Sim crashes when zooming in at the worldmap

I understand and appriciate your support to everyone suffering from this bug.

I just wanted to know if this can somehow be limited to a specific program (msfs) instead for the whole system

Otherwise i will simply continue with my procedure to avoid this CTD because i am not throtteling down my system just because MS cant handle speed.

This ain’t against you. You are one of the heroes here trying to help.

Thanks. I PMd you as my initial reply was typed quickly and I edited it to adjust :slight_smile:

I totally understand your POV. It’s just for me getting so many CTDs made the sim unusable. BTW even at the flight loading screen, where the max speed of BING tile download is typically seen, my data pulldown speed went down from 150-200mbps to sub-100mbps (of course!). This lasts for just a few almost insignificant seconds of the long flight load time and so I’d say I don’t notice it at all. Certainly not as much as I notice a CTD!

Edit: in other words I don’t think you’d see a full 1G download at this point of the flight load even without my workaround. Also in flight I doubt anyone needs more than 10mbps (although I don’t use PG and that could increase that).

Of course once I’ve done with MSFS I return to full speed 500mbps and the world knows no difference

Have you tried in game settings to set Bandwidth to 40MBIT/S at the Data option…works for me.

Yes a few days ago. I’ve documented my results in this thread.

I give +1 vote to the Bing Data problem.
When I turned off Bing Data, all my CTDs disappeared.
No CTD on the map, no CTD when loading a flight, no CTD during a flight.
Unfortunately, other methods did not work, including bandwidth limiting.
Now I can fly for hours happily… it’s like going back in time a week. :man_dancing:

While simultaneously going back in time 20 years to a time before aerial imagery? :stuck_out_tongue:

UPDATE: OK, I had one good flight in the 787, to landing, so I was happy. I then tried to do the same flight in the Cessna Longitude, and on a glorious final approach, it CTD’d. I will try again later - yard projects to work on. End of Update.

2nd Update: I turned off all of the Online Services in Data as well, and it CTD’d again. End of 2nd Update.

3rd Update: This time, I turned on the Online Services, and killed much of the graphics stuff, and I got two solid flights in with the 787… crazy! End of 3rd Update.

I started to get the CTD issue a few days back. Prior to this, there had been a number of times that it would CTD, but for a while, everything had been working great.

I see this thread, because it was CTDing every single flight in the last day or so, and I already dropped the high quality graphics thing, but left Bing Map Imagery on… this morning, I had a few more CTD’s and searched for this thread.

I have now shut off Bing Maps Imagery, and started another flight. The graphics of the ground (SE Florida) look fine from the air, but I note some of the buildings pop in a bit later - I don’t care about that, I care about flying a full flight, and not losing hours of that.

I will update this when I complete a flight from KHST to KMCO… the primary time it would crash was when I am approaching at a lower altitude, close to completing a flight.

Hi,

My PC’s Wi-Fi adaptor does not have any settings for speed or auto-negotiation :rofl: so nothing to try.

Killer(R) Wi-Fi 6E AX1675x 160MHz Wireless Network Adapter (210NGW)

Anyway the only time I ever get a CTD in MSFS is when zooming in at the world map, so it has to be something to do with that. Fortunately it very, very, seldom happens, so I will wait and see if Asobo eventually identifies the issue and fixes it.

I only browsed this topic to see what the current status of this bug is.

Ah right…well Asobo have acknowledged the bug but at the last update in this thread they didn’t have a fix yet and it was unlikely to appear straight away in the next beta (the beta is released in the next few days. Next official release - months away?).

Regarding my workaround: if you’re not on a LAN connection to your router then in my view it’s not the same root cause as most posters on here have been experiencing. The fact that it only started happening for you in the past few days is suspicious but could just be a coincidence. Don’t forget what’s I’ve been posting is just my theory and not proven although the number of ‘it worked for me’ posts does give it credence.

Unfortunately whatever it ends up being my workaround is not for you. BTW there are other workarounds suggested on this thread. Perhaps one of those will work?

Clarification - It has not only started happening for me in the last few days, it has been an issue for quite a while, certainly as far back as when this topic was created, although I cannot recall exactly when I first experienced it. I will just accept it is as yet another “feature” of the sim that might be resolved eventually with luck.

Yes I realize that…well done, that’s why I looked into doing the actual internet speed throttling within the settings of msfs2020 and not the computer network card…which accomplishes the same goal.

…another Bing Data “victim”.
I bought the game for my friend on Steam.
He installed it yesterday, without addons.
Today we flew for the first time.
On the first flight he got CTD on the map.
Second try, he got CTD on the runway during takeoff.
He turned off Bing Data and we recently completed a 2 hour flight with no problems.

There’s screenshots in my post to show otherwise.

But here’s another just in case. In sim I’ve set it to be limited to 5mbps - screen shot below is of taskmanager when loading a flight and then panning around the aircaft at the airport. There is absolutely nothing else running on my system - just MSFS.

Seems to hit over 5mbps many times.

(Same applied to 10mbps 20mbps and 40mbps only the peaks speeds I see with those settings are higher.)

Now the in game limited does something as normally I’d be seeing 100-200mbps on flight loading (when not applying my workaround) and clearly I’m not achieving that. But even if the average value is 5mbps it is the spikes which appear to be causing the CTDs and so wouldn’t alleviate the issue.

But hey if it works for you then that’s great. You could share your taskmanager plots while loading a flight and then panning around - you never know it could be just on my system.

Edited to add…

Just for completeness here is a plot which shows the same thing when I’ve limited my network card to 10mbps (the lowest setting it allows and just for comparison) - notice it never goes above that limit.

P.s. to save confusion if anyone starts reading the thread here - I’m not suggesting a 5 or 10mbps cap! They were simply chosen for this comparison test (as well as 40mbps which was shown in my post a few days ago). See posts above for my workaround at 100mbps.

This past week (October 25 - 29), I’ve had more CTDs than I’ve had in over a year. Something is definitely not right w/ MSFS.

I didn’t realize you tried ingame speed settings…I was having ctd 50% of the time not always caused by the same ingame action but once I did the ingame throttling I’ve been ctd free no matter what I was doing. I’ll keep monitoring and post back if there are any changes. The thing is my FPS is still solidly the same as it was when I had no ingame throttle @ 1gig.

Weirdly it has been 4 days without the issue anymore for me, have not changed anything.

These crashes are getting really old Microsoft…

Nvidia 545.XX series drivers have been causing uncharacteristic CTD’s while running MSFS in my system.

At one point my system actually shut down (PSU protection mode perhapse?), which it has never done before.

I decided to wipe 545.92 (also same issues with 545.84) and go back to 537.42.
Just ran an hour’s long flight around NYC area – no problems!

I was on 537 driver today and still got ctds. I’m pretty confident it has to be on msfs’s side. Flew on vatsim’s CTP yesterday for 7 hours and not a single issue. Then today… :pensive_face:

Hello @Boobbuster007,

Threads that are tagged with bug-logged (as this one is) have been acknowledged by our team and entered into our internal bug tracking tool. From there, issues are triaged and prioritized for resolution in a future update.

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Thanks,
MSFS Team

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