Are other people getting significant lags when changing views? I usually fly the FBW A320 and often swap between cockpit and wing views. The lag is almost one second… it’s the most annoying part of any update. I get better framerates but only when I’m fixed in one view.
I’m also getting screen tearing at the top of the screen which I’ve never had before… any ideas what is causing this?
The ground textures are blurry even at low altitude… and only load in when I’ve been in one view for a few seconds? Is anyone else getting this?
Update: I’ve not changed a thing since my last flight yesterday (I know this as my UserCfg.opt file is ‘read-only’ as I run 4.0 LOD for Terrain and Objects) when I took those screenshots, and I went back to the same rough location/weather etc, and tried it again but it’s fine now! I tried it from 105% right up to 200% Render Scaling, but it’s not showing any of that artifacting/tearing at any point no matter how much I wiggle the mouse.
FYI i5-9600K RTX2060S 16GB RAM SSD install nVidia 471.11 drivers; no overclocking
FYI It’s screen tearing like I’ve never seen before - what I saw was like a blocky artifacting (see screenshots) - I’m running a GSync montior with sync enabled in both MSFS and the Nvidia control panel. My first thought was more like ‘is my GPU overheating?’! (though I’m pretty confident that it was being happily cooled - I couldn’t hear the fans spinning up to top speed)
Ah-ha! that looks the same as what I saw. I’ve ‘automatically’ just upgraded to 471.41 but if it happens again tomorrow I’ll drop back to 466.77 and report it on Zendesk. It’s only happened the once so far - I was browsing the forums and saw this thread pop up and thought I’d ‘chip in’.
May be worth merging these two threads?