So what's the Best VR headset to use in MFS so far?

Here’s what I’m currently running as a baseline and adjusting from there.

Also I’ve basically got all AI traffic off, including cars/people/etc. while I’m testing before I slowly bump those back up a little.

Okay cool I am going to try that out. Currently I am trying to fix my sound. Previously, my headset would switch automatically from the computer speakers to the quest 2 headset when I enabled VR in game but it’s no longer doing that :(. Worried I might have to reinstall the software to get this to work again.

Your question reminds me of the first time I tried VR. That was with XPlane 11, and the Zibo 737. I was blown away. My jaw dropped so hard on the floor it had to be excavated by 7 excavators daisy-chained to each other XD. Being a hard-core TrackIR user, I couldn’t imagine anything that could be better, and in my myopic mind, coupled with the crappy videos posted on YT, that looked so ugly and fish-eyed (in those days), I couldn’t imagine this ever beating trackIR.

Then I tried it on… Everything was life-sized, the cockpit was so big, and I could swear I was in a real aircraft. First thing I noticed was that unlike trackIR, where you moved your head and the screen also moved, in VR the cockpit is solidly in place, and it’s just you moving, and the movement is 1:1. You look behind you and everything that should be behind you in the cockpit is where it would be in real life. If you get up from your seat, then you’ll see the cockpit as though you were standing up inside a cockpit. You could stand by the entry door, and see the two pilot seats as low as they would be if you were in the cockpit standing behind the seats!

Then I made another observation. With a flat monitor, everything is shrunk. Take a look at the threshold bars on the runway, they look so short, and it also appears like you’re going much slower than IRL, but done your VR headset and you see those bars in their correct length, which is in most cases as long or even longer than the length of the aircraft depending on which aircraft it is. Also, the speed is correct. When you cross the threshold at 120 knots, you know you’re going 120 knots, and not “walking”.

Look out of the side window at 30,000 feet and you’ll see how far below you the ground is. You’ll know that you’re indeed very high. Also clouds that are at 10,000 feet appear very far below you, not just under, like it looks on a flat monitor screen. Come to Innsbruck and OMG! You’ll see that although the airport is a relatively small airport, it’s actually bigger than it appears and the runway is actually about a mile+ long.

Then I went to the outside view and the plane is just so HUUUUGe, and it’s just a 737-800! If you walk underneath it you have to look up to see the passenger door. Everything is real life size more or less.


@FlightSim340 I’d like to hear of your experience when you finally use VR. Do tell if my description was on point or exaggerated :slightly_smiling_face:

I should receive the Q2 this week hopefully. I’m very excited to try VR for the first time. I’ve seen users mention that it almost feels like you can touch the cockpit button and switches. I remember when first tried Track IR I had a similar feel when taking off on a C172. I know VR is on a whole different level compare to track ir. In the past, I always judge VR by some youtube videos that often look kind of jerky the way the camera moves as the user moves his head in a different direction. A friend of mine told me that’s not how you see things in VR it’s just how it’s recorded. So that’s when my curiosity started to build up. Then watching some folks who never tried VR in the past so amazed by it. An also people like yourself sharing your experience just got me to press the Buy Now button when it comes to VR. And not only for MFS but for other games also. That’s another reason I said yes for the Q2. Another concern that was clear up by my friend was resolution. I am use to 4k on 55’UHD TV, so clarity was one of my big concern. Then my good old friend Jim told me you do need all that resolution when your eyes see all the details very close to you. Sure you need good clarity of your VC display to be able to see the gauges more clearly.But when looking at your surrounding you don’t need 4k resolution to be captivated by all the details in VR.

[I’ve posted the following in another discussion but I believe it is relevant here instead]

The Index is a great headset overall and is working fine with FS2020 as long as you take care of some low level details. This should get you started: My 2070 SUPER VR settings and suggestions (Index - SteamVR)

Besides, even if the Index has a 1440x1600 panel “only” (compared to 2160x2160 of the G2), I’ve been also trying pushing the Index far beyond my test system video card and I must admit at 200% SteamVR SS*, it was nearly allowing me reading EFIS screens as easily as with the G2. The advantage with the G2 is that I can do it without much SS and with my current test system hardware. With a 2080TI you really should explore pushing the Index in this direction, it is stellar. (it is starting to be close to the G2 at 150% - yes you can do the math and see it is close to G2 but the reason has more to do with Nyquist in my opinion that just pure resolution, hence 150%).

