Photogrammetry buildings looks like marshmallows even 50 feet away

Hi, I think I’m experiencing issues beyond the “SU5 looks worse” that everyone is experiencing.

Photogrammetry cities such as London the buildings aren’t rendered completely at very close distances. I see some morphing of their models from 500 feet away but even at 50 feet away or direct contact many buildings remain in their low-poly marshmallow shapes. I didn’t have this problem in SU4, but as I said most issues I read hear are about LOD from thousands to tens of thousands of feet away. My issue is extremely close to photogrammetry. I’m using ultra buildings, LOD 100 and I have 1Gbps fiber. I’ve tried a complete fresh resintall of the game, not sure what I’m doing wrong here. Any help?

This is what photogrammetry is intended to be like - is just how it works. It’s designed to be seen from a distance of a few hundred feet and fools the eye into believing what its seeing.

See this thread from a long time ago - have a read through that to get an idea of what it’s about

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Interesting, I was sure London photogrammetry looked alot better with low level flying before I updated. I’ll try to grab some screenshots.

Yes prime example is the end of the video it will autostart at @24:54
And yes I created that thread🤣

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