Install” to keep my settings per games. Never had any issue.
I used DDU just when I upgraded my CG, and it was from NVidia card to another NVidia card (GTX670->GTX970->GTX1080->RTX3070). Probably useless as it’s the same generic drivers, but I thought possibly some stuffs was different when installing to an upgraded GPU so better to do it clean :wink:

After much testing with a rift s, 2080ti and 100% in game and 1.4ss which is high for London but I used these to keep consistent results. Using a repeat flight from london city to heathrow 120 secs measured each time you can see the results in the attached, I have noted the nvidia driver and the oculus version between 24/27.

Just for reference I did chuck in driver version 451.67 which was before msfs release and you can see how poor that performs so obviously they worked something with the 452.06 driver.

461.72 is the top driver performing for my set up and system.

UPDATE

As an update I’ve tested further and despite my findings for fps numbers, fluidity upon testing in vr I am still finding 457.30 trump’s the others. I am seeing fewer judders and jaggered lines than the other drivers giving more fps.

So I’m sticking with 457.30, fps doesn’t mean anything unless it’s translating that into a smooth flight experience.

I’m also finding v24 of Oculus works better, so I’ve gone back to that version too.

So nvidia 457.30 Oculus V24 rift s - 2080ti

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