[RELEASED] Miltech Mission Hub

Mission Hub is Miltech Simulations’ answer to a long-standing need in Microsoft Flight Simulator: a powerful, flexible, and aircraft-agnostic mission and campaign editor.

Mission Hub will let you create and execute campaigns with multiple objectives, branching paths, triggers, and dynamic outcomes—all without needing to write a single line of code. Whether you’re planning a search and rescue operation in Alaska, a multi-leg airlift mission across the Andes, or a full-scale naval assault scenario, Mission Hub gives you the tools to bring it to life.

Supports Diverse Mission Types

  • Firefighting

  • Search and Rescue (SAR)

  • Anti-Submarine Warfare (ASW)

  • Vertical Replenishment (VERTREP)

  • Cargo Transport

  • Shipborne Operations

Extensive 3D Asset Library
Includes ships, rescue scenes, mission targets, and interactive objects.

  • Naval Asset Collection: These objects can be placed anywhere on the world, moving or static, at any speed (max 40kts) and any heading. Flights can be started from the ship’s deck, C&D or Ready to Fly

    • USCG Cutters

    • Arleigh Burke Destroyers

    • Ticonderoga-Class Frigates

    • HMAS Adelaide

    • SPS Juan Carlos I

    • HDMS Triton

    • Submarines

    • Cruise Ships

    • Oil Tankers

    • And more vessels from various international navies.

  • Compatible with Supercarrier Pro and UK Carrier Strike Group

    • Place any Carrier Group asset, anywhere on the world.

Mission Hub is now available for MSFS2020 and MSFS2024, at MiltechSimulations.com and Inibuilds!

Soon coming to PC and Xbox on MSFS Marketplace.

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V1.0.1 - RELEASED September 26th, 2025

Mission editor:

  • Stopped textboxes from triggering keybinds
  • Activities can now be activated later in the mission
  • Time and date can now be set to live
  • Custom simobjects can be set to spawn randomly in a radius
  • Objectives now also have a ‘activated’ event, allowing easy activation of triggers related to an objective
  • Property trigger can also use altitude above ground level (AGL)
  • Fixed object name resetting when reordering in the object list
  • “No Spawn on Mission” resulting on freezing or infinite loading fix candidate
  • New trigger type added: Counter
  • Introduced an improved dialog entry system within the UI

Objects:

  • LODs adjusted for all objects
  • General Improvements to all objects
  • Lighting added to Ships
  • Added Type 23 frigate (UK) as Spawnable Ship
  • Added Type 45 destroyer (UK) as Spawnable Ship
  • Fixed issues with smoke flares on SAR Assets

HUD:

  • Fix cursor not being able to click through empty HUD area
  • Objectives scale to fit all text
  • Debrief Text now renders correctly on HUD

Activities:

  • Fixed SAR roadside accident scene from moving around
  • Fixed SAR skier asset spawning several feet above ground
  • Fixed submarine attack detection
  • Sling load activity tells the player to lift the sling load above 75ft after the load is hooked
  • SAR & Sling load: Objectives now give more specific hover instructions
  • Firefighting: Added support for firefighting airplanes (eg. Superscooper)

Stability:

  • Several crash fixes
  • Missions without spawn points are now possible. This means missions can now be created in-flight, without having to exit the session or restart from an airport, ship, or ground location.

Misc Fixes:

  • Fire effect and model spawner LODs adjusted for visibility at long distances
  • Fire effects adjusted for better, more realistic rendering

Missionpack:

  • Fixed assistance presets
  • 13 New MH60 Missions added made by the Miltech Simulations team
  • 8 Community-made missions added
3 Likes

This is exciting. Will be looking forward to the marketplace release. In the interim I’ll be curious to see the communities’ feedback on this.

In your video about building a mission, i saw a multiplayer option.

May you do a vidéo about multiplayer mission, and how it works please ?

Sounds interesting. But does it work with any aircraft/helo or just Miltech products?

It’s aircraft-agnostic, meaning you can use any aircraft in the game. It is not miltech specific.

2 Likes

Multiplayer support is very limited at this time. Unfortunately, MSFS has only a handful of variables that are synced across multiplayer, making missions nearly impossible to sync.

The only solution is using custom external servers, which may be a possibility down the road.

On the advanced mission setup tab you’ll find a “Multiplayer Traffic” Checkmark box. If this is enabled, you’ll see MP Traffic on your mission. If both users are playing the same mission, and this mission is completely static (eg. no moving ships, etc), then technically it could be played across MP, with each user executing the mission locally on their system.

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The mission hub is one of the best additions to the sim. Hope you continue to support & develop it down the line.

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Thank you for the answer.

I hope there will be improvements in this area in the future.

Are the missions shareable? As in, can I download and do someone else’s mission?

Yes: Sharing and Installing Missions | Miltech Simulations Documentation Hub
We are working on a cloud-based solution as well, to integrate to future versions of Mission Hub.

1 Like

Nice! Do people share their missions on flightsim.to or in any other community locations?

