I assume that, for now, plans includes EFB battery connect/disconnect? I like that idea. I don’t want to run out of battery just because I’m walking around my plane and admiring it for a while before I climb in.
State Saving? Sorry if I missed that in a description somewhere…
At the prop tip, the aoa of your version almost puts it at full feather. It’s twisted the wrong way along its length. This is a common thing devs get wrong in MSFS but I’d imagine easy to fix. This may not stand out from a sim perspective but to a real pilot, it’s as glaring as the wing being at a 90 degree incidence. I can PM with reference photos if you like.
Waiting for some reviews, but is the windshield clearer than the one on P-40 in VR? I don’t like to fly the P-40 currently because the side windows noticeably “fog” everything with HP Reverb G2.
If we get this from the in-game Marketplace, will we have to deal with their external program? I would like to support iniBuilds, since i really liked their Jenny for the 40th Anniversary, but i’m really put off by having to install their separate manager >.<
No its ok, I fly only in VR. Notice IRL the reflection, kind of dirt, or a “fog” is present too. I like it what I see from VC, its ok what we have now.
The first flight behind me, short only. FM question. Doesn’t the model behave a bit like an ultralight? It jumps a lot even in a small wind, 10kts. It should fly like a string.
VC and external looks very well. Of course, I need to fly with it longer, it seems like a pretty cool model, maybe I have some ideas of what else could be done, but that’s for later.
Thanks I’ll pass along the slats feedback, and if it needs adjusting it will be. The FLUG/LANDE indicator you’re referring to is actually the landing gear position indicator. FLUG will be retracted, and LANDE will be extended. The flaps indicator is just off to your left and down in the left seat
Right, sorry. You have right. It was gear indicator, I didnt read manual yet (my post was edited).
But flaps should have bigger drag, even on full position and throttle on IDLE you can speed up.
It means “like on a rail” but it shakes like an ultralight. FM should be tweaked, its very sensitive near the ground even with small wind, also the taildragger issue is still exist (during take off, landing), but perhaps its an known issue of the whole MSFS and taildraggers, not solved yet. I fly with real weather only (but Today is 10-15kts only ).
The flight model makes extensive use of the new CFD flight modelling. As such, it will likely not behave as one may expect at first, as it reacts to the environment in ways that may not have been possible with more traditional models. CFD allows the aircraft to more dynamically interact with it’s environment.
Yeah that’s actually true. It’s extremely stable. Feels a little too stable actually, but I don’t know how the Bf108 behaved.
Also I know the Bf108 COULD do a roll, even though it’s not allowed officially (guess the fighter genes a showing thorugh there). But the current flight model doesn’t allow for it and basically the aircraft simply stops turning before you get upside down (unless you start the roll in a dive). Feels a little strange.
On the other hand during take-off and landing it’s VERY twitchy and needs a lot of rudder and pull on the elevator to keep stable.
Of course the Bf109 was notorious for behaviour like that, but it had up to 1800 horses, while the 220 hp of the Bf108 shouldn’t make it THAT volatile. Acutally the Bf108 was considered to be rather well-behaved.
So all in all I think the flight model could use a little fine tuning I think.
In addition - since a retractable gear was something quite uncommon in GA aircraft in the 1930s - the Bf 108 was equipped with a landing gear warning system in case the pilot forgot to lower the gear. I haven’t seen that implemented.
I just thought it wasn’t stable enough :), I had wind and it was worse, now I took a flight somewhere in Italy instead of over Germany and it was quite good. Take off is a bit of a horror ;D, but it’s true, MSFS in terms of taildraggers still has a problem, maybe it needs a more practice too. On the plus side, you can lock the tailwheel and as long as there is no side wind, it works well. It would be nice if the flaps gave more drag in landing position.
Request : is it possible to have turn off the ini tablet inside from the beginning, not as it is now (enabled)? Or that the model will remeber it (the last choice)? Personally I prefer classic cockpits and as real as it gets so each time I have to turn it off.
Textures are good, just very very shiny ( at least inside ) which makes them look oddly antiquainted ( as in textures in the style of an older sim )
Systems are good, although the prop pitch lever range may need looking at. I’d like to be able to go outside & fold the wings rather than have to rely on the tablet ( I’d like some way of not needing it at all, preferably ). Does the engine really change revs that slowly?
No problems with the sounds, like them.
Rudder on the ground is absurdly sensitive, but there’s not actually enough aero sideforce to take off in a half decent crosswind. Presumably the original had a castoring tailwheel anyway?
FM - while the roll rate is slow, it’s another aircraft with second-order problems there - the rate it starts and stops rolling is very high which makes it feel like it’s light & flying through soup ( to be fair most MSFS aircraft are like this - they don’t have to be, however ). Pitch is worse, and I think I’ll be forced to twiddle with the FM to calm these area down, which I don’t really like feeling I have to do. Aside from that, it felt nice to fly. Quite hard to lose speed. As a starting point for working on feel I like to look at something common, aerobatic and considered light on controls, with plenty of available onboard, but older, like a Chipmunk - keep an eye on the delay between stick movements & something actually happening. You might think you can fix these areas with stick reactivity but really you can’t.
I plonked it down rather heavily just on the main wheels & it didn’t bounce at all - nor did the tail come down - felt more like it’d landed on jelly & just sank into it.
Near-miss so far - if you’re not as picky as me then it seems a good buy.
Very the same feelings, rpm fall too slowly, the same about rudder, approaching with flaps down. Of course, these are also such first impressions, I think I spent too many hours in real life and on simulators to feel some things right away. I certainly don’t regret it as everything needs some tweaking (here FM I suppose) and I’m sure the model will be great. I like it a lot and I have absolutely no regrets. I love Bf-108, Thank You!