Quest 3 and MSFS - please make reports here

@Jaco15020 A 4000Series graphic would have to be at least a 4080 as far as I see, because the 4070 is only marginally faster in some respect. So - that’s really a totally different pricetag. But the 4070 could be a compromise for me if you say your 3080 has been at least a decent experience having „medium“ range output?

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Same for me today, just got the Q3 yesterday and VD is amazingly smooth even in godlike setting with my 3080. My G2 will be on Kijiji very soon :smiley:

What frame rate were you getting on the G2 and what is it now? I would’ve expected locked at 45 for both!

I don’t regularly keep track of framerate unless it’s really bad, but it seems to me that I have had an acceptable fps/graphics ratio with in the G2 with about 35fps area.

Since I have used the Q2 I have found that it’s quite finicky, and although it is mostly around 45fps with awesome graphics, there are times where for no discernible reason I suddenly see much less success. I still need to figure the ins and outs of this new headset but I’m really loving it so far.

Oof :-/

I would really recommend tweaking settings (or, ideally, upgrading :smiley: ) to get a rock-solid 45fps when you are running 90hz. Everything except 45fps and 90fps will be out of sync with the hardware’s refresh rate and will produce stutters/rubber banding. Best tool for capping FPS is Rivatuner.

Even running something like 55-75fps will look worse on 90hz than 45fps will.

It does of course depend a bit whether you want to prioritize “eye candy” over smoothness, but for me, especially for bush flying, the choice is clear! Can’t stand stutters.

An alternative on the Q3 is to run 72hz and lock at 36fps, but for me personally that’s not enough frames, especially for VR.

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I am about to pick up my Quest 3 later today. Will be building a gaminging PC in a couple of weeks and looking at the components. My plan is to use i5-12400F and RTX 4060 combo mostly due to this new AV1 codec only being supported on RTX 4000 series (and Radeon 7000 series).

But I read different posts saying that 4060 8G is a ■■■■ and should be avoided and that even RTX 3070 12G is a better choice.

Can anyone in short explain whats the thing about this AV1 codec and in which configuration/Setup it is used when playing MSFS on Quest 3? Wireles or wired maybe? Do I need AV1 at all?

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AV1 is not the grail. For my Quest 3 H264+ (300Mbps) is slightly better than AV1 (200Mbps) on my 4090. The 4060 is however very limited in VRAM and a 3090 may then be a better choice.

That is noted. But I read on some posts that AV1 can achieve 400Mbps. Then others claim that GPU RAM is never used more than 7GB and 8GB is enough. :slight_smile:

On VD with my Quest 3:
AV1 achieve max 200 Mbps.
H264+ achieve max 500 Mbps.
More Mbps means better quality but more latency.
And your system must be capable of handling it.
On my system (7800X3D/4090/6E) I have H264+ at 300Mbps. AV1 at 200 Mbps is almost the same quality. I don’t see any improvements with more than 300Mbps for H264+.
MSFS settings are tLOD at 200 and oLOD at 200.
I fly mostly helis at 500 feet (or warbird at 1000-2000 feet)

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It´s very weird. But we are using the same system and i´m running with these settings on 5 FPS with a resolution of 3000x XXXX… The only difference is that i´m not using Virtual Desktop. But does this really makes such a huge difference? Therefore i´m still debating to send the Quest 3 back… Is there anything i´m missing here? Thanks!

Yes if you want to get the performance that the Quest 3 is capable of, you have to use Virtual Desktop at the moment.

Maybe down the road Meta will improve its Runtime and their settings. But Meta sees the Quest as a stand alone VR more than PCVR I think.

So using Virtual Desktop really improves the performance a LOT!

I have tried Air Link and it is not good at all (and I have a WiFi 6E 6 feet away from me).

With Cable Link (with the original Link cable) it is ok but not more. Cable link and Air Link don’t use a great resolution, so like Quest 2 and it limits the performance.

Once I used OpenXR Toolkit together with Cable Link, original Link cable, it really improved the performance a lot. And you tweak a lot inside OpenXR Toolkit. I also change some settings in the Oculus debug tool.

But at the end using Virtual Desktop (and no OpenXR Toolkit as it is then overridden by VD) and the VDXR runtime in the streamer app (neither Oculus nor Steam VR) I have the best results.

Get the Virtual Desktop app on the Quest store (NOT the VD on Steam as it is not working on the Quest 3), install it on your Quest 3 as well as the VD streamer app on your PC and you are set!

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New Quest 3 owner here. I have the MS store version of MSFS. I have been reading up on trying to get the Q3 to work with MSFS. Is the only way with Steam VR?

IMO Virtual Desktop makes the difference by using VDXR runtime.

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VD makes a huge difference compared to Cable and Air Link by:

  • enabling a resolution of 3072x3216 (godlike) superior to the max resolution in Oculus
  • enabling the OpenXR runtime (VDXR) instead of the SteamVR or OculusVR

And furthermore also by:

  • choosing the codec and the Mbps
  • enabling some tweaking (buffering,…)
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Thanks for the clarification and fast response! I bought Virtual Desktop and i got like 20 FPS more. So it works (somehow). There are just like 3 things still not working properly. Looking at distance or outside shows me a lot of artefacts, the outside light is very bright and 24FPS in a DA20 native aircraft is still not a lot.
I didnt tried other games at the moment as the main focus of this would be MSFS. Are there maybe other settings where i can improve the FPS or quality slightly? Or is this maybe an issue with MSFS VR in total?

