Official Discussion: Upcoming Hotfix Announcement

Hi Jayne,

Thank you for the update. My 2 cents with these two:

  1. I believe you’d need at least 4 ground texture pixels per screen pixels at a minimum:
    .
    Nyquist frequency
    Nyquist-Shannon sampling theorem

  2. The issue is not just “over exposure” (although it is), and I don’t think a “brightness” slider is appropriate.
    .
    Instead, I’d suggest you consider something more robust and working both for 2D and VR:

In addition, this one is most needed in VR (NB: this is just a LUT in the Pixel Shader code):

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