Ok Quest 2 users let's unite and list our settings/specs etc

I have a 1660ti and quest 2 as well. I was in a similar situation until I tried using Virtual Desktop and SteamVR. What a difference! Went from around 25 fps sitting on my home airport strip, to 42 using the same settings. I’d try it even if you are upgrading, it might make VR more tolerable in the meantime.

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Thanks! only feel slight stupid for spending 600. kidding, actually I tried Virtual Desktop, it gave me 2-3 frames. I’ll try on the 3070, maybe I’ll get 50s…

ASW is indeed sort of broken. You can mostly un-break it if you set the vertical sync setting to ‘Fast’ in Nvidia control panel.

You don’t need to uninstall OTT to let “Oculus do its thing,” FWIW. OTT is just a different user interface to the same commands in the Oculus debug tool. If you set the tray tool’s ASW setting to “Auto” and supersampling to 0, that’ll be the same as Oculus default behavior. Or, reboot and just don’t launch the tray tool. It isn’t actively doing anything when it’s running, it just issues commands to the runtime when you use it to change settings – the same commands that are available in the Oculus debug tool, or by command-line entry.

Hi I’m glad this has helped you. I did this because I was annoyed by lazy selfish people that just type one line saying ‘getting great performance’. I honestly think they’re trolling or lying.

I just used the latest drivers.

I honestly think that they haven’t done enough to maximise performance for Oculus users.

Since I upgraded to a 3070 from a 2060 I have a lot of freedom to push up my performance.

But everyone’s system is different. Just play around with the main settings until you find your sweet spot.

I just went with default because I was only ever going to get around 30fps anyways.

Ah yes I see you upgraded, congrats! I’m stuck with an integrated 1660ti on my laptop so I’m trying to make the best of a not so ideal situation. I did manage to tune settings to get a smooth 30fps flying around my rural area. It’s not the clearest picture but it is an improvement on using the link. New York gave me a hammering though, had to wind everything back to get 25fps. I guess I’ll stay away from cities for now!!!
Anyway, all the best with your new card, hope you get the results your looking for👍

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I can get up to 36fps with a Quest 1 - 2080Ti

The biggest boost in frame rate came from rolling back the Nvidia driver to 457.30 - It went from under 20fps to 30fps

I have now also noticed a fps boost from 30fps to circa 35fps - the only change is that I have attached my PC to a monitor rather than TV/hdmi

The quest 1 can’t get to 90hz but in theory the quest 2 should be able to get 45fps with ASW.

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I have Oculus Rift S with i7-3770 & 1660 Super. My test showed that I MUST set “pixels per display pixel override” (PPDPO) to 2 (in Oculus Debug Tool) to get clear image in VR, no matter how I set my TAA render scale (in game) or SS (customer render scale in Open XR Developer Tools). Setting PPDPO to the default 0 or 1-1.25 (someone said it’s recommended for NVidia 1xxx cards) would make my VR scenery very blurry, unstable, and colored unreal. And digital instruments were impossible to read. However once it’s set at 2, outside image was sharp & great even when I set TAA render scale as the minimum 30, and by increasing the same setting to 40, I could read EFIS digits without focusing.

If I felt FPS was bad (I didn’t check it in VR because I found the moment I put on the headset the FPS shown would drop significantly but I could not see it in flying), I would lower the two “details” scale in MSFS to 75% or so, or lower SS to 70%. I hardly noticed any outside scenery quality drop, because it’s still quite sharp.

I disabled ASW and motion reproduction because they only caused problems. Without them the stuttering or occasional distortion seemed to be caused by low FPS or so, which I could always address by lowering TAA (at 30 I had to focus read instruments) and SS rendering.

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My Specs:
i7 7700k @4.79GHz
GTX 1080ti
32GB RAM

Oculus Quest 2 with USB Cable

What I did:
-Installing old Nvidia driver 446.14
-Nvidia Settings: Vsync fast (For MSFS2020)
-Installed Oculus Software with BETA
-Deinstalled Geforce Expierence
-Installing OpenXR in Windows store
-Hardware-accelerated GPU scheduling: OFF (In Windows settings)

  • Registery with Regedit changed to:
    Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1
    Active Runtime changed to: C:\Program Files\Oculus\Support\oculus-runtime\oculus_openxr_64.json

OpenXR Settings:
-Use New OpenXR Runtime: enabeled
-Custom Render Scale to 150%
-Motion Reprojection: Disabeled

Installed Oculus Tray Tool (V0.86.9.0)

FS2020 Settings:
TAA 100%
Other things mostly to medium.

