Quest 3 resolution settings

Hi i bought a Quest 3 to test it against my VP2. However, the image quality is underwhelming: The resolution is much lower and despite having checked some web pages i can’t find the issue why it is only on a low res (render 1420x1550, screen 2448x2762) - i set 4862x2592 and 90hz in the Meta app.. please find the screenshot attached. I am not running SteamVR.

Where else is it possible to set the render res?

(4090, 5800x3d - no lack of performance i guess. Link cable 2,1gbit - low but not too low?)

You might try bypassing the Meta app, ditching the cable entirely, and using Virtual Desktop instead. I was getting unplayable stutters with the link cable, but VD is totally fine. It seems that this isn’t the case with everyone’s setup, however. But you could give it a try.

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thank you for your reply, however i tried VD and with not having a 6e router it is also not the best experience (mostly due to the latency)

Did you try turning DLSS off or setting it to quality?

@Floek2013 I have similar PC specs and get smooth performance and very good clarity with my Q3 using Link. I suggest you have a look at my recent thread and try all (not just some) these settings and see how you make out. Good luck mate and cheers.

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Already locked in low resolution ?
Be aware that the battery saver option lowers the resolution…and unfortunately, it locks the Quest 3 in that state.
It’s a known bug by Meta since last year but there is no solution at this time.
Some people seemed to have received the headset already locked in low resolution mode…

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this actually might be the case, i will check - thank you for pointing that one out!

search for debugtool. There you can supersample in pixel per display. With a 4090 you can go up to 1.7z
Amazing quality you will love it. Also open xr tool is great!

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I initially thought it was the battery saver bug too, but @Floek2013 has a screenshot showing a lower SIM resolution due to DLSS. The 1420x1550 mentioned seemed to be the chief complaint. Unless the actual display is seemingly worse than that?

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IF you stay with Meta Link/Airlink instead of Virtual Desktop (where you run “godlike” resolution (3000x3000)), just set Pixels Per Display Override as mentioned above - at least 1.4 or higher - and then check while in VR at the General Display setting first with TAA and it should say 2500x2500 or better. Then try DLSS Quality if you want. You should be able to see 40 to 50FPS while in VR along with at least 2500x2500 or maybe 3000x3000. Note that not all scenery looks crisp - certain areas are better than others.

I’m not tech knowledgeable nor a tweaker.
I just can warn about the bug.
My Quest 3 is locked in low resolution. TAA or DLSS Quality are globally looking the same (except for glass screen). The Pixel override at 1.7 (I just checked) changes nothing.

I did the ultimate test a few months ago : switch on the battery saver mode : nothing changed.

The Quest 3 is underwhelming…

I’m waiting for a Pimax Crystal light to compare.

I think that a lot of Quest 3 owners just do not realize that their Quest 3 is running locked in low resolution mode and that’s why a lot of people are tweaking the hell out of their machine in quest for a good resolution.

Yeah, it’s a quest… :slight_smile:

Is there a way to verify what resolution you are running in the Quest?

If turning on Battery Saver Mode risks locking it in low res, then trying that as a test isn’t something I’m going to try to compare back-to-back results.

As I couldn’t tell, it was the ultimate sacrifice…

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How does one determine if their Quest 3 is locked into low resolution?

Here’s the thread on the bug on the official forums. The most recent post as of right now mentions Quest Game Optimizer being a workaround that apparently gets you out of battery saver mode. I haven’t tried it, but its a third party paid program you side load onto the Quest. It sounds like it gives adjustments similar to Virtual Desktop, but is somehow able to actually force the proper resolution. I’ve seen other people claiming it works on Reddit as well.

The easiest way would be to compare what you see in the headset to what you see on the monitor. They should look fairly close. I found looking at the nose cone of a prop plane is a great reference. If it looks like a smooth conical shape on the monitor view in VR mode, but looks jagged in the headset, then you are affected. There’s also videos on YouTube with examples, often referring to pass through quality.

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@Mooncatt3953 Very sorry to hear that some Q3 users are still experiencing this Battery Saver bug. Fortunately I’ve never seen the need to enable this option so I’ve never had this issue.

I’m not sure, but I thought this only effected standalone VR, not PCVR, but I could be wrong. With PCVR I guess one way to check this out is to use the ODT HUD pixel option and see what it reports. With my settings (linked to earlier) I see ~3500x3500 pixels. Maybe check yours and see what you get.

Also, I’m not sure that comparing your monitor clarity is going to tell you much because it will always look better than though any headset imho.

It’s probably more than are reporting because the Q3 looks pretty good even at low resolution. If it’s your first headset, you probably wouldn’t notice it at first (as was my case). I would also consider yourself lucky, as this bug has been known to affect new units out of the box with never having battery saver turned on.

What is ODT HUD?

Oculus Debug Tool, Heads Up Display.