OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

The accumulate. The Sun Glasses are added on top of your settings.

Nothing we can do, this is a very complicated piece of code and I don’t have engineering resources to put on it.

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thank you, worked after reseting in safe mode :)))

Tried it yesterday, and wow, i did not think that the sunglass feature would be as good! Ok, it can not do wonders in an A320 when all clouds are only white - this must be solved by Asobo…please. Would be such a little fix, to have exposure control in Cockpit like in Drone Mode.
But for the too bright ground it works perfectly!
And i thought the sharpness when upscaling with fsr is even better, WOW, 100% does wonders!
This together with SU9, C172 CFD + soft body simulation and thermals made my day. It is getting so real! :+1:

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So far I have only done two flights, one in the Stearman biplane (over auto gen scenery) which is a simple steam gauge biplane. But then I did a flight from a rural airport near the French coast over the channel to England in the TBM. I didn’t have the FPS counter running, but it was smooth and stutter free on the ground and in the air. Both flights had “few clouds” preset. Will do more testing today and report back. I have my GPU locked at 30fps using Radeon Chill.

G2
Radeon 6800XT
5600X

Apologies if this was asked in the thread, its quite hard to find things as its getting very long. I’m basically trying to find a good setup for foveated rendering on my G2, that doesn’t have any deal breaker distractions and I really like the default Quality - Wide preset so have been using it. The only three distractions I can still see are

  1. The well known aliasing lines seen on edges of mountains, horizon etc. I have turned off light shafts which got rid of the horizon ones, and setting 100% in game render scale got rid of the ones on mountains, although I actually do prefer turning off openxr toolkit scaling and using 80% in game scale. I’m not sure if this is still classed as an issue that can be fixed, ie the ability to set the in game render scale instead of the toolkits resizers, without these aliasing affects?

  2. The affect which I had posted recently and is seen on some of the populate YouTube channels talking about the toolkit, where the clouds within the outer foveated rings seem to somehow lag behind the inner rings, almost like they are delayed by 0.5 seconds or something like that. Its because they jerk so suddenly, it can be one of the more distracting affects of the foveated rendering IMO. I wonder was this ever looked into further?

  3. The one I just noticed now, and I cannot yet find someone speak of it in recent days in this thread, was with the Quality - Wide preset but also other presets, when flying, eg above a mountain, if the planes shadow on the ground becomes visible just at the edge of the foveated ring, a noticeable large black square can be seen in place of the planes shadow. This is very distracting as when the head moves back and forth, where the planes shadow moves in/out of the ring, the big black square appears/disappears in place of the shadow. Is this a known issue or something that could be somehow eliminated with some settings or future tweaks to the foveated rendering? For me its the only last big distraction for foveated rendering that’s very noticeable.

Curious too. I gave FOV and wide quality a try. It gave me about 5fps or so but some distractions on the NXi screen.

I was able to push fov to 92% but then I would see the black border when turning my head.

Between the two I’m getting a solid 40fps in flight.

This is for a G2, 90% fsr and an RTX 3080ti.

Sunglasses, omg, those are great.

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I’m not sure if I’m imagining this, but the mip-map bias setting looks like it adds clarity from a seated position to the G1000 buttons and other small details, like it de-fuzzes them.

Can anyone else confirm this?

Just to report back. Went for a flight in the Stearman again this morning, this time at my local airport at Cambridge Tasmania. Results weren’t as good for some reason. On the ground I was getting 28-30fps, but in the air it was mostly at 30fps with occasional dips to 28fps. What was really noticeable though was that my CPU headroom had dropped from, I think about 24% last night, to between 2% to 6%. Possibly due to server loads today? Not sure. I have’t changed any setting since last night. Never got CPU bound though.

Sunglasses still work really well though.

I’ve had some sim launches that were just bad for no reason I could tell. Today I started and was getting 20fps. Restarted and was 37-45 fps.

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Yeah, same here, especially in VR. It’s never the same sim twice, lol.

I’m starting to think launching WMR and having the G2 woken before launching the sim might have something to do with it. But that’s just a guess.

I’ve been told something about starting the portal or connecting your headset after starting MSFS gives you the wrong resolution (custom render scale) but I’ve been unable to reproduce. If anybody has 100% reproducible steps I would love to investigate the issue.

You could also use the new Override resolution in the System tab of OpenXR Toolkit to consistently force the resolution.

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Definitely. If I don’t start WMR and have the headset initialised at the Cliff House (or the empty room I sometimes use) before I start MSFS, then I often have weird glitches as a result. Things like shaking vision or, the other day, a black area to my right when I turned my head (never had that one before).

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I’m not sure about SU9 but this latest OpenXR Toolkit has blown me away. I’m getting up to 45 fps on a G2 at 90% with all HIGH settings. I just realized I have my GPU capped at 45 fps.

And yest, I’m seeing unusual clarity on the Bonanza’s G1000 buttons and the dashboard’s texture.

Any way we can bind sunglasses to a hot key to toggle?

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For some reason, I’m unable to see Mip-map bias, Horizontal Scale and Offset, Vertical Offset, and Left/Right Bias. I’m sure it’s just something stupid I’m missing…can anyone tell me?

Experimental settings are ON

It’s Expert settings from the Menu tab that you want.

Experimental doesn’t do anything besides unlock the Developer overlay.

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Would love to not have to do this work. What I can provide is PowerShell commands that will change settings on the fly. So then some sort of keyboard bindings app (to run command upon key strokes) could be used. Can anyone make a recommendation for such app?

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What does the mipmap bias do?

Could be something else making clarity. I’ve seen people say it blurs and I’ve seen people say it sharpens things.

The OpenXR toolkit says it provides a little more detail in some textures.

It makes Direct3D pick each texture size based on the final (upscaled) resolution. This is only useful if your upscaling ratio is set to something other than 100%.

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