Your mileage may vary, for now I didn’t catch any improvement, but the only game I have which is officially managed is Horizon Zero Dawn. On YT I saw some having no improvement, some having more than 10 fps improvement, etc. and personally I lost 5 fps on 131fps usually in the included benchmark. Not sure it’s really useful right now.
To activate it you need to have the option “Resizable Bar” in your bios turned ON (so possibly have to update it) and to have a RTX 30xx AFAIK, with also the good vbios (check with manufacturer website).
But as I said, not sure it’s useful right now.
Edit : oh and be careful! it seems some manufacturer like Gigabyte lowered the TGP of some RTX 3080 and 3090 card so people who updated recently to get this new feature had also the bad surprise to lose power on their card. Check person having the exact same version of your GPU and what happened for them before doing such bios “upgrade”.
Did not check frame rates but performance was noticeably smoother for me with HAGS off, then remembered to turn it on and even better. Very pleased. Officially, and finally, retiring 457.30 here.
Upon further tinkering I found HAGS ON works much better than OFF, but only if I leave all the NVidia profile settings to default with the exception of:
Vsync: FAST
Virtual Pre-rendered frames: 1
Low Latency Mode: ON
I got fantastic performance from this driver with HAGS on for exactly one session. Tonight, I cannot track my head around the cockpit without the image breaking up and stuttering, and the view out the window is a wibbly wobbly mess. Nothing has changed in between.
I cannot understand why the sim suddenly decides to plummet into a performance black hole for no reason.
Multiple restarts and reboots make no difference, I get this same glitching with 40% rendering and 100% rendering. When it was working yesterday I was at 120% rendering. The CPU and GPU are basically sitting idling right now.
Tried 465.89 tonight. It’s definitely better in 2D with HAGS on. But in VR, it’s still worse. Regardless of vsync settings, it locks to 30 FPS from the game and tries to reproject +2 frames. That’s when there are frame drops. At 45 +1, it sorks well, but it doesn’t see enough headroom to do that and stays at 30. Judders galore.
When locked to 30, GPU and CPU (the most loaded core is loafing at 50%), which is good for sporadic stutters, but it can’t reproject from 30 +2. There’s a bug that’s not there for 45 +1. Kills it for me. 457.30 is happy at 45 more often. I wish I could disable +2 repro until they fix it.
DDU’d and back to ol’ faithful.
Make no mistake though, 465.89 is better in 2D, but that’s not this thread.
HAGS on still messing with some of my other games. Eg ACC gets around 5% higher GPU usage and semi regularly stutters below 90fps even without maxing the GPU with it turned on. Turn it off and it maintains a silky smooth 90.
I wonder why HAGS is so hit and miss… it should be ideal for a game like ACC where CPU is working hard.
I think the issue with the servers last night might have so thing to do with the sudden issues everyone was having, I was playing fine, then the servers went down and when it was running in offline mode it was pretty horrible.
But in VR, it’s still worse. Regardless of vsync settings, it locks to 30 FPS from the game and tries to reproject +2 frames. That’s when there are frame drops. At 45 +1, it sorks well, but it doesn’t see enough headroom to do that and stays at 30. Judders galore.
Switching between 30hz and 45hz reprojection is what’s causing most of the juddering issues. Limit MSFS FPS to 38 in the nvidia control panel and it’ll be a lot smoother.
Did some fairly objective testing just now in different environments/states (stationary on runway vs flying, rural vs photogrammetry, cockpit view vs external view etc.) and the difference is clear for me:
On average, 465.89 gets about 5fps less than 457.30. This is with HAGS on for both and exact same settings everywhere. The newer one also seems more stuttery.
I’m beginning to wonder whether 457.30 will ever be surpassed..