Thanks! It works better now. But with the problems in the post above. As you are using the same system. Whats the FPS you are getting here? Do you got this pixelated/overbloomed sky as well?

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I fly the H160 which seems to be still very poorly optimized unfortunately.
With my system (7800X3D UV, 4090 OC & UV, 64GB DDR5 6000 CL30, X670E Hero, 1600W PSU, WiFI 6E at 6 feet/2 m away from me) and my settings in MSFS (both LOD at 200, Clouds Ultra but all the rest at medium or even low for trees, grass and bushes. Car traffic at 100%, Online player and online MSFS air traffic) I get 80 to 90 FPS with VD (ASW on, not dynamic bitrate, H264+, 300 Mbps, no buffering, no snapdragon, no hand control etc…). I have also some other app open like Voice Attack, SRS for the motion and Simshaker for the buttkickers.

With this above I don’t get any wobbling and the text on the MFD is as clear as it can get with a Quest 3. I tried to max up the resolution etc…to the max and I don’t get better results in terms of clarity so that I found out that this is the max clarity I can get with the Quest 3. For more clarity I would have to go with the Varjo Aero or the Pima Crystal.

Last but not least this is done on a fresh install of Windows 11 with a fresh install of MSFS, both one week ago. All drivers (X670E, CPU, GPU etc…) are up to date.
And I have the sound directly to my external headphones and don’t use the Quest 3 headphones.

And I have in my community folder only what I need when I fly the H160, so no FBW A20N inside etc…)

Are your 24 FPS with ASW or without?
Is the location a busy airport?
Have you done a fresh installation of Windows 11?
Its it a fresh installation of MSFS?
How big is your community folder? (best is to try first w/o anything there)
Do you have any other app that interact with MSFS (FSTL traffic etc…)?
Many variables…

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You got clearly the better System here therefore i guess you´ll have the better performance :smiley:
I mixed your settings a bit and i´m a bit closer now. With TAA instead of DLSS and DX11 instead of DX12 i´m getting a better performance and better resolution. (FPS around 25 on ground and 34 in the sky).
The only thing i can´t get really rid off is the artefacts in the sky. I´ve been trying out a little bit but nothing worked really. Could you tell me what SRS and Simshaker is?

I´ve been doing some driver updates and just found a few cause usually they are up to date. The only thing left here would be a clean install (as you say) for MSFS. I´ll try that on the weekend as this would take ages. :smiley:

To your questions.
Yes i turned ASW on and its slightly better, thanks!
I´ve been testing it on different locations with stress. Weirdly no big differences.
I´m running on Windows 10
MSFS needs to be fresh installed on the weekend.
The community folder is big. But does that really make a difference? I don´t think its loading everything at once.
All other apps excluding GSX are off.

Yeah i know its a lot. But your help is already reaaaally appreciated as a VR newbie here! Thank you! I think with some tweakiing i can get there!

I realized (I guess) even if i got the Link cable plugged VD is using the Wifi. I don´t know how to change that. Could there be an improvement when it takes the cable as the projection source? If yes, how can i change these settings as i wasnt able to find it in the menus…

Thank you again!

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TAA is usually better for MSFS as DLSS makes the MFS quite blurry, especially the text inside the MFDs.
And usually DX11 is better for VR, while meanwhile DX12 seems to perform better on 2S screens.

SRS is a software for the control of motion platforms 3DOF etc…
I have a DIY motio platform: opensfx.com
And Simshaker controls bass shakers on my rig. I have several Buttkicker LFEs.
Motion is nice but IMHO bass shakers are even better, when they are strong enough like the BK LFEs and paired to some good amplifiers and Simshaker.

My advice is to start with an empty community folder and see the performance like this before you add mods etc…

For the regular flights, I would suggest you to just add the mods that you need for the flight that you intend to do. Less is better for MSFS. Some mods do not cope well together also and induce some bugs. AFAIK there is also an add on that allows you to manager all this mods in your community folder so that it remains kind of clean (I personally do it manually).

As for VD, it works only with WiFi, not with the Cable Link (at least for now).
You can of course keep your Link cable plugged so that the Quests 3 will charge somehow (that really depends on the battery charge level and the power delivery from your USB source/ port. I have good results with a 45W charger from Ugreen).

Yes a fresh install of Windows and MSFS can be time consuming but it sometimes solves a lot of problems as with all these updates for Windows and MSFS the system gets quite heavy and bulky with time.

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Tried VD and streamer on Pc, all great!
Now, I enabled Quest link, using a 10gb USB 3 - USB C 5m lead between pc USB 3.1 port and Quest 3, but I see battery going down amyway, as if it was not charging while using VD and/or wifi woukd still be used…

What do I stll have to understand?

Thanks