NVIDIA GeForce Game Ready Driver 551.23 Discussion

Please use this thread to discuss the NVIDIA GeForce Game Ready Driver version 551.23.

Game Ready for GeForce RTX 4070 Ti SUPER

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Like a Dragon: Infinite Wealth. Further support for new titles leveraging NVIDIA DLSS technology includes the launch of Enshrouded, TEKKEN 8, and Suicide Squad: Kill The Justice League which support DLSS Super Resolution.

Gaming Technology

  • Adds support for GeForce RTX 4070 Ti SUPER
  • Adds support for RTX Video HDR
  • Adds support for “Auto” setting for RTX Video Super Resolution
  • Adds support for NVIDIA Ultra Low Latency Mode with DirectX 12 titles

Fixed Gaming Bugs

  • Forza Horizon 4: Ansel/ Freestyle filters cause application to freeze or crash [4253513]

Fixed General Bugs

  • RTX 4060 Ti: Display may randomly flicker with a black bar on the top of the screen when using desktop apps [4239893]
  • Horizontal band may appear when cloning a G-SYNC display to HDMI monitor [4103923/4343427]
3 Likes

I suppose I’ll try it.

The last few drivers were problematic for me, and I went back to 537.67 each time.
It’s been the most stable so far on my 3090 Ti.

No problems with that driver. But when starts dlss 3.5 for rtx 3000? Do you kmow that?

If you’re talking about Ray Reconstruction, that is a game-dependent option, and as far as I know only two of them support it right now. It’s not relevant for MSFS because it does not use ray-tracing.

So far so good on a brand new 4070 Ti Super. With a i7-14700, at 4K Ultra, DLSS and Frame Generation, I’m seeing about 110 fps over downtown Manhattan and over central London in XBox Game Bar (about 58-61 in Dev Mode FPS counter).

Stable and so far trouble-free.

2 Likes

I had to back driver version to 537.42 because the latest driver make the HDMI port stop to work (3060)…rolling back to mentioned version, everything is fine!

Hmm. I wonder if this plays a part in MSFS:

  • Adds support for NVIDIA Ultra Low Latency Mode with DirectX 12 titles
2 Likes

We have received a few reports on Zendesk that users are experiencing freezing in the Sim after updating to the latest driver.

Please report to this thread if you are experiencing freezing in the Sim after you updated your driver:

3 Likes

I updated from 546.33 today (not with DDU for a change). This 551.23 is the first driver I found that runs PCVR very well with dx12. Flew heli’s in a few cites with both my Quest Pro and Vive Pro 1 today and all was great with dlss/quality. Bit lower latency and better cockpit clarity. This with my i9 13900k/rtx4090/32Gb 6400ram PC.

HAGS enabled worked ok with msfs, although I didn’t notice any improvements using it. Unfortunately I had a few stability issues with a few other VR apps, esp. with SteamVR, so I needed to disable HAGS again. Maybe one day HAGS will actually do something useful for me with PCVR, lol!

Anyway, so far so good.

2 Likes

MSFS supports NVIDIA Reflex which is a superior solution for reducing input latency. It can be enabled from the in-game settings.

1 Like

Ya, I always enable this. If you haven’t already set your nvidia control panel 3d settings Power = prefer max performance, you can select the msfs low latency On + boost, which will basically enable that.

2 Likes

How impactful do you feel this is to MSFS? I’ve always believed that it might favor reaction time over frame rate, and so typically leave it off.

If I could add my two cents about this and share similar feedback to yours,

I have been struggling for the past few days to figure out why when my sim was running alone without other apps with HAGS ON, I had a stuttering feeling (my 99% i/s from Nvidia performance overlay, which refers to the 1% low FPS I think, was around 18 FPS). Meanwhile, once I turned Winamp on or popped out a browser video to watch a stream while flying, this 99% i/s was climbing to 27/28 FPS, removing all stuttering feeling.

I’ve got a 4080 FE with an AMD 9 7900X3D, frame locked at 30 FPS. In my opinion, HAGS ON was just throwing too many and fast frames to the CPU, generating a kind of queue in frame processing, creatting such stutter. Adding another process in front of the sim was maybe raising the latency, making the game smoother giving the cpu better windows to receive frames…
maybe it’s a background core optimization issue making my AMD 7900X3D prioritize faster cores, neglecting those with extra cache with HAGS?
Watching the resource monitor didn’t showed inconsistency in core being used (0 to 7 ) so I guess it was a kind of queue and latency issue.

It may be useful for those chasing the max FPS, but I personally prefer a stable FPS flow and better power efficiency than having 120+ FPS and all fans running like a drone.

I also use nvidia slow latency set on ON + BOOST


Anyway, I’m seeing the recent driver seems to give some trouble. I guess I’ll stay with 5
546.33 for the moment and see for further feedback.

1 Like

When I use frame generation on my RTX 3080, the reflex option is greyed out in Flight sim graphics settings. So enabling in NVCP with this new driver may be a good workaround for those using RTX 3080 with Frame Generation

1 Like

551.23 working nicely here with a 4070ti

1 Like

I don’t know myself because I don’t have an Nvidia card, but as far as I know it doesn’t come with a noticeable performance impact.

With Frame Generation, Reflex is automatically enabled to reduce the introduced latency as much as possible. That’s why it’s greyed-out.

2 Likes

I now have it set up with frame generation on, which forces Reflex on and disables the control. Then I turned off low latency in the driver because that’s different apparently than Reflex. I’ve been having really good luck with this. Also set V-sync on in the SIM, with a max frame rate limit set to my monitor max refresh at 144Hz. Set anisotropy to 16x in the control panel, and off in the sim. Smooth as silk so far.

I’m getting easily 60fps over NYC or London, main thread times around 10-11ms, all green, almost no red flashes. That’s before frame generation. Ultra, 300 TLOD, 200 OLOD.

Could not be happier. Yeah, I redid my Windows setup, and everything inside my case, but not the case. Worth it.

1 Like

I’m experiencing 100% reproducible freezes with the stock/default A320 neo. See: MSFS freezes while flying default A320 Neo

Tonight I tried another flight, with the exception that tonight was a CTD, not a freeze.

This occurred with the driver immediately prior to 551.23 also.

In between trials with the default A320 neo, I have attempted other flights with other aircraft and this has not occurred.

I have no add-ons, mods, nor anything in my community folder - I use the sim completely stock out of the box (save for drivers needed for rudder pedal peripheral).

The cleaned driver, if anyone would like to try it.

Charles.

3 Likes

I really wish Asobo would (subject to individual user approval, and sanitizing all PII except XBox username) collect configuration details (all the versions, all the settings, all the hardware, aircraft and last known lat/lon at app exit) into a searchable database.

Users could then weigh in on the health of their rig - smooth, stuttering, crashing, etc.

It might not directly solve anything, but then Asobo and their users might be in a place to establish patterns of behavior (“hey, that GPU and mobo chipset have shown up in a lot of CTDs”, “users running the previous major Windows 11 release have had fewer problems”, etc.)

1 Like