PSA: NVidia has found the root cause of stuttering and VR performance in their drivers!

This is great news for VR! I’m looking forward their next driver with the fix:

https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/425911/geforce-46109-game-ready-driver-feedback-thread-re/2967743/

In the meantime I’d recommend using 457.30:

What NVidia Drivers are recommended for VR
How to install Nvidia drivers properly when trying out different versions

14 Likes

Excellent! I just read a post that the newest driver (from yesterday or whatever) runs the same as 457.30. Can you confirm this, have you tested?

Does it include annoying Cockpit-Judders?

It did for me. Works the same. I can’t tell any difference regarding stutters. This bug is known to happen on specific hardware combinations and most of complaints are related to SteamVR. I am using Oculus.

I only get cockpit judders when my resolution is set too high and there’s no Headroom left. This also causes ASW to fail, or behave weird. Also room light may be playing a role.

Have you tried changing the track frequency on your Q2 headset. Assuming you are using a Q2. I believe you can set to 50 or 60 Hz based on your country power specs.

No Never! Im gonna give it a try! Thank you!

Great News! Hopefully it will be good :slight_smile:

I’m runing a 3090 on a i9 10900kf and it’s a stutter fest with an average of 5 fps lower than 457.30. Tested with and without repro at 65% SS and 100 TAA.

That’s my experience.

1 Like

im tired to try every day a new driver :smiley: anyone feedback with the latest driver?

@NameTinte529369 Have you actually at least clicked the link to NVidia forums prior posting this question?

If you’re more specifically asking for the driver which is discussed here but unrelated to the topic, it is usually reported as being less good than 457.30 anyhow.

1 Like

I have compared 457.30 and 461.09 switching them back and forth two times. 457.30 looks better and more fluent for me even though they both give same fps.

2 Likes

That’s great, hopefully not too long until they can roll out the fix.

1 Like

In the meantime, you might want to consider 451.48:

2 Likes

Maybe for 20XX, but not compatible with 30XX:

What NVidia Drivers are recommended for VR
How to install Nvidia drivers properly when trying out different versions

Did more testing here and on my 2070S 457.30 still better than the new one. Fresh install probably helped. I will try 451.48.

That’s the one I have been using for a while and it works good sim still has issues but its more stable than the latest.

Let us all know how it goes!

Ok. Just tested. Fresh install of 451.48. This is night and day on my system (Quest 2 + 3600x + 2070s + 32Gb). Incredible how much smooth it is running. I am locking fps at 30Hz ASW, so not sure if there’s a gain in fps, but frame times are more stable. Tested only on a short flight on the Bonanza and even with glass instruments it was running really well. Clouds on HIGH, Terrain LOD at 100. Reflections on HIGH. Resolution is 1350x1350 (using oculus FOV multiplier) - 100% render scale + TAA. No SS.

Oculus is set to 90hz and recommended resolution (1624x1648 on my system). It is running so good now that I don’t want to turn off the PC to avoid problems. hahaha.

Driver made a difference for sure. Also, I am not sure if this new MSFS update or the Oculus v25 also had an effect. I have a feeling that V25 is less taxing on the CPU. Seems to leave more Headroom, but can’t confirm.

This sim in VR is absolutely incredible… when it works. Really rewarding to finally have this running well… not only playable, but very enjoyable now.

Tip for Quest 2 users is to keep your Headroom higher than -100. On my system, - 70 works really well. This will keep ASW stable.

3 Likes

Thank you for all the details! I’m looking at the NVidia release notes right now (see below).

It looks like:

  • 451.48 was the first one introducing support for DX12 Ultimate.
  • 452.06 has specific optimizations for FS2020.
  • 456.38 was the first one introducing FrameViewSDK.
    This is a game monitoring SDK included in GeForce Exp.*

It is interesting to see what they are adding over time!

PS: it took me some time formatting this but it gives direct link to all the drivers and this is very convenient!
PS: I’ve changed the list because the previous links were for the non-DCH drivers.

*I never install anything else than Core Drivers and PhysX and I’ve no particular knowledge about this one, except it is a new framework and some have reported uninstalling it via Control Panel > Programs and Features, is helping reducing stuttering issues. It looks to me this is the SDK GeForce experience is using to auto-tune the game settings automatically, and unfortunately not like you’d want. In effect, the auto-tune feature is considering FS2020 performance from a NVidia card perspective and is adjusting FS2020 settings to lower what is taxing the GPU, but as a pilot, you could end up looking at a very smooth and high fps FS2020 with blend and featureless scenery in the distance…


Advanced Driver Search | NVIDIA

Name Version Release Date
GeForce Game Ready Driver WHQL 461.09 January 7, 2021
GeForce Game Ready Driver WHQL 460.89 December 15, 2020
NVIDIA Studio Driver SD 460.89 December 15, 2020
GeForce Game Ready Driver WHQL 460.79 December 9, 2020
GeForce Game Ready Driver WHQL 457.51 December 2, 2020
NVIDIA Studio Driver SD 457.30 November 17, 2020
GeForce Game Ready Driver WHQL 457.30 November 9, 2020
GeForce Game Ready Driver WHQL 457.09 October 29, 2020
NVIDIA Studio Driver SD 456.71 October 20, 2020
GeForce Game Ready Driver WHQL 456.71 October 7, 2020
GeForce Game Ready Driver WHQL 456.55 September 28, 2020
GeForce Game Ready Driver WHQL 456.38 September 17, 2020
NVIDIA Studio Driver SD 456.38 September 17, 2020
NVIDIA Studio Driver SD 452.06 August 18, 2020
GeForce Game Ready Driver WHQL 452.06 August 17, 2020
NVIDIA Studio Driver SD 451.77 July 16, 2020
GeForce Game Ready Driver WHQL 451.67 July 9, 2020
GeForce Game Ready Driver WHQL 451.48 June 24, 2020
NVIDIA Studio Driver SD 451.48 June 24, 2020
GeForce Game Ready Driver WHQL 446.14 May 27, 2020
7 Likes

I am new to VR and to Quest 2, could you explain what is “headroom” and where do you set this?

1 Like