OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

It ok, I think there are some videos or tutorial that used to say to leave the window open… so I understand it could be confusing (and this is also why I added the note in the window).

Is it possible for DLSS and FSR to interact with each other even if FSR is set to 100% scaling and 0% sharpening?

I was running the sim like this with DLSS Quality and 80% in-game sharpening for over a week. Yesterday, I turned FSR off completely in the toolkit to see if there was any FPS difference. There wasn’t any… However, the image looked noticeably softer even though the sharpening in FSR settings was set to 0%. I had to set in-game sharpening to 200% and even then the image looks subjectively more blurry than when I had in-game sharpening at 80% and FSR sharpening at 0%.

that’s because FSR (and NIS) are introducing some sharpening “out of the box” so to speak, even if you set the FSR sharpening to 0%. As far as i can tell, there is a clear benefit in using both DLSS and FSR

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Hi may I ask what GPU you have installed and do you still have the juddering when using DX12 and FSR/NIS Toolkit

I’ve never seen horizontal stutter.

Running 5800X and 3080ti with FSR on a G2.

The only stutter I ever see is just during the first 15 to 20 seconds after loading a flight. It can get quite bad sometimes. Usually, it seems better if I start VR while still at the world map.

Are you using DX12? This is where a lot of us experience this problem. DX11 doesn’t seem to have this issue.

Ah no, I haven’t ventured into DX12. Waiting for SU10 to be official.

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If you do try DX12 could you say if you see a notable juddering in the tracking of the G2. Thanks
Be interested to see if the issue I see using a AMD 6900XT is replicated on a Nvidea GPU. Thanks

Would it work to try in SU9?

I probably wouldn’t mind to try the SU10 beta but may be too late in the process for me to be of any use as a tester.

SU10 looks good. The NXi update alone makes it worthwhile.

If someone could try to reproduce the upscaling “lagging” with SU9 and DX12, it would be useful.

I’ll give a try after work. I’ve been lag free other than the first 10 seconds or so after starting up VR.

Oh, so probably not worth it for you to try …

I will reset back to SU9 and try DX12 + FSR through toolkit, thankyou again for looking into this lag issue. Best Regards.

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I’ve never run DX12 before. I’ve always avoided because I’ve heard it’s not stable. I’m curious to give it a try. Going to switch over to SU10 after.

I am now running SU9 DX12 FSR and the Tracking judder is visible in both Sim and Sim Menu when in VR using FSR. Performance is not great and there is stuttering. I get eliminate most of the stuttering by reducing values. Post Processing works I can change the appearance. I had avoided DX12 in SU9 as we understood the performance to be terrible. Disabling FSR and just running DX12 SU9 plus Post Processing is not smooth by any means but this juddering / tracking issue goes away. Enabling FSR or NIS re introduces the juddering. Exiting VR whilst in DX12 causes CTD. Dropping back SU9 DX11 FSR works fine no tracking issues.

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I gave DX12 and SU9 a try. I didn’t make any other changes, so FSR was on. My observations were:

  • I did see bad lag looking left/right. Not always but it’s not something I’m used to seeing.
  • The graphics looked a little softer, perhaps too soft.
  • My mouse was verry laggy and at times would not move
  • I had a CTD when tabbing out of VR. I don’t normally have any CTDs.
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I would love to know how you guys are using DX12 n VR ( thought it didnt work) to many bugs. me i just CTD every time i try to enter VR with Dx12

Are you on SU10? What equipment are you using regarding headset, gpu, cpu and os?

If you’re on SU10 here’s a link to a work around for the CTD when attempting to use DX12. However once into DX12 a lot of us cannot use NIS or FSR without getting symptoms of tracking judders when moving our heads.

I couldn’t get it working with or without any OpenXR overlays. I’m wondering if it’s a AMD CPU issue as to why some of us have bad DX12 performance.

If so, it’s likely more developers’ fault for only working in Intel based system. Much like why developers usually release bad VR.

However , DX 11 and OpenXR Toolkit just work so nicely. I just crave a little more sharpness. Both of which I think requires first a better VR headset and then a 4080+ series card.