I’ll preface this by stating that I am not having any performance issues with my current graphics settings but I’m also hearing a lot of users talking about stutters, pre-caching and/or PG performance issues. I decided to put my system through its paces by increasing my graphics settings to see at which point I would get hit by some of these issues. Needless to say I found something unusual.
High spikes at 1/2 second intervals when inside the cockpit at airports within a PG area. The spikes are more noticeable when using smaller aircraft like the Cessna 152 or 172
I should mention that this is not an SU5 issue as I have tested reverting back to SU4 and the issue remained. I have also tested reverting back AMD drivers, Chipsets, BIOS as well as Windows itself and there was no change in my findings. I had also tried disabling my audio drivers and no change.
I’m using the RX9070XT, Ryzen 9800X3D, Asus X670e-a with 64GB DDR5 6000.
PG Enabled
Pre-Caching High
TLOD 300
Displacement Mapping enabled
Airport CYUL
This image shows the spikes when PG is enabled.
This next image with PG disabled.
Ok, so I admit nothing can be determined by comparing between PG enabled vs disabled, except that if you look at the screenshot with the spikes, my MT and Graphics Queue latencies are around 12ms so there is not much stress being placed on the CPU or GPU and no reason for these spikes, but these next videos shows a bit more.
Note in this first video the spikes from inside the cockpit but once I switch to external view the issue goes away.
It would seem based on the above video this may be an issue with rendering from the cockpit view.
In this next video things get a bit strange. Notice when I exit the cockpit the spikes remain but as I back away from the plane they go away and when I walk back to the original position the spikes do not return and only come back when I re-enter the cockpit
Since the spikes that existed upon exiting the plane do not return once backing away and returning to the same spot, I don’t think this can be attributed to a hardware or pushing the graphics too far. This looks to me to be a bug in the rendering.
In this next video watch the spikes as the plane begins to roll down the runway and later comes to a stop.
You would think, as the plane begins to move, it would put more stress on the graphics but in this case the spikes stop as the plane moves and only come back once the plane returns to a halt.
As I mentioned earlier, this bug only appears in a PG area. For this last video I chose a fairly large airport in a non-PG area, in this case LTFM in Istanbul. Here PG is still on but there are no spikes.
What all this means I have no idea but there appears to be an issue from inside the cockpit and how it interacts with PG as well as pre-caching. Lower levels of pre-caching and TLOD will help to temporarily resolve this issue. I do not see it with pre-caching set to medium and TLOD=200.
I wanted to share my findings in hopes that you can give your comments and perhaps replicate what I have found. Also to see if this is another AMD issue or if Nvidia users can replicate it as well.
Again the key parameters are:
Small Aircraft, Cessna 152/172
Airport located in an PG area
PG enabled
Pre-Caching set to High or Ultra
TLOD 300 or higher
Displacement Mapping enabled
Thanks