There are key differences between the Index and the G2 beyond panel resolution which makes it hard to choose one. I personally prefer the Index offering as a whole, because it is really a solid piece of headset compared to the G2 (plastic, straps, etc…), it is more immersive thanks to the wider FOV, it has eye relief adjustment which helps depending on your vision, it has lots of controls (luma, RGB, refresh rates etc…). Also in flying a lot lately with the G2 and the Index, I realize what is probably better with the Index is not just the FOV but the vertical FOV, especially with aircraft. I find it more immersive because you are literally viewing from toes to head in one go. Tracking is unsurpassed in precision, stability and reactivity (lighthouse vs inside-out - it really is so evident when having the 2 to compare). And once you try the Knuckles and see how this feels natural using them…

The ideal headset to me would be the Index with the G2 panels and the Pimax Artisan horizontal FOV. It will have a pixel density between the Index and the G2 and all what makes the Index probably the bet overall headset for VR on the market today still.

To the question will I return my G2: I’m seriously weighting the idea, but for now I can finally run the G2 at 90fps/30hz with Reproj. and this make it a compelling advantage still. Very hard to decide although I don’t need to return it either in any case, but something is bugging me not keeping it in the long run and I don’t know whether it is because the Index is so good overall, or because the G2 has so many limitations compared to.

*I don’t remember if I was using FS2020 or SteamVR SS for this one, I’ll let you try out!

To get an impression what VR is like, don´t watch these 2d captured videos of one headset screen only, better watch some of these mixed reality (do not confuse with windows mixed reality) videos, they produce with a green screen setup like this one:

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Finally, the quest 2 has arrived today. Now, where do I begin? I’m still waiting on my G2 but won’t expect it any time soon.

Probably searching the forum with “quest2” as a keyword, eventually open a new discussion so that this one stays on topic?

Connect the Q2 to your pc with the 1080ti via the link cable. Get to the Oculus Dash, if your there Great step 1 sorted. Which version of msfs2020 have you got? If it’s direct from MS I can’t help but if it’s Steam then there are a few interesting things you can do. I’ll wait to hear back.

Maybe check this page:

And watch this video:

Hi i got MS Store version .

Hi i am trying the virtual desktop way to connect the Q2. So far i manage to get all the step except one. Which is how to connect the Q2 to steam VR via virtual desktop. I have a perfectly good connection via virtual desktop. But i don’t know how enable my head via steam vr beta.

Okay, so because you have the FS2020 Store version, SteamVR will not work. That’s only for the Steam version. You need to go to windows store and search for OpenXR. Download it and watch the above video (start from 6:05 to know more about OpenXR, but for OpenXR for Oculus, start from 7:05).

That is strange im seeing several users connect to steam vr using the MS store version. Several videos and guides on how to do it. The only problem i don’t get is how to connect the Q2 via steam vr.

  • If you’re using a WMR headset, you’d use WMR OpenXR (included with WMR already) and optionally the OpenXR Dev Tools if you want to access additional settings and the WMR OpenXR driver v105 preview.

  • If you’re using a SteamVR headset, you’d use SteamVR OpenXR (included with SteamVR already)

  • If you’re using another “XXX” headset, you’d use XXX OpenXR (included with XXX driver most likely already).

One additional option that I know of:

  • If you’re using a WMR Headset you can use SteamVR OpenXR and then WMR for SteamVR to bridge SteamVR to WMR, giving you all the benefit of SteamVR overlays and plugins, but for now most likely less fps and a lower quality reprojection/motion smoothing implementation than WMR native.

For the headset you’re talking about (Oculus?) there is little chance downloading anything OpenXR from the Microsoft Store is of any use or value, otherwise I’d be glad to learn what it is about?!

Sorry chap can’t help, hopefully someone will know what to do.

Got it working guys i was missing Oculus development driver setup. After i install it i launch virtual desktop and steamvr from the headset and working perfectly wireless. I am exploring this idea of VR and i am so amaze by it all. Haven’t try MFS yet but i have try other games such as titan quest and at one point i thought i was falling lol.

Another thing i discover is the Steam UI close on its own several time. I spend hours trying to find the problem. And i finally figure it out and i’m amaze steam community didn’t mention this as being an issue. If they did i probably miss it. When i restart my computer i find that the app always close on its own, this was cause by one of my usb control. Once i unplug the USB steering wheel and plug it again steam seem to be very normal and doesn’t close anymore.

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Is there a way to turn off the 2D Display monitor while in VR ?