RELEASED! Just Flight Bae146 "the Little Jumbojet" April 29th

I’ve not flown it in a while but for me it was either engine 2 or 3 that did it. Looks like I wasn’t imagining it…

Crazy thing is, I’m sure it didn’t do it all the time.

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There is definitely a random element to it as to which engines it happens on, that’s what I can’t figure out.

I have had this happen using the scroll wheel. In my case it is caused when the “bump” of a single scroll sends two clicks in quick succession to the switch, which seems to confuse the start logic. When it happens, I usually have to turn off the switch, move on to another engine and come back to this one.

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Interesting thanks. I’ll try to avoid using the mouse scroll wheel now and see how it goes.

Has anyone noticed that when in VR mode and viewing the plane from the external view, that the textures on the inside of the doors (doors open) is transparent, and the stairs disappear at certain angles? This is V2.

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Yes, I’ve also seen the stairs disappearing at certain angles in VR. Seems like a new bug. It didn’t do that before.

When starting the engines, the manual does say to hold the start switch in for one second.
Watching rw videos also show them holding the switch in for a bit.

personally, it seems like a lot of the buttons require more after the update. it feels like i am having to click on buttons twice a considerable amount of the time in order for them to actuate

Now that you mentioned it, I think I might have run into the same issue, I don’t actually use the mouse, I use the TM tca quadrant with spad.next and I beleive I also hit this issue, first engine start is fine, but for the rest of the 3, I think I had to do that. At that time i thought it may be an issue with the hardware or the spad profile that I created, but now I’ll check more thoroughly.

This didn’t happen before the latest update.

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It may be nothing to do with mouse clicks or mouse wheel scrolling , but I haven’t tried changing to mouse click yet so it’s interesting to hear about that you are seeing this on other hardware too. The mystery deepens.

I initially experienced the starting problem, but eventually realised my error. After selecting the engine, and switching the Start Master switch on, if you hit the lower half of the engine start rocker switch then the engine will motor, correctly. This causes the engine to be rotated by the electrical starter, but does not activate the starting sequence. It’s very easy to accidentally hit the lower half of the start switch if you are using a mouse from a zoomed out screen. You need to press the top half of the rocker switch to activate the start sequence correctly. It’s one of the pitfalls of flying an aircraft that has been meticulously modelled on the real thing.

Here’s an interesting and very complimentary utube video on one of the aircraft still in regular service:

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Does anyone use separate controller for rudder and tiller? I disconnected rudder from nose wheel in EFB settings but every time I slightly move my pedals the tiller goes to center position. It’s annoying especially when I am in the middle of a tight turn. I don’t experience this in any other plane with separate controllers for nose wheel and rudder.

This is a lovely plane, but VR performance (using 4070ti with Quest 3) is full of stutters and bad FPS. Unflyable :frowning:

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I don’t have separate controls but the nose wheel steering should self centre when there is no weight on the wheels and is inactive when the undercarriage is up.

But it is active, I am holding a tiller controller fully left/right to steer the plane. The problem is it centers itself the moment the game detects any slight movement from my rudder pedals. I can take my feet off the pedals to avoid this bug but I need to use them for brakes.

Yes, I have this same issue. I have my feet over the toe brakes and if I put the slightest input on the rudder, it does exactly what you describe.

I feel like I get this in other aircraft, maybe in the 737, but I am not 100% sure. I don’t fly airliners often enough to feel confident about this.

Ailerons on the ground???

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I think on the JF support forum they said that this could only be fixed with custom modelling, that they had already done this for the F28, but that it was a major undertaking and therefore quite a while away still until implemented on the BAe. I find it very annoying too - have tiller mapped to a joystick twist axis (separate from yoke) and this works great in the Transall and the A300 for example.

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Well I’ve discovered my engine startup issues are entirely related to mouse clicks/use of scroll wheel on the starter switch. I have never switched the starter switch down so not sure that is applicable in my case. I suspect that the using the mouse scroll wheel to toggle the switch does (as previously suggested) send multiple ‘clicks’ instead of the single one needed. When I just use a single left mouse click on the starter the engines fire up fine. So I have to untrain my natural instinct to use the mouse wheel for engine starts. I use legacy mode for cabin interface so it appears as an ‘up arrow’ rather than a finger pointer. On other switches with up/down arrows the mouse wheel works fine to change them. I guess the starter must be programmed to look for a single click only.

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coffee maker…lol