So now i can say also that 457.30 seems better than 461.09.
My config Ryzen 2600X, Nvidia RTX 3070, 32 Gb RAM, 1Tb Nvme M2
First i started with 457.30 but my results were really ■■■■… i saw 100% cpu and GPU, very shaking image…
So i tried 461.09, image was better but cpu and gpu still high, so i reduce some parms from Ultra to High and it was better but still shaking.
Then i read again this post and decided to try again 457.30.
I removed Experience which i had installed at some point, i installed 457.30, another thing i did was to discard Steam which was starting with windows and then Steam VR was also starting when i switched MSFS to VR. Despite the fact that the register keys for Openxr is well defined on Oculus runtime.
So now, MSFS VR gave me this loads :
sometimes those graphs comes to 100% but they come back to about 60% quickly and globally its very stable.
the other point is that the VR image is now very stable, so i put again all parms to Ultra and it stays good.
clearly an important additional load but the image stayed very smooth.
i tried to get a video from Oculus Mirror and OBS Studio, the quality is not very good, but we can see how the image stays smooth, only with big movements we can have some shakes. And the real VR image is far better than the video.
Also OBS adds a huge load and bring the CPU to 100% during the recording which didn’t facilitate for the qualitty.
Gloabally i confirm that 457.30 is working pretty well, even if i can’t confirm if the other changes had an important impact also.
Here the video https://1drv.ms/u/s!AlDkZrpMCqyOhLwyGkc2_OTytdddTw?e=dxw4M3
I didn’t check for FPS.