Never really been a fan of this dev’s work but they seem to slowly be getting better. At least I hope so, given the price increases! Exclusive to IniBuilds for two weeks.
Fly2High went the quantity way where a sloppiness is inevitable, so I’m careful. I’ll wait for a discount.
I honestly don’t get some of their development choices. Decent interiors (normally — Savannah aside), great custom airfield lighting and signage, and gritty photoreal textures that remind me of Marcus Nyberg’s work. But poor landsides (default cars and a lot left to default ground imagery), bits of perimeter fence missing, and never any modelled airfield surroundings. Some of their ortho is fairly poor quality, too.
I’ve just watched the trailer and your description is spot on.
This evening I spent time messing with KTUL. Immediately I noticed that 2024 performs significantly worse than 2020. When manuvering around KTUL in 2024, you’ll get some periodic performance drops that are pretty significant. This is not reproduced in the 2020 version. It seems like something isn’t optimized here and that’s pretty frustrating. Below I included three youtube videos. The first one is 2024 showing the performance drops. The second is 2020 showing that it’s mostly butter smooth and finally the third video shows 2024 KSFO from FlightBeam for a reference that it’s not my computer/sim that’s having issues - you’ll see KSFO performs flawlessly. This isn’t the first airport I’ve seen released for both 2020 and 2024 where the 2024 version seems to perform worse.
MSFS 2024 - KTUL (STUTTERS)
MSFS 2020 - KTUL (SMOOTH)
MSFS2024 - KSFO FlightBeam (For Reference)
Version 1.0.1 was just released. Still doesn’t look like the performance issues with panning around the airport have been resolved yet. Once they fix it for 2024, I’ll give it some more time. Notes below for the release.
Jul 7, 2025
Change the Runway Arresting System, only appear when needed
Add some small details
Fix runway 8/26 lighting
I’ve never been a big fan of Fly2. They show real potential — particularly in their airfield signage/lighting, gritty photoreal textures and attention to interior detail — but their airports seem fundamentally flawed in some of the most crucial areas. Thy rely far too much on custom assets (cars, GSE, etc.) and the airfield ortho they use is always quite poor. Add to that missing bits of perimeter fence and a total lack of surrounding POIs, and I think they’ve a way to go before they convince me.
Savannah has no terminal interior lighting at night, and they responded by saying they “don’t see a problem.” Its only saving grace is Asobo’s surrounding PG. Harlingen Valley is better — that’s the last airport of theirs I bought and I am actually fairly satisfied with it (although missing fences and zero peripheral detail are still issues).