I have a new (to me) problem using my new-ish Oculus Quest 2 and Microsoft Flight Simulator.
The issue is that the Oculus desktop is perfectly stable as long as MSFS does not have screen focus. (It does freeze intermittently while the sim is loading.
When MSFS is on top (on the monitor) the Oculus desktop then goes berserk, dropping to perhaps one frame every few seconds, while the screen twists and distorts with a huge black border, or sometimes defaults to a gigantic grey rectangle on a black background.
As soon as you move anything on top of the MSFS display (like task manager) and it loses main focus, Oculus goes back to normal as if nothing has happened, only to go crazy again as soon as MSFS is back on top.
I have no other game that acts this way.
As far as I can tell, MSFS seems to be sucking up every last bit of GPU resources when on top, leaving nothing for the headset to use, until you actually enter VR.
Is this… Intentional? Is there a fix?
Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Quest VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / 1x Samsung SSD 860 EVO 1000GB / 5 other regular hd’s with up to 10 terabyte capacity each / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard