OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

Yes Quad Views is something that only the game can implement. OpenXR Toolkit instead uses Variable Rate Shading, which can be injected even without cooperation from the game.

DCS and Pavlov VR are the only 2 games to my knowledge today.

Gains are massive, we’re talking doubling FPS with no noticeable quality loss. This is how foveated rendering needs to be done!

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