I’m running a G2 on an i7 7700k with a GTX1080 ti 11Gb VRAM: 100/100 and NIS .8/.3. FPS 30 (locked at 30 in NCP) with clear skys; +/- 24 FPS Volumentric Clouds @ Ultra. Comparison because clouds are the biggest FPS hit., but still reasonable visual performance at 24FPS.
Good news! With @HyperJet2018 and @CptLucky8’s input, I believe the dark/night color issue is now fixed!! I’ll see whether I make an Alpha-4 release for it, or wait for the Beta.
I say release it! lol
I’m just tired of dealing with the powershell installation script issues
I’ll see if I can make a proper installer fast, otherwise I’ll do Alpha 4.
Great! Did u need to implement an extra pass on the code?
tin foil hat on
This mod is a covert effort by your employers Microsoft to increase sales of WINDOWS mixed reality hmd’s like the G2. Reason? It only really works on them!
I-see-you!
runs away
Edit: after further testing it is working on my non wmr hmd
Hi, the Same Experience is by me no or a little win in FPS but the Graphics are much better.
Iam on
I7 7700K
GTX1070Ti
Rift S
OpenXR 100% MSFS 100% NIS 1.0 and Sharpness 0.3
I Think this kind of Software can do more when it is more Optimized. But for an Aplha it is absolutly great Work.
Kind regards
where can i make 100% in openxr software ?
Hey,
open OpenXr and than Developer Settings User definied Rendering Scale.
Kind regards
@mbucchia I’ve only been able to dip in and out of this but would you be able to either do a laypersons video for this API when the dust has settled or ask someone that you trust to do one. I’ve had a bit of difficulty keeping up with things as they’re at but I would love to have the TL/DR concise story if you have time?
FYI I was incorrect with my settings in previous posts, upon testing last night I noticed that I was running with Custom Resolution turned Off so that’ll be 50% default for me not 100% as reported.
Still 100 render scaling in game though.
thx for your answer but i have the oculus quest 2 with link Cable
I dont have the Extra openxr on my PC
I have the oculus Software and the ott or otd Tool for change asw and other but where is the Setup openxr and i can make 100 percent?
oh ähm i know that the ocolus Software works with OpenXr but idk you need this Software extra with Quest 2 Open Xr is an Windows App so you find it on the Store.
if i start the openxr and standard not working with MSFS
i have no better pefoamcne with this nis tool
maybe later
I have testet a little bit more.
I cant use Scaling under 1.0 the Picture will be blurie like when i reduce the Renderscale in MSFS without this tool. So iam on 100/100 Scaling 1.0 and Sharpness 0.5 this will bring me better clarity with Rift S.
Are you using Reverb G2 right?
Before NIS release i was using 80 OXR and 100% MSFS and it was super blurry compared to 200/60 or 200/100/0.6
It could be because i fly piper arrow with gtn750 so not really a glass cockpit and i focus on the outside.
I’ll check all your settings again with G1000.
New release Alpha #4 is out now, including the fix for poor dark colors, and (hopefully) some performance improvements. I have done very little testing, so please report issues and revert to Alpha #3 if it’s too broken
I am hoping to get confirmation that the color issue is fixed.
Note that this version still comes with the somewhat unreliable PowerShell installer script. The upcoming beta will have a real installer.
On the performance questions:
-
Yes, I had to add an extra pass to fix the lossy color conversion. I did not observe any flagrant performance regression but I’m hoping to confirm that via community feedback.
-
I am not sure why mileage seems to vary this much for SteamVR users. Testing with the SteamVR OpenXR runtime with my WMR headset, I am seeing a rise in frame rate when lowering the scaling, which is the intent of the software. This is comparable to using the WMR OpenXR runtime with the same setup. For people not seeing performance improvements, it is likely that the performance bottleneck on your system is not the GPU.
-
There are still some areas to tweak, like testing the use of half-precision in the NIS scaler, along with some optimizations in the color conversion code. Also want to experiment with the radius feature that some mentioned.
Yes, Reverb G2.
Re outside view, I concur that it is much clearer using the NIS settings you suggested. It’s what NIS does to the cockpit textures, PFD/MFDs in particular, that causes me visual grief.
You’re a wizard, @mbucchia! Thank you for your effort in this project.
P.S. Is it necessary to re-run the powershell script to update from alpha 3 or just to replace the API compiled files?
I have retested on my Quest 2 with a similar methodology as @ResetXPDR , and find the same as I did the other day - ie in my use cases where I am targetting best readibility and high resolution, this doesn’t seem to help at the moment, and virtual desktop high or ultra remains my go-to (preferred over link as it allows adjustment of gamma and CAS sharpening).
I would be interested to hear other results or suggestions though as @Vulfy550 has good results on Quest 2.
Quest 2 @ 120hz ASW disabled, 10850k and 3090. Tested on runway at Heathrow , scattered cloud, PC6, high settings. Latest Nvidia driver and MSFS beta, windows 10.
MSFS | NIS | X | Y | FPS | Small text readibility | Shimmer | |
---|---|---|---|---|---|---|---|
virtual desktop high | 100 | 2592 | 27 | standard | standard | ||
virtual desktop ultra | 100 | 2784 | 25 | Good | standard | ||
virtual desktop ultra | 100 | 0.9 | 2505 | 27 | standard | standard | |
link 100 density | 100 | 2736 | 26 | standard | standard | ||
link 200 density | 100 | 5456 | 10 | Good | good | ||
link 200 density | 100 | 0.5 | 2728 | 24 | standard | bad |
EDIT note this was alpha 3 version