That doesnt really make sense no. First part is, which scaling are you talking about?
World scaling, sorry.
i.e. my issue is that lowering the world scale also “reduces the scale of my movements”
Hi
I would like to check if this is expected behavior of Motion Reprojection usage
- disabled OpenXR dev tool Preview Runtime
- disabled in OpenXR dev tool Motion Reprojection
- Enabled in OpenXR Toolkit - Motion Reprojection locked at 30Fps
what happing is: - when launching sim for the first time getting locked at 30fps and Motion Reprojection works as expected
but when switching from VR back to PC and back to VR within the same session Motion Reprojection doesn’t work anymore and Fps goes beyond the locked value
expected or kind of bug ?
cheers
FF
same as me… solved enabling both OXR Dev Tool Preview and Motion Repro.
FPS stable and locked
Does trunite work for you? I wasn’t able to get that parameter to work on the command line.
Its a bug. As said by @CAP537268 the workaround is to enable MR in both OpenXR Tools for WMR and OpenXR Toolkit.
Thanks, let me know if is there a difference to keep both enabled? or same results as separated?
The Toolkit setting should take precedence over the WMR setting, however due to the bug in question, the Toolkit setting is only applied during 1st session. So at least by having it on in the WMR setting, you will have MR for subsequence sessions and you will keep the ability to do the “lock frame rate” in the OpenXR Toolkit.
Hi There
If I am consistently getting a +3-5% CPU headroom, I assume thats a good thing …?
If so , what typically can I increase in the FS settings to use that up to my advantage…is there something I can set higher to get a better display?
Thanks. !
Bill P
Thats really helpful..thank you !
I was also interested to know which were GPU intensive and which CPU…
Bill P
I want to thank the Toolkit team for this great software. I have installed version 114 and it works great. Just wondering what changes or improvements have been made with this new version? The Toolkit website doesn’t show the change log. Thanks again for all you do!
Theres 2 places for changelogs:
If you upgraded from 1.1.3 to 1.1.4, there are no changes unless you have a Pimax headset and use a specific option called the WFOV hack.
HI - I’m wondering if in version 1.1.4 has been fixed the screenshot issue. Thanks
If it’s not in the changelog (and it’s not), then no ![]()
Hey all, Can anybody talk me through getting the command-line functionality to work with a joystick input?
I want to change the zoom level while a joystick button is depressed and then revert it back to default when it is released?
I’ve had a look at autohotkey and… well I don’t even know where to start.
Thanks in advance for anybody that can help.
-
run autohotkey’s joysticktest.ahk to determine what button you want to use
-
make a new myshortcuts.ahk with this in it, replacing “6Joy5” with your button:
6Joy5::
count++
while (GetKeyState("6Joy5", "P"))
{
Run, "C:\Program Files\OpenXR-Toolkit\companion.exe" -zoom 2
Sleep, 100
}
Run, "C:\Program Files\OpenXR-Toolkit\companion.exe" -zoom 1
Return
- run myshortcuts.ahk file and enjoy
is there any chance to assign an XBox 360 Button with this method?
Found solution in https://www.reddit.com/r/AutoHotkey/comments/cf43q9/universal_xbox_one_controller_tester_for_ahk/
My Button Xbox is “-512” BUT i don’t know whitch “6Joy5” should i replace.
Really really thanks, Motion Reprojection is on again and I think it works better than never, same for FSR. Still in 1.1.3.