Runs very well for me in smaller airplanes.

What are your settings please ?
I’m getting an oculus quest 2 for my set up which includes the same gpu, saves me waiting for a long time for a 370 gpu.

How do you adjust the OpenXR settings?

You’ll need to buy Virtual Desktop from the Oculus app store, then you need to patch it on sidequest. I bought MSFS on steam so I just use SteamVR to launch the Sim. The default settings on VD and SteamVR work okay to begin with, and in game I use mostly low and medium, and change the scale between 70-100 depending on if I’m airlining or in GA and also where I’m flying.
The graphics are not as good as some of the guys with higher end GPUs, obviously, but for me it’s immersive enough to trick my brain and on par with the quality of picture and frames I get with X-Plane VR.

I don’t have a problem with frames, but with latency. with other games I don’t have this problem. any way to lower latency via cable or virtual desktop?

After 4 weeks of trying to get my Reverb G2 work, I returned it and got Q2 for MSFS2020 and DCS. The best decision for VR.

On my 9900K + 6800XT (oc 2650Mhz), I am getting 45fps locked, 20-22ms frame time with the following settings.

Oculus App
Refresh Rate: 90Hz
Render Resolution: 1.7 (max)

Oculus Debug Tool
ASW: Auto
Distortion Curvature: Low
Link Encode Bit Rate: 350

MSFS
Render Scale: 100%
Settings: mostly medium/high with Terrain and Object LOD at 100

The important Step
Do not use steamVR. MSFS steamVR will be a stutter fest.
C:\Program Files\Oculus\Support\oculus-runtime\oculus_openxr_64.json in your HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1. And start the normal MSFS and use CTRL+TAB to switch to VR. So much better than SteamVR.

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Have you tried Q2 wirelessly with Virtual Desktop?

I have not as LINK set up has been working flawlessly. I heard VD actually improves the visual clarity. If I can achieve that without sacrificing frame stability, it will be a big win. I haven’t purchased VD yet, but that’s on my TDL once I perfect the settings for FS2020. I just flew a bush trip (Rejika) and it was just unreal. Especially the night flying on the second half.

I would love for someone else to try this, it was a game-changer for me +70% fps.

I’m running the game on an oculus quest 2 and I’m reducing the FOV, I can run the game at 36fps stable on 100% scaling on a 2060 max-q, very sharp and smooth, I sincerely can’t tell the difference in terms of FOV somehow (maybe it has to do with me using the spacer and glasses and my FOV not using the whole screen of the oculus anyways), I guess more of the scene ends up relying more on a single eye, but as I’m almost always focusing on the center it still looks very good in this kind of game.

image

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You may be onto something here, @ColinRobnsn, but not for the reason you may be thinking. I did some digging in the Oculus SDK, and found this:

The FOV-Tangent Multiplier setting is provided by the Oculus Debug Tool, as shown in the following screenshot. This setting can be used to improve the viewing experience when streaming game play to an audience. With this feature, you can increase the size of the field of view (FOV) as it appears on mirrored flat screens, relative to what is displayed within the headset. This makes it more comfortable to view streamed or recorded game play since the FOV that is used within the headset can appear too constricted on flat screens, and thereby cause motion sickness on the part of the viewing audience. The FOV-Tangent Multiplier feature has two settings: Horizontal and Vertical. Simply set these values to the desired multiplier for the FOV.

Source URL: Oculus Debug Tool | Oculus Developers

So, as I read this, this setting does not affect the Oculus display resolution at all, but only what’s being displayed on your monitor. It makes sense (at least to me), that reducing (or even radically reducing) this setting would decrease the load on both the GPU and the CPU of the computer, thereby translating into more FPS in the Oculus display. I’m going to test this theory this evening. Thanks for the lead!

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Well, so much for my theory. :slight_smile: It actually does restrict the view in the headset at the same time. The SDK section I quoted doesn’t sound like that’s what it does, but oh well.

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