Sorry, what are you saying? You unselected the automatic page memory handling and then turned it on again?
What was the setting you ended up making for the driver that FS is on?
Sorry, what are you saying? You unselected the automatic page memory handling and then turned it on again?
What was the setting you ended up making for the driver that FS is on?
Thanks for the tip. I have a similar setup and put both drives on system managed. Iâd say it did smooth things out a bit and maybe booted faster. So I jacked up the settings a bit. Every little bit helps.
With 64GB of RAM you can safely turn fully OFF the Virtual Memory pagefile management. I can do it with only 32GB and never crashed unless the app I use have a memory leak.
With my 32GB If I turn it on Auto it allow around 4GB on a disk, and use them, and itâs useless as I still have real RAM available. And the drive it choose is far to be the best one, so I have to manually provide one of my SSD.
Better keep this OFF with more than 16GB RAM IMHO.
Isnât Bill Gates who said recently âWe will never use more than 64GB?â or it was older than that and about 64KB ram? (I know it seems to be a legend, but I like those kind of urban legends).
I compared 457.30, 465.89 and 466.11 for MSFS 2020 version 1.15.8.0 and world update France. With my NVidia 1660 Super GPU 457.30 is still the fastest driver. I donât use VR.
With 457.30 and 3DMark I tested HAGS. I got 5630 points for HAGS on and 5764 for HAGS off. This 2% difference can be noise. For the moment I set HAGS off.
Bill Gates said that 640 KByte is enough at a time 64 KByte was the maximum. Note: The Z80 could address 64 KByte, the 8088 in the IBM PC could address 1024 KByte. 640 KByte was an IBM design decision. It was some âfree handâ design. 768 KByte max RAM should have been possible, too. Maybe 640 is more manager compatible then 768.
CptLucky8,
Thank you for all your helpful posts. I have a question that has got me stumped. I bought FS2020 via Windows Store. I now what to try it in SteamVR because of your post about Motion smoothing within SteamVR. I canât for the life of me figure out how to run FS from within SteamVR. I have SteamVR and Steam installed but cannot figure out how to get fs2020 to show up in my game list. I have other SteamVR games (installed for testing purposes) which run fine in SteamVR.
What do I have to do to get the game to show up in the SteamVR list and where do I make the changes you outlined (âMotion Smoothing enabled
SS 124, 90Hz + Fixed 18fps + 33.3msâ)? Iâm an OLD pilot and computers are not the easiest for me to understand. Thank you.
Which VR HMD do you have? You wonât be able to use SteamVR motion smoothing unless you have a Valve Index. I believe a Pimax or Vive would work too.
Oculus and any WMR headsets, youâre going to have to use their motion smoothing implementations. I switched from a G2 to an Index for this very reason. Ironically, even though the G2 is a superior headset on paper for simming, so far, the Index produces a much better end result by a mile. At least for me personally.
Oh, I see. NoâŠI have an HP Reverb G2. Does that mean there is no advantage for me to switch to Steam instead of the Windows VR Portal? Thanks.
I donât think you can switch to steam vr with a MS Store FS anyway
The advantage would be if you want to use SteamVR overlays such as OVR Toolkit or fpsVR, both of which I find to be useful (though doing this will still not give you access to SteamVR motion smoothing). It seems to be agreed upon here that using SteamVR for your OpenXR runtime rather than WMR OpenXR will yield noticeably less performance overall, and the G2 is already starving for performance due in large part to its very high resolution.
My G2 is stuck with in the repair process with HP, and there seems to be no end in sight. I have no empirical data to back up this claim, but it seems to me that the Steam VR implementation is much more efficient than the WMR one. I can push more pixels with higher framerate with higher settings on the Index than the G2, and I donât know why this is. I will do some more tests with my G2 if and when I ever get it back.
Ok, thanks for helping me to understand it.
Isnât the difference in performance mainly just due to the G2s higher resolution?
I donât have the MS store version, but I didnât think it was the case that Steam vs MS Store had any bearing on the question at hand.
@BearsAreCool510
Yes you can and it is already documented:
My 2070 SUPER VR settings and suggestion (Reverb G2 - WMR)
Additional Comments | Windows Mixed Reality | You can use the SteamVR OpenXR driver with any WMR headset
@LikingWindow600
To my knowledge you canât add MS Store FS to Steam Library, not directly. This takes building a proxy impostor instead, a launcher, which will impersonate the app in the Steam Library. Not worth it though.
GeeeeezzzzâŠsorry to hear about your G2. I appreciate your info.
You would think so. Iâm actually pushing (significantly) more pixels into my Index than I was into my G2 because of supersampling, which makes a very big difference in the readability of text in the cockpit.
Ooh OK, did not know this!
Thanks for the explanation. I wonât even try to run it in Steam.
I have a âfixâ for the HP Reverb G2 that riffs off CptLucky8âs high value settings on Steam for the Valve Index but instead is for the G2 in WMR reality. It works great out in the country (Mann Gulch, MT) but is jittery as hell over Manhattan, NYC. In my ignorance, it suggests to me that there is a big difference in MSFS performance for vector-based drawing (and associated textures) vs. 3D photogrammetry. I have another set of settings that Iâm working on to deal (rather badly so far) with Manhattan and the like.
Perhaps this can be like Fermatâs Last Theorem so if I get run over by a truck tomorrow, there will be an interesting puzzle to figure it out if itâs real. But since Iâm mainly flying GA out in the middle of nowhere, I think the âsolutionâ will work nicely for anyone else like me thatâs not a real simmer flying in and out of airports in big tube liners over big cities. The wife wants me to live in the real world for now-and not talk how amazing MSFS VR is to her, anymore!
Took the plunge on 466.11 - 2070 super - i5 9600k 5ghz Reverb G2
Working well. Smoother than 457.30.
Motion off
Hags off
Game off
Oxr 60 preview off
Taa 70
Olod 90
Tlod 90
Clouds ultra
Glass refresh high.
Default nvidia cpl
From GA bush flights to the FBW a320 IFR Jacksonville to Orlando. It was very enjoyable. Minimal stutters but very good all round with my setup.