We have quite an active community on our Discord server: https://discord.gg/xNfrdU2jfE

A community member has also created a handy tool to generate missions easier using AI Prompts and drag-and-drop predefined activity-types: https://missiongen.azurewebsites.net/

We are working on a more seamless integrated approach to creating and sharing missions.

2 Likes

Information regarding Marketplace release of Mission Hub
After long weeks of testing and refining, we are finally ready to proceed with the Mission Hub release on Marketplace. We are now in the process of approving the product for release.

That said, we’ve decided to proceed with the release as follows:

  • On the next viable release window, we will launch Mission Hub on PC and Xbox for FS20, as well as PC for FS24. These platforms have demonstrated consistent reliability and stability, making them suitable for a full release. Bundles will be available on release day, or a few days after - depending on the processing times on MS Side.

  • Mission Hub will not be released for FS24 Xbox at this time, as the platform has exhibited several reliability issues that currently prevent an optimal release experience. These issues include: WASM and several major components not executing or running correctly, and mission Information not displayed on the screen. We now have the team at Microsoft looking into this issue as well. At this time we don’t have information as for what the root cause may be, nor a realistic ETA for release, however we continue to work to make it available on FS24 Xbox in the future.

Please understand that these decisions are not made lightly. However, we cannot proceed with a release until we are confident that the product is stable and reliable on the platform. Also keep in mind that FS20 Portover of Mission Hub to FS24 will not work correctly.

3 Likes

Mission Hub is now available for PC and Xbox on the MSFS2020 Marketplace.

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Bundle package releasing soon. No ETA on MSFS2024 Release as we continue working on the platform-specific issues.

3 Likes

MISSION HUB V1.1.0
ETA: Sometime next week.

New Features & Content
⦁ New Mission Type: Added support for “Landable SAR Activity” as a separate mission type from Hoist SAR.
⦁ New SAR Scenes: Added Astronaut Rescue (Sea), Astronaut Rescue (Land), Sinking Cargo Ship, Arctic Rescue, and Lost Hiker.

⦁ New aircraft-agnostic Sling Load options: Humvee, Howitzer Cannon, and Astronaut Capsule.
⦁ New SimObjects: Added a library containing Ambulance, Firetruck, Fuel Truck, Snowcat, Armored Police Car, Armored UN Car, Humvee, MATV, Medical/Military Tents, Howitzer Cannon, and Astronaut Capsule.
⦁ Spawnable VFX: Added placeable Red Smoke Flare and White Smoke visual effects.
⦁ Added “Image” object; popup images now appear when flying over a surveyed area.
⦁ Added support for multiple briefing images.

Improvements
⦁ VR HUD: General improvements to the VR HUD experience.
⦁ HUD Display: Briefing images are now displayed on the HUD, and text popups are no longer limited by line count.
⦁ Map System: Optimized map display, added a map scale indicator, and improved map panning in FS2024.
⦁ Pause Logic: Switched from Active Pause to Live Pause. The panel no longer closes when pressing Escape.
⦁ Editor UX: Added default configuration options, improved coordinate windows, and added a “Save before closing” popup when opening a new mission.
⦁ Auto-fill: Missing mission titles are now automatically filled.
⦁ Sling Logic: Improved the logic for “Sling Lost” events.

Fixes
⦁ VR: Fixed the HUD disappearing when switching to/from VR.
⦁ Ships (FS20/FS24): Fixed static ships moving, spawn shutdowns in FS20, and spawning issues when multiple ships are in one mission.
⦁ Triggers: Fixed Bank/Pitch property triggers outputting incorrect values and corrected area trigger projection for high latitudes.
⦁ UI/Messages: Fixed “Mission Completed” message sticking on screen, objective message resizing, and checkbox scaling in FS24.
⦁ Scenery Editor: Fixed the import function.
⦁ Stability: Fixed a Crash to Desktop (CTD) related to airport waypoints.
⦁ Visuals: Fixed fires continuing to render in the world after being extinguished.
⦁ Logic: Fixed the 2nd sling load not showing as delivered and revised incorrect units in varsAPI.
⦁ MH60 Pack: Applied various bug fixes specific to the MH60 Mission Pack.

5 Likes

So any word on this on the 2024 PC Marketplace? Seems you said it would be available, but I still can’t find it and want to buy it. Thanks!

Latest news: Information regarding Marketplace release of Mission Hub

We are working on a major update as described above, after which we’ll try again submitting to Marketplace on 24.

3 Likes

Gotcha, I did read that but the wording with Xbox confused me. I play on PC, but buy through the Marketplace to keep as much as I can in one spot so thought I just might be missing it somewhere. I’ll keep an eye out for it.

Thanks

I want to follow to see if it will actually come out on Xbox, too often they announce things that then aren’t on Xbox, and I don’t understand why announce them if they aren’t there. It’s been a month since the hype. Will this also end? I find this snubbing of Xbox users disrespectful because many, like me, have Xbox only for MFSM. People buy PCs for many things, I spent almost 1000 euros just for a “game”. There should be more respect for Xbox users. They should be released on marketplace first and then maybe for everyone