Hmmm… 297 votes and not logged, meanwhile that toxic F2P grindlover dude’s 15 votes post got logged. I guess Asobo had already made up their mind
Totally agree with you.
I’m about the same (level around 105-107, owning C208B for transport company), logged 102 hours in-game since release day.
Yesterday I’ve made a few flights for medium cargo.
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One flight for 550 nm has been interrupted by mysterious message telling me I’ve crashed my plane about 11000 ft up in the air after I made about 300 nm. Some sort of invisible wall I presume - I’ve got enough fuel and don’t understand what went wrong with this. It took me about 45 minutes to get there.
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As a consequence I’ve had my balance wiped out totally and can’t go for a freelancer mission since I had no money to pay for transfer of my plane to the start of another mission.
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I flew medium cargo mission as employee and it went smooth. It took about 1:30 with sim rate x4. I’ve been payed about 40k, which were spent on transfer of my C208B to start another mission. This was about 2:00 since I’m not keen with avionics of Pilatus PC-12, so 2:45 with 40k payment.
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I’ve selected another mission on my C208B for medium cargo run and made it to some lost runway in Poland just to discover that runway has trees all over it. I’ve tried to figure out what to do with it, and decided to land on parking spot for planes next to the runway which was empty. Thanks to prop. reverse of C208B I was able to stop shortly after touchdown and not hit anything on the ground. However I’ve got message telling me that I’ve landed in prohibited area and mission has been aborted without prompting me and suggesting some options (like take off and land in other place). No money have been payed, thus no profits. It took me another 1:15 with sim rate x8 to get to this point.
So I’ve spent 4:00 and got 40k in cash. That’s like 10k per hour of time which is close to do entry-level missions.
- Another medium cargo run on C208B (luckily there was mission nearby to my originating place so I didn’t have to earn some cash to pay for transfer this time). Things went smoothly during the flight and I’ve got payed about 900k after completing mission within 1:30 approximately.
In total it was like (900k + 40k)/5:30 ~ 170k per real-life hour.
It’s almost the same as flying light cargo mission on C172.
If I didn’t have access to time-acceleration option, I wouldn’t be able to make this number of missions per weekend day and probably will be limited just to the first unsuccessful flight which would provoke huge disappointment.
If the career mode experience is meant to be looking at the same screen for 2h+ and doing nothing beside pressing now and then the ENTER key, then they should disable the ability to change sim rate…
Shack,
At this point, instead of making “alternatives” I think you need to be addressing the real concerns of the players. I would love you to steel man argue this. This is the opposite of a straw man argument. Find the strongest argument you can think of for allowing simrate (pretend for a moment you were a proponent of allowing sim rate), concede some of the valid concerns about that (because there certainly are some given how overwhelmingly people are against you on this) and then argue why that strongest argument is not good enough.
At this point, you are arguing around peripheral points, people want to play career mode, they want to own a company and they don’t want to sit at and stare at a screen for hours hitting enter every once in a while. Your answer seems to me to be “well, just don’t play it then.” Which, you can imagine, won’t go over very well with people who actually want to play it.
There is nothing change = there is nothing to log. Just leave this aspect of the Career mode as is. I’m quite sure they not will force us to play in real-time after the clusterfudge that the launch was. There’s not a whole lot of goodwill left in us so it would be extremely unwise to go against the will of the vast majority…
Both skipping and sim rate adjustment have their own difficulties. Skipping is often taking your life in your hands, as the place it puts you in might be terrible. Adjusting sim rate means you get the banter constantly, and the repetitive nature of it is hammered home, the ATC hates you, the autopilot hates you, and you get random crashes.
Look, give people tools to work around the problems in FS 2024.
You can download cheat engine and speed up your game, (just sayin). Its probably even more stable than using the in game simrate if im being honest.
Not available for Xbox players. It feels like we are forgotten in most threads. Almost every discussion of alternatives neglects it being available on Xbox. The only option we have is to convince Asobo to leave it in the game for us.
Did anyone plan to do it?
What are you asking?
If anyone wants to remove the sim rate.
Asobo is investigating a proper solution.
Last post in this thread:
HERE:
This issue is currently marked bug-logged as it was not originally intended to have the sim rate available in Career Mode. However, the team hears your feedback on the issue and are investigating the best solutions in order to keep the Career Mode fair but accessible.
In the caravan you only get long cargo flights (disappointingly).
They are almost always 3:30h+ long and are crossing half of the european continent. That is not bearable and i would never do that in real-time (Would take an airliner for those distances and forget about career mode…)
Before messing with simrate they should work on variety of missions.
The available missions of specific types are atm all following the same patterns and are only varying by location…
Why are there no short cargo hops? So everyone could chose what they have time for?
