Thanks for that info! That is pretty close to where I have ended up. A few things stand out to me as being different though.
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HAGS on? Is that making something really noticeable?
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My OXRTK resolution is not as high. Around 2600 here. And Ultra in VD but I only have a 4080.
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I am not using AV1 (hevc 10bit) but really can’t see the difference between them.
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Remove black mask. Not sure I’ve even seen that option. Does it make big difference? I’ll try find it. lol
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I am on the latest Nvidia driver.
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Turbo on and NV low latency on + boost. Mine is off.
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Foveated rendering I chose “manual” and 50% at half, 66% at quarter. I also can use FOV 76% and not notice any extra border except a slight horizontal at the top (doesn’t bother me).
I also went back to DLSS Quality because of this issue here: BUG: Heavy landing / Crash detected in mid-air
…which may actually be FS Realistic’s fault. Testing without that app for a bit (few weeks probably) to see. But with the FOV stuff DLSS Quality looks almost as good as TAA 100% now and defo less strain on GPU. I might re-enable the Ultra Quality setting in Inspector and try that again.