Thank you for acknowledging the issues and providing this communication update. I have been reading so many negative/defeatist/conspiracy comments over the last few days that I felt myself slowly disappearing that hole. Your communication has pulled me back, and improved my mood.
That is a decent list of fixes. The terrain and LOD is a good one, the popping doesn’t bother me so so much but then again I only play on high. I’m wondering if we’ll still have an increase in FPS after they fix the detail in the scenery from altitude and so on. That would be amazing.
All great stuff, update 5 has been a big improvement for the end users IMHO. But, is there an update for us 3rd party developers who have been severely impacted in terms of the usual workflow not working any more when updating scenery, missing or dancing jetways etc, the things that we don’t know are a core problem or a developer problem?
The cloud shader changes introduced in SU5 to attempt to increase their realism under certain lighting conditions are being reverted. This will prevent excess light from transmitting through them, distorting the overall scene exposure level. This will also make them look like they did prior to SU5.
-Matt | Working Title
So now that the team has worked hard to gather data and announce so many fixes, acknowledging issues and promising betterment, that’s not enough either and we need to start complaining about 3 weeks waiting time?
Fantastic work , so happy to read this. Thank you.
Even that is too far out to expect us to sit… Pure vanilla with not a single add on, I have not had the sim run more than 15 minutes since last Friday. Prior to that I was almost entirely unaffected by CTD’s. It needs to be a priority
Remember to fix the aircraft screens tunring off!
Keep up the good work. This is pretty normal when you are innovating. Improve, release and fix.
TBF I think the point most of the people were making is that these things were BUGS and to give the devs a little time. The conspiracy posts were a little nuts for awhile.
Please add fixing the spoilers bug to the list. SU5 broke “Toggle Spoilers” functionality across all aircraft and re-mapping the keys on either joystick or keyboard do not fix the issue (hot fix did not fix it) I tried both re-mapping or adding new keys on keyboard and joystick for ‘Toggle Spoilers’ assignment and non of them work. I tried default profile assignments without any luck.
Was anyone able to get theirs to work? Is there workaround ?
Thank you Jayne for this hotfix announcement!!
And of course all of you guys known as to be our community putting in the effort of reporting the issues to the team.
I feel like this is the way to go and another step forward to making this sim the best looking and most realistic experience a flightsimmer can have.
Keep up the good work!!
Kudos for everyone👍🏼
Happy flying✈️
Cheers Mark
Odd. I was flying the Longitude last night. Speed tape seemed to work fine for me, including all over / underspeed warnings.
I find the jet performs like hot garbage though… Even after installing the updated performance mod and setting custom weather (to bypass the altitude temperature issue), it was struggling to climb about FL360 and porpoising on climb. Very disappointing. I’ll stick with the WT CJ4 until they fix the Longitude. I can’t bear to fly it as is even though it’s my favourite jet in the sim.
I was able to turn the tail light on and off via my Stream Deck via SimConnect. I didn’t try from the virtual cockpit switches though.
Thank you very much!
First of all for recognizing our issues (I think that’s the part that made a lot of people a little angry), but of course also for addressing them.
Please take your time with the fix! I gladly spend a weekend without flying if the Sim is back to beautiful in a week or two.
Good Day.
Edit: Oh and please look at the lightning bug. That one is insanely annoying too.
Hi Jayne,
Thank you for the update. My 2 cents with these two:
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I believe you’d need at least 4 ground texture pixels per screen pixels at a minimum:
.
Nyquist frequency
Nyquist-Shannon sampling theorem -
The issue is not just “over exposure” (although it is), and I don’t think a “brightness” slider is appropriate.
.
Instead, I’d suggest you consider something more robust and working both for 2D and VR:
In addition, this one is most needed in VR (NB: this is just a LUT in the Pixel Shader code):
Finally and thank you!
I hope we will also see somekind of public apology of people in the higher management to their developers, for putting them into this position. I think we pretty much know how this happens…
Are the AI / Live Traffic planes’ lights ever going to be enabled again? Is this even on the devs’ radars at all? To those of us flying without name plates enabled, this is key to actually being to see other traffic, especially at night.
I was flying at night yesterday and literally had an A320 zip across in front of me a few hundred meters distance at most. Literally made me jump in my seat from the startle…
THANK YOU THANK YOU THANK YOU!!! @Jummivana this is EXACTLY what we were wanting and hoping for and so happy it’s coming sooner than we thought.
This will absolutely bring SU5 to where it should be.
Let’s give them a shot first… I think this will help a lot. Hopefully.
Thanks for the communication. No doubt you’re also aware of the downgrade in anti-aliasing (this may be related to changes to the resolution scaling) so I hope that there will be attention to this as well