Then (and only then!) they can think about dropping or limiting sim rate…
Wow, are you still banging this drum. Shack, with all due respect, you have comprehensively had every point that you have made, disproved with solid and logically sound counter arguments. You are just personally upset that someone might be doing something in this single player game, faster or better than you. Nobody is bothered how YOU are choosing to play the game. Simrate acceleration is a valid, well used and effective way to simulate real life in a gaming environment, while maintaining the constant thread of the activity (ie. not skipping sections).
I think it’s time that you put your drum away now because it is actually becoming a little bit embarrassing for you with your incohesive rants about how upset you are that somebody is playing their game in a different way to you and that you can’t post how fantastic you are to world that you have 5 hours of your life to dedicate to playing a single flight, in what is a pretty rubbish and unrealistic career mode. Time to just fade quietly in to the background I think.
This thread covers a huge number of players who feel very strongly about losing simrate from career mode, or even being penalised for using it. I’m adding to that - I do not want to see simrate removed from career. I simply do not have time to enjoy career mode at 1.0 rate, so I’ll have no choice but to not play it. All because of what, someone else felt that’s not how I should play it? Pfft.
I don’t believe the enjoyment someone can have in a single player, non-competitive environment should be impacted because some people have the opinion it shouldn’t be played that way. I’ve read the points raised by those who feel it should be removed, or should be penalised for using it. I very much respect if they wish to fly 1.0 rate and fly for the full duration then they do that. I personally fly Fenix A320 and FBW A32NX/A380X aircraft at 1.0 simrate occasionally for when I have more time, so I do understand sometimes you might enjoy a flight that is like that - but as it currently stands the game allows you to fly career like that. It also lets you fly x16 sim rate if you want.
I have spent the last 20 minutes reading this thread to spot the golden nugget of the argument of why simrate should be removed. Those arguing for it are mostly suggesting that it is unfair, unbalanced - which is an odd argument when it’s just me playing in my career. Unbalanced against what? If your argument is “I’m upset people playing the game with increased sim rate” then I can’t think of anything more selfish. Why do you care how someone else plays this game? You think someone with a family with a console in their living room is able to do a 4-8 hour flight? You can’t save the flight, so you can’t just stop it and come back to it over the course of a few days. But they can get a flight squared off at a higher simrate and still enjoy what career offers - the tasks, the damage to aircraft, the progression, sense of achievement (you don’t suddenly lose this because the world moved a bit faster for the cruise portion of your flight!).
The idea of penalising higher simrate also doesn’t make sense. If you don’t have a lot of time, then you’re probably only going to be doing one cargo/passenger flight a day, maybe you only fly three times a week. If you’re losing out because you don’t have that time you’re career progression will take longer - which means you’re having to grind more with the little time you have. Career needs to move along at a fairly good pace for someone to keep interested. If I can only do three flights a week and I need to do twelve to get enough money to fix my planes and also afford a new company.. that’s a whole month.
The option that covers the best for everyone is the way it exists in the game now. No one is hindered by anything by having choice.
Asoobo, you’ve been task to aim this title for consoles by Microsoft. Get the data from from them to understand how long people play the console for per day and work out if your career flights at 1.0 simrate can fit in that.
I’m not a gamer, but I think everyone should play how they want.
Or have I overlooked the negative effects on other players?
Asobo didn’t intend sim rate to be useable in Career Mode. We don’t know for certain, but some of us believe they intend to sell Career Fast Track options in the marketplace. Having access to sim rate may hamper those potential purchases. Hence our concern.
Agreed on the “more variety on aircraft types for various flight lenghts”.
I disagree on the “then Asobo can disable it”
There still seems to be this misconception that users that use time acceleration don’t appreciate realism.
I have already mentioned multiple times that
time acceleration does NOT skip operational tasks and flows.
So the argument that time acceleration in any way defies realistic operations should have been reneder moot by now.
“Time is relative” as Einstein would say so that doesn’t require that much of an imagination stretch for me to complete a 10h flight in the simulator universe that takes 4h of time in my universe.
And why should I be limited to short flights only?
I would prefer to use the A330 realistically, which means mainly long-hauls.
I dare any “time realist” that also enjoys space simulators like KSP to a mission from Earth to Mars on realtime, if he or she feels it wouldn’t have been conducted properly/realistically otherwise.
I am still waiting for a case of that claim though. Until now for me it just seems like pure typical flight sim cynical “reasoning” without any indication the developers have any intention of this (directly or indirectly).
That a user has posted this as a “bug” indicates that the thinking of “sim-rate feels like cheating” is there, which may have been shared by some of the developers regardless of wanting to sell “power ups” or not
The Marketplace option is to buy aircraft, like the ones that were regularly sold during updates with 2020 or aircraft that you can buy independently if you don’t own the specific tier (e.g. Aviator edition aircraft when owning “just” premium)
It may or may not happen, who knows. But from all the “evidence” provided that I have seen to date this is just pure cynical speculation
Increasing the sim rate is just as unrealistic as sitting naked in front of the simulator at home and flying passengers around because you imagine yourself dressed in the sim. How each person evaluates this for themselves is up to each individual.