Sorry, can’t agree here.
Yes, peripherals and a motion cockpit would provide more realism and immersion, but that’s not the kind of realism I’m looking for.
Let’s keep the comparison with racing. Let’s assume a Ferrari 296GT3 with fresh tires and a full tank can do Aremberg (a corner on Nordschleife) at ~86mph. Now you have a game on PS5 that you play with controller and you can easily do 97 with this car. Not realistic. Now you can go and buy a expensive direct drive wheel, a racing cockpit with motion, load cell pedals and whatever, but you still will be able to drive this car through this corner much faster than you would be able to IRL. So dispite all the hardware, for me, it would still be a arcade game.
A game can have the most shiny, best looking, most detailed cars and tracks, but if the physics aren’t realistic, it’s basically flowed.
Everyone has different expectations for those aspects ofc.
I get that for some ppl the pre-flight procedures are more important than actually flying. They may spend an hour on this but then use sim rate to speed up the flight.
For me that’s not the case. First, I never liked all the strict procedures and standards we have in commercial aviations today. I’m always shaking my head when I hear some things mentioned on Mentour Pilot’s videos. A commercial pilot seems to be extremely restricted in what he’s allowed to do these days. I honestly wouldn’t want to be a commercial pilot!
And second, it’s just no joy for me to learn how to set up an Airbus or Boeing from cold and dark and doing checklists and whatever.
Same in Sim Racing btw, setting up a car for a race is the most annoying and boring part for me.

