Mission Hub is Miltech Simulations’ answer to a long-standing need in Microsoft Flight Simulator: a powerful, flexible, and aircraft-agnostic mission and campaign editor.
Mission Hub will let you create and execute campaigns with multiple objectives, branching paths, triggers, and dynamic outcomes—all without needing to write a single line of code. Whether you’re planning a search and rescue operation in Alaska, a multi-leg airlift mission across the Andes, or a full-scale naval assault scenario, Mission Hub gives you the tools to bring it to life.
Supports Diverse Mission Types
Firefighting
Search and Rescue (SAR)
Anti-Submarine Warfare (ASW)
Vertical Replenishment (VERTREP)
Cargo Transport
Shipborne Operations
Extensive 3D Asset Library
Includes ships, rescue scenes, mission targets, and interactive objects.
Naval Asset Collection: These objects can be placed anywhere on the world, moving or static, at any speed (max 40kts) and any heading. Flights can be started from the ship’s deck, C&D or Ready to Fly
USCG Cutters
Arleigh Burke Destroyers
Ticonderoga-Class Frigates
HMAS Adelaide
SPS Juan Carlos I
HDMS Triton
Submarines
Cruise Ships
Oil Tankers
And more vessels from various international navies.
Compatible with Supercarrier Pro and UK Carrier Strike Group
Place any Carrier Group asset, anywhere on the world.
Mission Hub is now available for MSFS2020 and MSFS2024, at MiltechSimulations.com and Inibuilds!
Activities can now be activated later in the mission
Time and date can now be set to live
Custom simobjects can be set to spawn randomly in a radius
Objectives now also have a ‘activated’ event, allowing easy activation of triggers related to an objective
Property trigger can also use altitude above ground level (AGL)
Fixed object name resetting when reordering in the object list
“No Spawn on Mission” resulting on freezing or infinite loading fix candidate
New trigger type added: Counter
Introduced an improved dialog entry system within the UI
Objects:
LODs adjusted for all objects
General Improvements to all objects
Lighting added to Ships
Added Type 23 frigate (UK) as Spawnable Ship
Added Type 45 destroyer (UK) as Spawnable Ship
Fixed issues with smoke flares on SAR Assets
HUD:
Fix cursor not being able to click through empty HUD area
Objectives scale to fit all text
Debrief Text now renders correctly on HUD
Activities:
Fixed SAR roadside accident scene from moving around
Fixed SAR skier asset spawning several feet above ground
Fixed submarine attack detection
Sling load activity tells the player to lift the sling load above 75ft after the load is hooked
SAR & Sling load: Objectives now give more specific hover instructions
Firefighting: Added support for firefighting airplanes (eg. Superscooper)
Stability:
Several crash fixes
Missions without spawn points are now possible. This means missions can now be created in-flight, without having to exit the session or restart from an airport, ship, or ground location.
Misc Fixes:
Fire effect and model spawner LODs adjusted for visibility at long distances
Fire effects adjusted for better, more realistic rendering
Missionpack:
Fixed assistance presets
13 New MH60 Missions added made by the Miltech Simulations team
Multiplayer support is very limited at this time. Unfortunately, MSFS has only a handful of variables that are synced across multiplayer, making missions nearly impossible to sync.
The only solution is using custom external servers, which may be a possibility down the road.
On the advanced mission setup tab you’ll find a “Multiplayer Traffic” Checkmark box. If this is enabled, you’ll see MP Traffic on your mission. If both users are playing the same mission, and this mission is completely static (eg. no moving ships, etc), then technically it could be played across MP, with each user executing the mission locally on their system.
A community member has also created a handy tool to generate missions easier using AI Prompts and drag-and-drop predefined activity-types: https://missiongen.azurewebsites.net/
We are working on a more seamless integrated approach to creating and sharing missions.
Information regarding Marketplace release of Mission Hub
After long weeks of testing and refining, we are finally ready to proceed with the Mission Hub release on Marketplace. We are now in the process of approving the product for release.
That said, we’ve decided to proceed with the release as follows:
On the next viable release window, we will launch Mission Hub on PC and Xbox for FS20, as well as PC for FS24. These platforms have demonstrated consistent reliability and stability, making them suitable for a full release. Bundles will be available on release day, or a few days after - depending on the processing times on MS Side.
Mission Hub will not be released for FS24 Xbox at this time, as the platform has exhibited several reliability issues that currently prevent an optimal release experience. These issues include: WASM and several major components not executing or running correctly, and mission Information not displayed on the screen. We now have the team at Microsoft looking into this issue as well. At this time we don’t have information as for what the root cause may be, nor a realistic ETA for release, however we continue to work to make it available on FS24 Xbox in the future.
Please understand that these decisions are not made lightly. However, we cannot proceed with a release until we are confident that the product is stable and reliable on the platform. Also keep in mind that FS20 Portover of Mission Hub to FS24 will not work correctly.