Sharing the settings that have gotten me to a really happy solid baseline with the Quest 2.
My benchmark is flying IFR in the TBM, BCN 27 departure out of Bristol, then east to Heathrow, 4pm broken clouds, multiplayer off, live traffic.
Sorry I haven’t got any scientific FPS data for you, this is based on my being able to fly for over an hour in VR in the TBM 930 with as high graphics, as few glitches, and as fully immersive as possible.
I find a good test is to shake the mouse up and down in VR, and get a feel for the latency. With these settings I find the mouse feels very responsive and my head tracking feels snappy. If I change the Terrain LOD to 200 from 100, for example, the mouse feels like it’s lagging behind my hand movements. It’s a more quantifiable measure of latency for me in VR.
Please do ask for specifics and I will try to answer.
This is the baseline from which I will push further, I will keep this OP updated with my current versions, settings and setup tips.
Huge thanks to VR Flight Sim Guy on YouTube and @GoreGonzola1133 for his Quest 2 Quality thread here:
Please Note:
My best results are always when I restart the PC, Oculus tray tool starts at login, open the Oculus app, plug in headset and open Link, then start the sim.
I do tend to sim with a specific flight to embark on, then I’ll shut down the pc and go and eat or whatever and come back if I want to fly again. I’m not really a short flight after short flight kinda guy but I do read that people come up with inconsistent results after their first flight after booting up. Perhaps this is a sim issue that will be ironed out.
Current Stable Settings
(trail settings on test)
System spec:
User Benchmark Here
Novabench Here
CPU: AMD Ryzen 7 5800x
GPU: MSI RTX 3070 Gaming X Trio
Mem: 32GB (2x16GB) Corsair 3200 MHz
Storage (OS): 500GB Samsung 970 Evo NVME M.2
Storage (Games): Sabrent Q 1TB NVME M.2
MoBo: Asus X570 Tuf Gaming Plus
Cooler: Corsair H100x
PSU: Corsair RM750x
Case: NZXT H510
Monitor: 1080p 60hz HDMI Benq
Oculus Quest 2 Versions:
Version 23.0.0.87.517.260511599
Software 120184001103000000
OS 1201840.10300.0
Cable used for Link:
Amazon Basics Double Braided Nylon USB Type-C to Type-A Gen 1 Cable 3m Red
Windows 10 Pro, 20H2, Build 19042.746
Game mode OFF
Graphics Hardware Accelerated GPU Scheduling OFF
Task Manager FS2020 Priority NORMAL (Trying LOW)
Network connection “metered”
Disabled updates on metered connection
Deleted Virtual Desktop streamer
Deleted Armoury Crate
Deleted Armoury Crate Lite
Deleted Aura Designer
Deleted MSI Dragon Center
FlightSimulator.exe
Steam>FS2020 Properties>Browse local files>FlightSimulator.exe
Right Click>Properties > Compatibility
TICK Disable Fullscreen Optimiszation
DO NOT Run as Administrator
Change High DPI settings > High DPI Scaling Override
TICK Override high DPI scaling behaviour
NVIDIA 3070 Game Ready Driver V461.09
NVIDIA Control Panel V8.1.959.0
Program settings for MSFS
Low latency mode OFF
Power Management Mode - Perfer max performace
Texture Filtering Anisotropic… - ON
Texture Filtering Nagtive LOD Bias - ALLOW
Texture Filtering Quality - High Performance
Texture Filtering Trilinar… - ON
Threaded Optimisation - ON
Vertical Sync - Fast
VR Pre Rendered Frames - 2
MSI Afterburner V4.6.3 Beta 4
Core V +100
Pwr Lim +104
Temp lim +90
Core +150 MHz
Mem +1000 MHz
Fan 60%
Oculus App V25.0.0.57.658
Public test channel ON
Refresh Rate 75hz
Rendering 1.35 (second 1.3 notch on slider)
Oculus Tray Tool V0.87.0.0
Game Settings:
Super Sampling - 0
ASW - 18 Hz
Adptv GPU Scaling OFF
FOV Mult - 0.8;0.8 (I find this to be the Max FOV for me anyway with my glasses on)
OVR Server Priority - Above Normal
Quest Link:
Dist Curvature LOW
Encode Res 3648
Bitrate 500 (Trying 350)
set desktop resolution to 800x600 before launching the sim, I have found this helps with latency in VR
FS2020 V1.12.13.0:
PC mode settings:
Display Mode - Windowed
Full Screen Resolution - 1920x1080
Global rendering quality - low end
VR mode settings:
Render scaling = 100
anti-aliasing = TAA
Terrain level of detail = 100
Terrain vector data = HIGH
Buildings = HIGH
Trees = ULTRA
Grass and bushes = ULTRA
Object level of detail = 100
Volumetric clouds = HIGH
Texture resolution = ULTRA
Anisotropic filtering = 16x
Texture supersampling = 8x8
Texture synthesis = ULTRA
Water waves = MEDIUM
Shadow maps = 2046
Terrain shadows = 2048
Contact shadow = HIGH
Windshield effects = ULTRA
Ambient Occlusion = LOW
Reflections = HIGH
Light shafts = MEDIUM
Bloom = ON
Glass cockpit refresh rate = MEDIUM
Traffic Settings:
Traffic type - LIVE TRAFFIC
Airport Life - All 100
Land & Sea Traffic - All 100
Generic plane models - Both OFF
Traffic Variety - ULTRA
Data Settings:
Data Connections- All ON
Accessibility Settings:
Skip pre flight cinematics - ON
You can try using VR Flight Sim Guys slightly lower and therefore safer in-sim graphics settings from his video here but I did not find his Tray Tool settings worked as well for me (namely 1.6 render scale improved the clarity but reduced performance)
Cheers,
G