The nav lights on AI planes when observed at a distance appears as red, white and green squares and looks very bad, especially at 4k or for those who run at higher resolutions other than 1080p. They look like oversized pixels and they shouldn’t be a single solid color. I took a few pictures to demonstrate the problem.
Yes, when you look closer at the indvidual light sources you can tell. The lights have drastically improved overall in SU6. But I wanted to make this issue aware to Asobo so that they can enhance the lights even more.
It’s SO BAD in ultra wide screen, the lights are HUGE and sadly, outside of in a cloud or fog aircraft lights are tiny pins of light so even a mile away you can discern direction as they appear separate. In game especially in ultra wide (even directly ahead so it should not be stretched) you get a globby TidePod™ of light.
There is a way to make them look more realistic on AI aircraft…. It requires editing the “lights” section of the aircraft cfg…. Most AI are from FSX… but Asobo lights are used in MSFS…. As for the trailing white light it’s because the light points don’t line up with the plane…. It takes some working around and messing around to get them lined up on the plane