Sidewinder Force Feedback2 Support?

Also a Logitech G940 user. Hoping FFB comes to MSFS soon.

Thank you kindly (for the welcome) and thank you even more kindly for the assistance. This is now WAY better. The difference is really night and day: you are a scholar and a gentleman.

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Agreed – it’s a classic, simple and durable, and deserves at least a bit of support, ancient tho’ it is. Maybe as a kind of MS salute to itself, or something!

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My Sidewinder is modded with increased length and an F-15 grip.
The increased length decreases the overall force over the grip, but you get a wider range to move, which is really interesting.
The common centering feedback is simply too soft in this case, so I use simFFB to add damping and friction forces, improving a lot the overall feeling.

For those of you who don’t know simFFB, give it a try while we wait for the native force feedback support on FS. Hoping it comes and hoping it will be realistic and configurable.

Let me join the Sidewinder FFB2 owners and admirers. Please! MS make this great joystick compatible with FS 2020 !


One would think that since both are microsoft products someone would provide and answer.

I don’t think the developers are active on the forums? Probably reading, but they have their priorities and, sadly, support for FFB for old joysticks likely isn’t one of them. But let’s hope it makes the list at least!

Thanks for that. Turns out I downloaded an old version of this back in 2015; I found it amongst my utilities. I grabbed the latest version. I can see how useful this could be, especially since it can provide realistic off-centre trim, however I suppose this will work ‘against’ the sensitivity curves set up within the sim.

Using the in-game trim commands, the joystick’s centre point won’t move and we will have the ‘flatter’ spot in the curve for finer control (as is needed for traditional sprung joysticks). Using simFFB for trim, our neutral centre point will be on the ‘ramp’ of the response curve, not at the bottom of the curve. So I expect minor changes in stick movement will have more dramatic effects on the aircraft; meaning it will be difficult to achieve a trimmed state in the end. Especially since the Sidewinder isn’t particularly ‘stable’ as its centre point when the force drops off.

I’ll experiment with it in any case :slight_smile:

What is simFFB?

A simple Game, like the racing game Wreckfest from 06.2018 supports the FFB from Sidewinder2 but FS2020 not? Strange…

Before I answer your question, I have a question for you: Do you know Google? It can quickly answer such questions with ease :smiley:

SimFFB is a small application that gives you some control over the force-feedback of joysticks like the Sidewinder FFB2, so can be used even if a game doesn’t support it.

Check the readme area a short way down the page for a description:

One more here suggesting MS to add native support to MS Sidewinder Force Feedback 2 on Flight Simulator 2020. A classic controller for a classic title! Thanks.

Let’s all upvote this thread in the Wishlist area :+1:t2:


My Sidewinder Force Feedback pauses the game when I click on the “trigger”. How can I reassign this button to avoid this behaviour?

You should be able to clear the button in the control assignments screen in the game menus.

Once in that screen, select your joystick along the top of the page and then press the trigger, it should jump down the list of assigned mapping to the pause option which is currently assigned to the trigger. At this point, click that entry with your mouse, click the “clear input” option (I can’t remember the exact name) and then click “validate” to save it.

If the above reveals nothing, perhaps you have some utility set up outside the game which has the trigger mapped to the Pause keyboard key.

Good luck!

Thanks. That worked!

Ahem: [PSA] XPForce force-feedback will be coming to FS2020!

(Full Disclosure - I’m the author)

I love my Microsoft Sidewinder Force feedback 2

It should have a way to decrease intensity of center return for the Sidewinder Force Feedback 2. To me is the only force that matters but it is too strong. Has anyone find a way to do that?

Strange, the more common complaint, is that the forces are too weak.

Most FF software addons (ie XPforce) provides a Force Intensity slider …

If the Sidewinder FF 2 does NOT provide enough force, when set to maximum (a common complaint), there is a HEADWARE Mod that is well documented on the Internet, that has you solder some low value resistors, across existing resistors on the Circuit Board, to increase the Motor current limit, and thus increase the Force, but this typically requires the fitting of a more Powerful external Power supply, to handle that additional motor current,

But if the issue is TOO MUCH force, then find the slider to reduce it in the addon FF software,

Please vote for FFB here:

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