NVIDIA GeForce Game Ready Driver 581.29 discussion thread

Please use this thread to discuss the NVIDIA Game Ready Driver Version 581.29

Release Highlights

Game Ready for Borderlands 4 and Dying Light: The Beast

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including Borderlands 4 and Dying Light: The Beast.

Fixed Gaming Bugs

  • Marvel Rivals: Negative performance impact when using some 581.xx drivers [5444816]

Fixed General Bugs

  • N/A

Release notes

Click here to download GeForce Game Ready Driver 581.29 for Windows 10 x64 / Windows 11 x64

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14900k.

64gb ddr5 @ 6000mts.

Msfs 2020.

Dx12.

Nvidia app installed with dlss preset override to latest.

Just installed new driver and so far so good. Didn’t use ddu, but did choose clean install.

Everything on ultra, except motion blur and depth of field off as I don’t like them.

Olod 900.

Shadows 8192.

Cubemap 512.

Vsync off.

Low latency/reflex off.

Frame gen off.

No frame cap.

Dlss set to dlaa, with full res of 7680 2160.

Tlod back up to 200. (:: edit:: sorry, it’s 180, not 200, forgot i was testing 180, as it looks the same as 200, but better on mainthread)

Traffic sliders all half the default values.

Done a few flights now and seems pretty smooth.

Previously I had to lock frames to 40 to fix stutter or cap at 80 with frame gen to keep it smooth, but in all the flights I’ve tried now, seems fine without doing any of that.

Just kept nvidia settings default except for enabling gsync and the dlss override and rtx dynamic vibrance.

No crashes or major stutters that I’ve noticed and it all looks great.

I’m testing new driver 581.29 and it’s working fine (as the previous one) on an Asus RTX5090. Very smooth on 4k with DLSS 310.4 preset K and DLAA. Also in VR it is fine in DLSS/Quality (with not working mouse :sob: )

I too have updated to this version and see no impacts - positive or negative. I just assume that there are some security improvements to be had.

(RTX 3070)

I’m pretty sure I’m running two or three degrees hotter with this one. All good otherwise.

Edit - false alarm

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On my second flight in SU3 on 581.29 and smooth sailing so far in the PMDG 77W & 77F (5070Ti).

smoooooth rider. SU3 - 2k/TAA - i9 10k - 64gb 3200 ram - rtx3080 capped at 40fps. No frame gen. Fenix A320. Medium textures. Everything else high/ultra (e.g. clouds, precache, buildings).

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Overall, the new Nvidia driver works fine, but … I guess no one will be surprised when I say that if MSFS 2020 is running in DX11, it still results in a CTD during loading. Hopefully they’ll finally fix this sometime this decade.

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Is this with or without the Nvidia app and audio for 2024?

I’m using 581.29 with the Nvidia App and DX12. Have not had any CTD’s.

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I’m just curious. Is there a reason for running it in DX11? Is it a hardware issue? I don’t even know how to switch it out of DX12, if I wanted to…

I’ve found that on certain hardware setups, MSFS 2020 tends to perform better in DX11 than DX12. That’s why I usually test the sim in both modes to compare stability and performance. It’s not a hardware issue.

You can switch between DX11 and DX12 in the in-game settings, or by editing the UserCfg.opt file.

To do this, you need to edit UserCfg.opt file and modify the line
PreferD3D12 0

Change the number 0 to 1

and save the changes.

Well, perhaps you can, but I can’t. I tried adding that line you referred to in the UserCfg file and it looks great until I start the sim. After that, the line gets wiped clean.

Apparently, it is mandatory now to run MSFS2024 ONLY in DX12. So it overwrites/clears any attempts in my system to run it under DX11.

Sorry, unable to replicate your problem…

RTX 3070, Store version, non-VR.

I didn’t write that you should add any line to the UserCfg file. You must have misunderstood me.

As I mentioned in my earlier post, CTD I was referring to concerns MSFS 2020, not MSFS 2024.

I didn’t ask you to replicate it, nor did I ask for help :wink: This CTD issue is already known and marked as bug-logged.

I guess I missed your earlier post. Sorry.

It’s okay, and thanks for looking into it.

NP. BTW, I just checked my FS2020 in DX11. I verified that in the Developer Mode FPS panel. It started up just fine. No issues. It must be a bug that thankfully, I don’t share.

Very stable for me, had rather long flight from Berlin to Kos, Fenix A320, 90-100 FPS at minimum. RTX4090, i9 13900k, 64 MB RAM. MSFS2020.